ADOM Manual

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Miscellaneous Commands

During game play, commands are issued by pressing one or more keys. Whenever you find a description like C-x you are expected to press the Control-key and the key x at the same time to invoke the corresponding command.

The following default commands are normally available:

C-tActivate trap at current position
aApply skill
<Ascend stairway & Leave location (in the wilderness)
ZCast spell
CChat with monsters
HChange highlight mode
TChange tactics
LCheck literacy
EClean ears
cClose door
wsContinuous search
(Create short character log
)Create verbose character log
[Create screenshot
>Descend stairway & Enter location (in the wilderness)
:WDescribe weather
!Dip (something) into (potion)
:TDisplay available talents
ADisplay skills and quick-mark skills
BDisplay background
PDisplay bill
:bDisplay burden levels
=Display configuration variables
\Display chaos powers
:cDisplay companions
$Display current wealth
C-eDisplay elapsed game time
@Display extended character information
/Display identified items
KDisplay kick damage
:kDisplay killed monsters
M-lDisplay level map
:mDisplay message buffer
MDisplay missile statistics
:wDisplay monster wound status
:gDisplay name of your deity
qDisplay quest status
RDisplay recipes
xDisplay required experience
M-tDisplay talents
VDisplay version
C-wDisplay weapon skills
WDisplay weapon statistics
dDrop item(s)
C-dDrop items in a comfortable way
lExamine environment
:dExtended drop
:pExtended pay
:uExtended use
gGive item to monster
hHandle something
C-iInvoke mindcraft
C-oIssue order to companion (reaction heavily depends on your Charisma)
:ZMark spells
IMiscellaneous equipment
1Move to the southwest
2Move to the south
3Move to the southeast
4Move to the west
6Move to the east
7Move to the northwest
8Move to the north
9Move to the northeast
nName monster/yourself
?Online help
oOpen door
;Pick up items primitively (fast)
,Pick up items
C-pPick up items comfortably
QQuit game
&Recall monster memory
C-rRedraw screen
SSave game
F1Set tactics to 'berserker'
F2Set tactics to 'very aggressive'
F3Set tactics to 'aggressive'
F4Set tactics to 'normal'
F5Set tactics to 'defensive'
F6Set tactics to 'very defensive'
F7Set tactics to 'coward'
:=Set variable
tShoot/Throw missile
:sSwap position with monster
C-aSwitch auto-pickup on/off
:tSwitch the dynamic display (turns, speed, energy, gold, ammunition)
C-kSwitch the required (more) key
C-uUnlock door
UUse item
C-xUse class power
mUse special ability
uUse tool
w1Walk to the southwest
w2Walk to the south
w3Walk to the southeast
w4Walk to the west
w5Walk on the spot
w6Walk to the east
w7Walk to the northwest
w8Walk to the north
w9Walk to the northeast
FWipe face
zZap wand
EnterAct reasonably
w?,-Explore unknown areas
wmGo attack closest monster
wiGo to closest item(s)
w_Go to closest altar
w&Go to closest forge
w*Go to position
w<Go up or exit
w>Go up or enter
'Repeat last command
:SSet the auto-save interval
C-nsSwitch game settings (NotEye only)
C-ndSwitch display mode (NotEye only)
M-EnterSwitch fullscreen mode (NotEye only)
C-nmSwitch message buffer location (NotEye only)
C-nxActivate NotEye expert configuration menu (NotEye only)
C-nvmChange music volume (NotEye only)
C-nvsChange sound volume (NotEye only)
:xSwitch the left-double-click command (NotEye only)
F10Toggle Tile/ASCII display (NotEye only)
vView all important PC data
C-cView challenge mode setup

For details about the dynamic display see the end of this section.

In the game you will encounter multiple screens containing tables, lists, etc. Whenever you are given the choice to get out of one of those screens by pressing the Z key, you can also press the space bar. The Z key is always listed in the help lines because of historical reasons (and because it's easier to display than the ;-)

It is possible to redefine the keybindings (see the appropriate section of the manual for details).


