Class Powers
Class Level 6Level 12Level 18Level 25Level 32Level 40Level 50
Archer 800 EP / missile attack2x rangebonus to Fletchery600 EP / missile attackalways dodge missiles20% chance for a missile to penetrate armorhit several targets / 1 missile
Assassin create poison from any potionbonus to Backstabbing+30% range+20% for critical hitsx2 bonus to Dodge=Poischance for instant kill
Barbarian mighty blow: x2 dmg / 2500 EPmoving / 750 EPtremendous blow: x3 dmg / 4000 EP+1d4 HP / level+3 St, +3 To+10 dmg / True Berserker800 EP / True Berserker
Bard free skill increase / level+1d3 lvl / 6 random weapon skills80+10*Le+20*Ma / 4 random spells+6 random skills or improvesx2 to HP regenerationx2 to PP regeneration+6 to all attributes
Beastfighter -Pois-Stunmoving / 700 EPsummon 2d2 bears or wolves / -1 Maswap position with hostile opponentschance to stun opponent on critical hit+6 St, +6 To
Druid evade wilderness encountersx2 to PP regenerationimmune to weather effectssummon 1d3 major animals / -1d3 Max2 to HP regeneration=Elec-10% corruption from attacks
Elementalist -Fire-Elecimmune to weather effects+WBreelemental storm / 120 PPsummon random elemental pet / -2 Maburrow through stone / 1500 EP + 20 PP
Farmer 2x carrying capacityhalf food comsumptionbonus to Herbalismiron rations from corpsesincreased chance to raise attributes and potentials+3 St, +3 To-30% corruption
Fighter +7% PV+50% to Dodge+15% PV+10% for critical hits+25% PVbash: +20% dmg, stun / +500 EPall round attack / 3500 EP
Healer x2 to HP regenerationx3 to HP regenerationability to heal petsbasic spells: CM, CD, CLW, SP+2d3 HP / leveladvanced spells: CSW, NPnear immunity to disease, bleeding, poison; +8 To
Merchant -20% shop prices 2x carrying capacity-40% shop pricesimmune to weather effects-60% shop pricescalm monsters by giving away items3x carrying capacity; Create Item spell
Mindcrafter -Confsense the amount of enemies on current DL+1d6 PP / level+5 Wiless corruption from chaos opponents+3d5 PP / level, cumulativehalf damage from undead
Monk circular kick / 2500 EPmoving / 800 EPmoving / 600 EP swap position with hostile opponentschance for instant kill of up to human sized opponentschance for instant kill against any humanoid-10% corruption
Necromancer resistance to St drain, -Para: (40+lvl)% turn undeadraise ghuls / 10 PP per raised ghulShadow Touch: transfer HP when hitting bare-handedraise wraiths / 20 PP per raised wraithlowered Ma cost for using Necromancyreborn if To > 9 / -50% To, -50% Max HP
Paladin cure disease / 1000 turnsturn undead / 3000 EP, pietyautomatical know alignment+1 DV / 2 levels in melee vs opposite alignment oppshealing touch: +(lvl-24)d6 HP / 1000 turns Resistance to St drain, To drain, -Sick, -Para-30% corruption
Priest turn undead / piety-10% spells PP cost-25% spells PP cost-50% spells PP cost-50% piety consumption for praying destroy minor undead destroy major undead
Ranger bonus to Survival, immune to weathernot slowed down by terrain+4 rangeevade wilderness encountersdouble weight bonus to Two weapon combatmoving / 750 EPquadruple weight bonus to Two weapon combat
Thief automatical search bonus to Backstabbing pilfer shops abilitystun opponent on critical hitbetter items pickpocketed +20 Speedinvisibility when adjacent to a wall
Weaponsmith melt metal items into ingots4x faster smithing+4 Stautomatically recognize all metal=Fire+8 Toknow damage of unided melee weapons
Wizard -10% spell PP cost-20% spell PP cost-40% spell PP costgain xp in randomly choosen spell / levelrecharge wands: once per wand; 50 PP per chargeuncurse itemsbasic knowledge in all spells except Wish