Improved ADOM Guidebook


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Whole-game issues - Early game - Other locations - Caverns of Chaos - Endings - Mysteries - Appendices
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Table of Contents


Introduction

What's newest NEW

Graphical navigation

0. Whole-game issues

0.1 Character creation
0.1.1 Day and date effects
0.1.2 Birth
0.1.2.1 Star sign
0.1.2.2 Special birth messages
0.1.3 Gender
0.1.4 Race and class
0.1.4.1 Specific starting trained skills and alignment
0.1.4.2 Class powers
0.1.4.3 Starting attributes
0.1.4.4 Race/class combinations
0.1.4.5 Lifespans
0.1.4.6 Special considerations
0.1.4.7 Race-specific starting companions
0.1.4.8 Class-specific starting items
0.1.5 History
0.1.5.1 History messages
0.1.5.2 History messages for Barbarians
0.1.5.3 History messages for Mist Elves
0.1.5.4 History messages for Chaos Knights
0.1.6 Opening question system
0.1.7 Talents
0.1.8 Name
0.1.9 Starting equipment
0.1.9.1 Race starting equipment
0.1.9.2 Class starting equipment
0.1.10 Personalized game settings
0.2 Religion
0.2.1 Alignment
0.2.1.1 Quests and alignment restrictions
0.2.1.2 Alignment range
0.2.1.3 Chaotic acts
0.2.1.4 Lawful acts
0.2.1.5 Miscellaneous changes
0.2.2 Piety
0.2.2.1 Miscellaneous piety changes
0.2.2.2 Piety loss
0.2.3 Altars
0.2.3.1 Status identification
0.2.3.2 Water manipulation
0.2.3.3 Sacrificing
0.2.3.3.1 Sacrificing items
0.2.3.3.2 Sacrificing food
0.2.3.3.3 Sacrificing monsters
0.2.3.3.4 Sacrificing gold
0.2.3.3.5 Messages generated when sacrificing on altars
0.2.3.3.6 Other possible sacrificing messages
0.2.3.3.7 Messages when sacrificing in the dark
0.2.3.4 Converting an altar or PC
0.2.3.4.1 Observations
0.2.3.4.2 Possibilities
0.2.3.4.3 Conversion summary
0.2.3.4.4 Recovering from errors
0.2.4 Praying
0.2.4.1 Prices of praying
0.2.4.2 Order of precedence
0.2.5 Crowning, precrowning and postcrowning
0.2.5.1 Requirements
0.2.5.2 Rewards
0.2.5.2.1 Immunity
0.2.5.2.2 Possible crowning gifts for each class
0.2.5.3 Fallen champions
0.2.6 Tracts
0.3 Food
0.3.1 Preventing starvation
0.3.1.1 Increasing satiation
0.3.2 Satiation levels
0.3.3 Eating corpses
0.3.4 Monsters who never leave a corpse
0.4 Skills
0.4.1 Description and usefulness
0.4.2 Guaranteed ways of acquiring skills
0.4.3 Non-guaranteed ways of acquiring skills
0.4.4 Training skills
0.4.5 Class aptitudes
0.4.6 Skill mechanics
0.5 Magic
0.5.1 Spells
0.5.1.1 Casting
0.5.1.2 Ball spells
0.5.1.3 Wish
0.5.1.4 Other spells
0.5.1.5 Learning spells mechanics
0.5.1.6 Spell list
0.5.2 Writing scrolls
0.5.3 Mindcraft
0.5.3.1 Confusion Blast
0.5.3.2 Mindcraft powers list
0.6 Attributes
0.6.1 Increasing attributes
0.6.1.1 Training attributes naturally
0.6.1.2 Training with Garth
0.6.1.3 Herbs
0.6.1.4 Eating corpses
0.6.1.5 Potions
0.6.1.6 Crystals of knowledge
0.6.2 Rearranging attributes
0.6.2.1 Potions of exchange
0.6.2.2 Potions of balance
0.6.3 Increasing attributes beyond their usual limits
