Class Powers
| Class | Level 6 | Level 12 | Level 18 | Level 25 | Level 32 | Level 40 | Level 50
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| Archer | 800 EP / missile attack | 2x range | bonus to Fletchery | 600 EP / missile attack | always dodge missiles | 20% chance for a missile to penetrate armor | hit several targets / 1 missile
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| Assassin | create poison from any potion | bonus to Backstabbing | +30% range | +20% for critical hits | x2 bonus to Dodge | =Pois | chance for instant kill
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| Barbarian | mighty blow: x2 dmg / 2500 EP | moving / 750 EP | tremendous blow: x3 dmg / 4000 EP | +1d4 HP / level | +3 St, +3 To | +10 dmg / True Berserker | 800 EP / True Berserker
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| Bard | free skill increase / level | +1d3 lvl / 6 random weapon skills | 80+10*Le+20*Ma / 4 random spells | +6 random skills or improves | x2 to HP regeneration | x2 to PP regeneration | +6 to all attributes
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| Beastfighter | -Pois | -Stun | moving / 700 EP | summon 2d2 bears or wolves / -1 Ma | swap position with hostile opponents | chance to stun opponent on critical hit | +6 St, +6 To
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| Druid | evade wilderness encounters | x2 to PP regeneration | immune to weather effects | summon 1d3 major animals / -1d3 Ma | x2 to HP regeneration | =Elec | -10% corruption from attacks
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| Elementalist | -Fire | -Elec | immune to weather effects | +WBre | elemental storm / 120 PP | summon random elemental pet / -2 Ma | burrow through stone / 1500 EP + 20 PP
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| Farmer | 2x carrying capacity | half food comsumption | bonus to Herbalism | iron rations from corpses | increased chance to raise attributes and potentials | +3 St, +3 To | -30% corruption
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| Fighter | +7% PV | +50% to Dodge | +15% PV | +10% for critical hits | +25% PV | bash: +20% dmg, stun / +500 EP | all round attack / 3500 EP
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| Healer | x2 to HP regeneration | x3 to HP regeneration | ability to heal pets | basic spells: CM, CD, CLW, SP | +2d3 HP / level | advanced spells: CSW, NP | near immunity to disease, bleeding, poison; +8 To
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| Merchant | -20% shop prices | 2x carrying capacity | -40% shop prices | immune to weather effects | -60% shop prices | calm monsters by giving away items | 3x carrying capacity; Create Item spell
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| Mindcrafter | -Conf | sense the amount of enemies on current DL | +1d6 PP / level | +5 Wi | less corruption from chaos opponents | +3d5 PP / level, cumulative | half damage from undead
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| Monk | circular kick / 2500 EP | moving / 800 EP | moving / 600 EP | swap position with hostile opponents | chance for instant kill of up to human sized opponents | chance for instant kill against any humanoid | -10% corruption
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| Necromancer | resistance to St drain, -Para: (40+lvl)% | turn undead | raise ghuls / 10 PP per raised ghul | Shadow Touch: transfer HP when hitting bare-handed | raise wraiths / 20 PP per raised wraith | lowered Ma cost for using Necromancy | reborn if To > 9 / -50% To, -50% Max HP
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| Paladin | cure disease / 1000 turns | turn undead / 3000 EP, piety | automatical know alignment | +1 DV / 2 levels in melee vs opposite alignment opps | healing touch: +(lvl-24)d6 HP / 1000 turns | Resistance to St drain, To drain, -Sick, -Para | -30% corruption
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| Priest | turn undead / piety | -10% spells PP cost | -25% spells PP cost | -50% spells PP cost | -50% piety consumption for praying | destroy minor undead | destroy major undead
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| Ranger | bonus to Survival, immune to weather | not slowed down by terrain | +4 range | evade wilderness encounters | double weight bonus to Two weapon combat | moving / 750 EP | quadruple weight bonus to Two weapon combat
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| Thief | automatical search | bonus to Backstabbing | pilfer shops ability | stun opponent on critical hit | better items pickpocketed | +20 Speed | invisibility when adjacent to a wall
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| Weaponsmith | melt metal items into ingots | 4x faster smithing | +4 St | automatically recognize all metal | =Fire | +8 To | know damage of unided melee weapons
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| Wizard | -10% spell PP cost | -20% spell PP cost | -40% spell PP cost | gain xp in randomly choosen spell / level | recharge wands: once per wand; 50 PP per charge | uncurse items | basic knowledge in all spells except Wish
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