You can move into eight directions by pressing the respective number key displayed in the following movement grid:

                             7  8  9
                             4 -5- 6
                             1  2  3
To attack a monster, simply try to move into the field the monster is standing on. This will result in a melee attack.

If you opt for faster movement you can activate the so-called 'walk-mode' by pressing w followed by a direction key. This will make your character walk into the chosen direction until he meets something of interest. Movement will cease as soon as one of the following things happens:

Generally, activating 'walk-mode' is a good way to cover long distances which have been explored before. To make full use of the vast array of available tactical options, you should not use 'walk-mode' when exploring unknown locations.

Walk-mode also allows the character to wait in place (e.g. to regenerate lost hit points or power points). Just press w for walk-mode and the 5 for waiting in place. Walk-mode will abort if a monster enters your immediate vicinity, your equipment weight or your hunger level changes or 50 turns have gone by.

If you are using the numeric keypad remember to press NUM LOCK.


Actions in real life rarely are synchronous. Beings rather act individually, move with different speed and are either slower or faster than others. ADOM simulates this by using a 'speed system'. The core notion of this system is that every character and monster has to collect a certain amount of energy to be able to act. Some beings are able to gather this energy faster and thus can act at higher speed, others gain this energy more slowly and thus act in a slower way.

To be able to act once in ADOM your character needs to accumulate at least 1000 energy points. Every acting being has a 'speed rating' (SR) and a current energy rating (CER). ADOM divides each player turn into a number of segments. In each segment every being on the current level adds its speed rating to its current energy. Each being that passes the '1000 energy minimum' with its current energy rating is allowed to act. Afterwards the CER is reduced by 1000 (in most cases).

All Player Characters start with a basic speed rating of 100 which basically means that they can act once every 10 segments. This rating can be modified by class (monks and beastfighters get faster with more experience), dexterity (a score of 17 or higher can be helpful), encumbrance level (the more you are encumbered the slower you get), alcohol level (being drunk is not a good idea in all cases), satiation level (a full stomach makes you move slower... starving doesn't help either), your Athletics skill, and special items. Being born under the sign of the Raven also helps.

Your speed can never be lower than 1 (although this spells certain doom) and is not limited by any value. The only limit is that you can act only once per segment (even speed scores of 2000+ can't help in this respect... although they are impossible to attain in any case).

Most monsters also have a base speed rating of 100, although there are exceptions. Be prepared to face changing speed monstrosities occasionally.

Finally you need to understand that some items don't increase your overall speed score but might limit the energy costs for certain actions (e.g. seven league boots could require you to expend but 500 energy points to be able to move -- thus you could move faster, but all other actions would be carried out at normal speed). This is also true for weapon skills which are able to reduce the amount of energy required to stage an attack (see the section on weapon skills for details).

SPECIAL NOTE: If you are setting your tactics level to 'coward' and then simply move around without attacking anything, such a move only costs 800 energy points if your hit points are reduced to one-third their starting value or below (panic does that to you -- and since ADOM basically is a heroic game we'll ignore other wound effects). Remember this when you try to run away!

The Dynamic Display

The dynamic display is used to present detailed information about the actions of the player. It either can display the current turn number (an internal game counter), the current speed rating of the character, the energy cost of the last action of the player character, the amount of readied ammunition or the amount of gold pieces. Usually the current speed rating is displayed.

Note that the 'energy cost for the last action' display option does not necessarily show the expected value for energy costs below 1000. This is so because ADOM's internal rating system for action costs relies on relative measurements (e.g. if your potion of speed results in an 800 energy point cost for movement and due to your class you also would be able to move for 800 energy points, this is scaled to a cost of 100000 / {100 + [(100000 / 800) - 100] * 2} = 666 energy points). If you don't understand the formula, simply look at the source code. ;-) Not understanding it is *not* a sign of being stupid ;-))