0.6.4 Luck
0.6.5 Speed
0.6.6 Vision
0.7 Attack
0.7.1 Jack of all trades or master of one?
0.7.2 Class considerations – what weapon to specialize in
0.7.3 Achieving Grand Mastery
0.7.4 True Berserker
0.7.5 Melee combat
0.7.6 Missile combat
0.7.7 Critical hit chances
0.7.8 Unarmed combat
0.8 Defense
0.8.1 DV versus PV
0.8.2 DV bonuses
0.8.3 PV bonuses
0.8.4 Monsters who bypass PV
0.9 Monsters
0.9.1 Significance of the first kill
0.9.1.1 Courage skill
0.9.1.2 Filk quest
0.9.1.3 Strategy for the first kill: where and what?
0.9.2 Cats – significance of felines
0.9.3 Karmic beings
0.9.4 Monster types
0.9.4.1 Animals
0.9.4.2 Constructs
0.9.4.3 Demons
0.9.4.4 Dragons
0.9.4.5 Giants
0.9.4.6 Humanoids
0.9.4.7 Jellies
0.9.4.8 Plants
0.9.4.9 Undead
0.9.5 Strategies for dealing with particularly annoying monsters
0.9.5.1 Early game
0.9.5.2 Midgame
0.9.5.3 Late game
0.9.5.4 General strategies
0.9.6 Weapon status – blessed, uncursed, cursed
0.9.7 Monsters gain experience level
0.9.8 Gaining experience
0.9.8.1 Shambling mounds
0.9.9 Spellcasting monsters
0.9.9.1 Spell ranges
0.9.9.2 Spell powers
0.9.9.3 Directed spells
0.9.9.3.1 Energy bolt / Death ray
0.9.9.3.2 Stream of energy
0.9.9.3.3 Confusion
0.9.9.3.4 Glowing balls / Magic missile
0.9.9.3.5 Cone of cold
0.9.9.3.6 Shock bolt
0.9.9.3.7 Avoiding directed spells
0.9.9.4 Touch attack spells
0.9.9.4.1 Drain attribute
0.9.9.4.2 Curse
0.9.9.4.3 Teleport other
0.9.9.4.4 Avoiding touch attack spells
0.9.9.5 Non-targetted spells
0.9.9.5.1 Invisibility
0.9.9.5.2 Darkness
0.9.9.5.3 Heal
0.9.9.5.4 Greater heal
0.9.10 Monster abilities
0.9.10.1 Summoning
0.9.10.2 Breeding
0.9.10.3 Archery
0.9.10.4 Breathing
0.9.10.5 Minor abilities
0.9.11 Rage
0.9.12 Afraid
0.9.13 Boss monsters
0.9.14 Monster size
0.9.15 Monsters drinking potions
0.10 Corruptions
0.10.1 What is corruption?
0.10.1.1 Definition
0.10.2.2 List of corruptions
0.10.2.3 Evaluation of corruptions
0.10.2 Gaining corruptions
0.10.2.1 Background corruption
0.10.2.2 Corruption traps
0.10.2.3 Corrupting hits from monsters
0.10.2.4 Artifacts which corrupt
0.10.2.4.1 Moon Sickle
0.10.2.4.2 When carried
0.10.2.4.3 When used
0.10.2.5 Potions of raw chaos
0.10.2.6 Tracts of chaos
0.10.2.7 From pools
0.10.2.8 From corpses
0.10.2.9 From quests
0.10.2.10 Being crowned as champion of chaos
0.10.3 Removing corruptions
0.10.3.1 Potions of cure corruption
0.10.3.1.1 Obtaining PoCCs from Guth'Alak
0.10.3.2 Scrolls of corruption removal
0.10.3.3 Tracts of order
0.10.3.4 Yrruir – the greater white unicorn quest
0.10.3.5 Staff of purification
0.11 Companions
0.11.1 Companions in general
0.11.1.1 Obtaining companions
0.11.1.2 Losing companions
0.11.1.3 Healing companions
0.11.1.4 Companions speed
0.11.1.5 Companions and D: 50
0.11.2 Ordering companions
0.11.3 Scrolls of familiar summoning
0.11.4 Figurines of wondrous power
0.11.5 Taming monsters
0.11.6 Humanoid storyline companions
0.11.7 Slaves
0.11.8 White Necromancy
0.12 Powers
0.12.1 Intrinsics
0.12.1.1 Resistances
0.12.1.2 Immunities
0.12.1.3 Dooming and Cursing
0.12.1.4 Lucky and Fate smiles
0.12.1.5 Teleportitis and Teleport control
0.12.1.6 Invisibility and See invisible
0.12.1.7 Water breathing
0.12.2 Status conditions
0.12.2.1 Hunger
0.12.2.2 Burden
0.12.2.3 Bleeding
0.12.2.4 Tactics
0.12.2.5 Positive
0.12.2.6 Other
0.12.3 Item powers
0.12.3.1 Regeneration
0.12.3.2 Critical hits
0.12.3.3 Autocursing
0.12.3.4 Slaying
0.12.3.5 Returning
0.12.3.6 Penetration
0.12.3.7 Terror
0.12.3.8 PP regeneration
0.12.3.9 Purity
0.12.3.10 Blood sucking
0.12.4 Item statuses
0.13 Dungeon features
0.13.1 Messages
0.13.1.1 Monsters or monster vaults messages
0.13.1.2 Special dungeon feature messages
0.13.1.3 Trap messages
0.13.1.4 Unique level messages
0.13.1.5 Special messages
0.13.2 Traps
0.13.2.1 Trap types
0.13.2.2 Trap pattern
0.13.3 Doors
0.13.3.1 Locked doors
0.13.3.2 Trapped doors
0.13.3.3 Secret doors
0.13.3.4 Special door features
0.13.3.5 Door pattern
0.13.3.6 Monsters who can smash doors
0.13.4 Rooms
0.13.4.1 Dark rooms
0.13.4.2 Tension rooms
0.13.4.3 Threatening rooms
0.13.4.4 Trap rooms
0.13.4.5 Pulsing power rooms
0.13.5 Special rooms and their effects
0.13.5.1 Permanent effects
0.13.5.2 One time effects
0.13.6 Herbs
0.13.6.1 Herbs growth
0.13.6.2 Gardening
0.13.6.3 Picking herbs
0.13.6.4 Herbs properties
0.13.7 Shops
0.13.7.1 Guaranteed shops
0.13.7.2 Random shops
0.13.7.3 Shopkeepers' racial prejudices
0.13.7.4 Robbing shops
0.13.8 Rivers
0.13.8.1 Freezing water
0.13.9 Pools
0.13.10 Forges
0.13.11 Hives
0.13.11.1 Ants
0.13.11.2 Bees
0.13.12 Vaults
0.13.12.1 Lesser vaults
0.13.12.2 Greater vaults
0.13.13 Royal treasuries
0.13.14 Altars
0.13.15 Graves
0.13.16 Cavernous levels
0.13.17 Webs
0.13.18 Shifting levels
0.13.19 Statues
0.13.20 Legend statues
0.13.21 Magma
0.14 Items
0.14.1 Recharging wands
0.14.2 Huge rocks and anvils
0.14.3 Statues
0.14.4 Potions of raw chaos
0.14.5 Potions of exchange
0.14.6 Regeneration of HP and PP
0.14.6.1 HP regeneration
0.14.6.2 PP regeneration
0.14.6.3 Potions of troll blood and raw mana
0.14.6.4 Troll corpses
0.14.7 Seven league boots
0.14.8 Stethoscopes
0.14.9 Safe places to store items
0.14.10 Weight and appearance of items
0.14.11 Dipping items into a potion
0.14.12 Milking
0.14.13 Losing cursed items
0.14.14 Item destruction
0.14.15 Monster item drops
0.14.16 Giving items to monsters
0.14.17 Magic staves
0.14.18 Mushrooms
0.14.19 Keys
0.14.20 Instruments
0.14.21 Carrying capacity
0.15 Miscellaneous
0.15.1 Dungeon generation
0.15.2 Kicking
0.15.3 Undocumented character abilities
0.15.4 Smithing
0.15.4.1 Smelting ore
0.15.4.2 Removing rust
0.15.4.3 Improving items
0.15.5 Darkness
0.15.6 Death messages
0.15.7 Bugs
0.15.7.1 Bugs causing the game to crash
0.15.7.2 Bugs causing unfair death
0.15.7.3 Bugs used to get unfair advantage
0.15.7.4 Other bugs
0.15.8 Rumors
0.15.8.1 Fortune cookie messages
0.15.8.2 Yggaz's babblings
0.15.9 Final score

1. Early game locations

1.1 Wilderness
1.1.1 Why start the game in the wilderness?
1.1.2 Strategy and problems in the wilderness
1.1.3 Survival skill
1.1.4 Wilderness encounters
1.1.4.1 Chance for ambush
1.1.4.2 Chance to evade
1.1.5 Weather
1.1.6 Unremarkable Cave
1.2 Terinyo
1.2.1 Tywat Pare
1.2.1.1 Kranach
1.2.2 Rynt
1.2.3 Guth'Alak
1.2.4 Tiny Girl
1.2.5 Blup
1.2.6 Munxip
1.2.7 Yggaz
1.2.8 Townspeople
1.2.9 Magical island
1.3 Lawenilothehl
1.3.1 Yergius
1.3.1.1 Thief Guild
1.3.2 Barnabas
1.3.3 Kranf Niest
1.3.4 Skriek
1.3.5 Hotzenplotz and his guards
1.3.6 Drunken Dwarf
1.3.7 Other inhabitants of Lawenilothehl
1.4 Small Cave and Unremarkable Dungeon
1.4.1 Objectives, strategy for survival and items found in the Small Cave
1.4.2 Should PCs descend through the Unremarkable Dungeon?
1.4.3 Unremarkable Dungeon
1.4.4 High Mountain Village – introduction
1.5 Goblin Camp
1.5.1 Inhabitants
1.6 Village Dungeon
1.6.1 Jharod
1.6.2 Yrrigs
1.7 Druid Dungeon
1.7.1 Keethrax
1.7.2 Black Torc
1.8 Puppy Cave
1.8.1 Cute Dog
1.9 Borderland Settlement
1.9.1 Harwad
1.9.2 Mercenaries
1.9.3 Other inhabitants
1.10 Places to avoid in the early game
1.10.1 What's next?

2. Other locations

2.1 High Mountain Village – part two
2.1.1 Stone giant lord
2.1.2 Hawkslayer
2.1.3 Ratling guardians
2.1.4 Leggot
2.1.5 Ogre Guardian
2.1.6 Gaab'Baay
2.1.6.1 Medal of Chaos
2.1.7 Oracle
2.1.8 Malicious Doctor
2.1.9 Ratling traders
2.1.10 Hidden locations
2.1.11 Grizzled Dwarven Veteran
2.2 Infinite Dungeon
2.2.1 Why start the game in the Infinite Dungeon?
2.2.2 Stair-hopping
2.2.3 Filk
2.2.4 MaLaKaI
2.2.5 Sceptre of Chaos
2.2.6 Antediluvian Dwarven Map Fragment
2.3 Bug-Infested Temple
2.3.1 Greater claw bugs and killer bugs
2.3.2 Bug Temple rewards
2.4 Darkforge
2.4.1 Steel golems
2.4.2 Features
2.4.3 Crown of Science
2.4.4 Kherab
2.4.4.1 Kherab's quests and their rewards
2.4.4.2 Kherab's third quest
2.5 Tower of Eternal Flames
2.5.1 Fire damage
2.5.2 Drakelings in the ToEF
2.5.3 ToEF monsters
2.5.4 Ancient Chaos Wyrm
2.5.5 Chaos Orb of Elemental Fire
2.6 Barbarian's Clearing
2.6.1 Old Barbarian
2.7 Dwarven Graveyard
2.7.1 Surface level
2.7.2 Underground level
2.7.2.1 Griff Bloodax
2.7.2.2 Nonnak
2.7.2.3 Elemental Gauntlets
2.7.2.4 Sword of Nonnak
2.8 Mad Minstrel's clearing
2.8.1 Mad Minstrel
2.8.2 Mad Minstrel's songs
2.9 Pyramid
2.9.1 First two levels
2.9.2 Top level
2.9.2.1 Rehetep
2.9.2.2 Ankh
2.9.2.3 Ancient Mummy Wrapping
2.10 Gremlin Cave
2.10.1 Gremlins
2.10.2 Phial of Caladriel
2.10.3 Scumming the Gremlin Cave
2.11 Assassins' Guild
2.11.1 DDL
2.11.2 VDDL
2.11.2.1 Hidden stairway and how to descend
2.11.3 Final level
2.11.3.1 Assassin Prince
2.11.3.2 Sting
2.12 Tomb of the High Kings
2.12.1 Skeletal King
2.12.2 Ring of the High Kings
2.13 Water Dragon Cave
2.13.1 Aquatic monsters
2.13.2 Shyssiryxius
2.13.3 Rune-Covered Trident
2.14 Ruined City
2.14.1 Minotaur Maze
2.14.1.1 How to find out whether a new level is false?
2.14.1.2 Minotaur Emperor
2.14.1.3 Axe of the Minotaur Emperor
2.14.1.4 Weird Fire Starter
2.15 Rift
2.15.1 Falling down
2.15.2 Rift Dungeon
2.15.2.1 Ratling Dealer
2.16 Sinister Library of Niltrias
2.16.1 Ghost Librarian
2.16.2 Weird Tome
2.17 Stone Circle
2.17.1 Keriax
2.17.2 Crown of Chaos
2.18 Quickling Tree
2.18.1 Quicklings
2.18.2 Boots of Great Speed
2.19 Unicorn Glades
2.19.1 Yrruir
2.19.2 Riurry
2.20 Scintillating Cave
2.20.1 Emperor Moloch
2.20.2 Crumpled scroll
2.20.3 Moloch armor
2.21 Random dungeons
2.21.1 Tome of Donors
2.22 Ice Queen Domain
2.22.1 Moat House Area
2.22.2 Small Court
2.22.2.1 Dungeon
2.22.3 Training Grounds
2.22.4 Grand Hallway
2.22.4.1 Chaos Diplomat
2.22.5 Inner Courtyard
2.22.5.1 Berserker Prince
2.22.6 Frozen Garden
2.22.7 Prison Section
2.22.8 Grand Antechamber
2.22.9 Throne Room
2.22.9.1 Ice Queen
2.22.9.2 Ice Queen quests
2.22.9.3 After the quests
2.23 Frost Giant Jarl Caves
2.23.1 Haggar
2.24 Eerie Glade
2.24.1 Dwarven battle spirits
2.24.2 Ancient Dwarven Key
2.25 Antediluvian Jungle
2.25.1 Inhabitants
2.26 Merchant Guild
2.26.1 Gray scribes and Eternium golems
2.26.2 Naar'Dwar
2.26.3 Schwarzzahn
2.27 Rolf's Fortress
2.27.1 Antediluvian Dwarven Map
2.27.2 Ruined Courtyard
2.27.2.1 Dwarven ghost warriors
2.27.2.2 Dwarven Guardian Spirit
2.27.2.3 Truesilver Golem
2.27.2.4 Unpick Axe
2.27.3 Dungeon
2.27.4 Mighty Hall
2.27.5 Throne Room
2.27.5.1 Rolf
2.27.5.2 Rolf quest
2.28 Stone Dragon Caves
2.28.1 Katharamandus
2.28.2 Bergbringer
2.29 Volcano
2.29.1 Stopping the cataclysm
2.29.2 Heart of Ancardia
2.30 Ultimate Dungeon
2.30.1 Baalz'ab-buul
2.30.2 Scroll of Omnipotence

3. Caverns of Chaos (CoC)

Graphical navigation for the CoC

3.1 CoC in general and early levels
3.1.1 Early levels of the CoC
3.2 Arena
3.2.1 Arena opponents
3.2.2 20th Arena opponent
3.2.2.1 Death's Sting
3.2.3 After the 20th fight
3.2.4 Dak
3.2.5 Ratling traders
3.2.6 Ratling Rebel
3.2.7 Cats in the Arena
3.2.8 Nak An'Dwar
3.3 Big Room
3.4 Si
3.4.1 Si growth
3.5 Dwarftown
3.5.1 Waldenbrook
3.5.2 Ruun
3.5.3 Thrundarr
3.5.3.1 Thrundarr's quests
3.5.3.2 Ogre Cave
3.5.4 Dwarven Mystic
3.5.5 Garth and training
3.5.6 Glod and smithing
3.5.7 Green Griffon Inn
3.5.7.1 Bart
3.5.7.2 Torgall
3.5.8 Demented Ratling
3.5.9 Others
3.6 Animated Forest, Fungal Caves and Dwarven Halls
3.6.1 Animated Forest
3.6.2 Fungal Caves
3.6.2.1 Fungoids
3.6.2.2 Fungoid Overlord
3.6.3 Dwarven Halls
3.6.4 Your choice
3.6.5 Moon Sickle
3.7 Khelavaster
3.7.1 Saving Khelavaster
3.7.2 Khelavaster's gifts
3.7.3 Khelavaster's speech
3.8 CoC Graveyard
3.8.1 Undead inhabitants
3.8.2 Dwarven portal
3.9 Water Temple
3.9.1 Water Temple monsters
3.9.2 Snake from Beyond
3.9.3 Chaos Orb of Elemental Water
3.10 Banshee
3.10.1 Surviving the Banshee
3.10.2 Exploiting Banshee's wail
3.11 Wall of flames
3.12 Eternal Guardian
3.13 Casino
3.13.1 Casino winnings
3.13.2 Casino shopkeeper
3.13.3 Casino guards
3.13.4 Hugo
3.13.5 Strategies for robbing the Casino
3.13.6 Consequences of robbing the Casino
3.14 Shortcut to the surface
3.15 Battle bunnies
3.15.1 Bugs
3.16 Cat Lord
3.16.1 Ring of the Master Cat
3.17 Air Temple
3.17.1 Air Temple monsters
3.17.2 Yulgash
3.17.3 Chaos Orb of Elemental Air
3.17.4 Heavenly Area
3.17.4.1 Angels
3.17.4.2 Seraphim of Order
3.18 Earth Temple
3.18.1 Earth Temple monsters
3.18.2 Ancient Stone Beast
3.18.3 Chaos Orb of Elemental Earth
3.19 Unreal Caves
3.19.1 Sharad Waador
3.19.2 Needle
3.20 Blue Dragon Caves
3.20.1 Srraxxarrakex
3.21 Mana Temple
3.21.1 Mana Temple monsters
3.21.2 Nuurag-Vaarn
3.21.3 Chaos Orb of Elemental Mana
3.22 D: 48 – Elemental Anomalies
3.22.1 Mana anomaly
3.22.2 Earth anomaly
3.22.3 Water anomaly
3.22.4 Air anomaly
3.22.5 Fire anomaly
3.22.6 Descending
3.23 D: 49 – Frictionless Ice
3.23.1 Drakelings on D: 49
3.24 D: 50 – Metaplane
3.24.1 D: 50 monsters
3.24.2 Fistanarius
3.24.3 Wands of destruction ending
3.24.4 Wands of door creation / monster creation ending
3.24.5 Paragon of Order
3.24.6 Winning the game – standard ending

4. Special endings

4.1 Andor Drakon
4.2 Chaos God ending
4.2.1 Requirements
4.2.2 Chaos God ending step by step
4.3 Ultra endings
4.3.1 Trident of the Red Rooster
4.3.1.1 Filk quest
4.3.1.2 Mad Minstrel
4.3.1.3 Crumpled scroll
4.3.1.4 Khelavaster in Terinyo
4.3.2 Avatar of Order ending
4.3.3 Avatar of Balance ending
4.3.4 Ultimate Chaos God ending
4.3.5 Ultra endings step by step
4.4 Most stupid follower of ChAoS
4.5 Ultimate ending
4.6 Nihilist ending

5. Unresolved mysteries

5.1 Kherab's third quest
5.2 Scroll of Omnipotence
5.3 Red Rooster Inn
5.4 Volcano
5.5 Weird Tome

6. Appendices

Notation for item appendices

Appendix A: Wearable items
Appendix B: Weapons
Appendix C: Tools
Appendix D: Wands
Appendix E: Potions
Appendix F: Books and scrolls
Appendix G: Food
Appendix H: Gems
Appendix I: Unique NPCs
Appendix J: Monsters
Appendix K: Quests
Appendix L: Locations
Appendix M: Artifacts
Appendix N: Wishing
Appendix O: Versions
Appendix P: Abbreviations
Appendix Q: Online resources
Appendix R: Challenge games
Appendix S: Improved keymap
Appendix T: ADOM 1.1.1 Items
Appendix U: ADOM 1.1.1 Monsters


Updated September 7th, 2019