Improved ADOM Guidebook


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Whole-game issues - Early game - Other locations - Caverns of Chaos - Endings - Mysteries - Appendices
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Table of Contents


Introduction

Graphical navigation

0. Whole-game issues

0.1 Character creation
0.1.1 Day and date effects
0.1.2 Birth
0.1.2.1 Star sign
0.1.2.2 Special birth messages
0.1.3 Sex
0.1.4 Race and class
0.1.4.1 Specific starting trained skills and alignment
0.1.4.2 Class powers
0.1.4.3 Starting attributes
0.1.4.4 Lifespans
0.1.4.5 Special considerations
0.1.4.6 Race-specific starting items
0.1.4.7 Class-specific starting items
0.1.5 History
0.1.5.1 History messages
0.1.5.2 History messages for Barbarians
0.1.6 Opening question system
0.1.7 Talents
0.1.8 Name
0.1.9 Starting equipment
0.1.9.1 Race starting equipment
0.1.9.2 Class starting equipment
0.2 Religion
0.2.1 Alignment
0.2.1.1 Quests, rewards and alignment restrictions
0.2.1.2 Alignment range
0.2.1.3 Chaotic acts
0.2.1.4 Lawful acts
0.2.1.5 Miscellaneous changes
0.2.2 Piety
0.2.2.1 Miscellaneous piety changes
0.2.2.2 Piety loss
0.2.3 Altars
0.2.3.1 Status identification
0.2.3.2 Water manipulation
0.2.3.3 Sacrificing
0.2.3.3.1 Sacrificing items
0.2.3.3.2 Sacrificing food
0.2.3.3.3 Sacrificing monsters
0.2.3.3.4 Sacrificing gold
0.2.3.3.5 Messages generated when sacrificing on altars
0.2.3.3.6 Other possible sacrificing messages
0.2.3.3.7 Messages when sacrificing in the dark
0.2.3.4 Converting an altar or PC
0.2.3.4.1 Observations
0.2.3.4.2 Possibilities
0.2.3.4.3 Conversion summary
0.2.3.4.4 Recovering from errors
0.2.4 Praying
0.2.4.1 Prices of praying
0.2.4.2 Order of precedence
0.2.5 Crowning, precrowning and postcrowning
0.2.5.1 Requirements
0.2.5.2 Rewards
0.2.5.2.1 Immunity
0.2.5.2.2 Possible crowning gifts for each class
0.2.5.3 Fallen Champions
0.2.6 Tracts
0.3 Food
0.3.1 Preventing starvation
0.3.1.1 Increasing satiation
0.3.2 Satiation levels
0.3.3 Eating corpses
0.3.4 Monsters who never leave a corpse
0.4 Skills
0.4.1 Description and usefulness
0.4.2 Guaranteed ways of acquiring skills
0.4.3 Non-guaranteed ways of acquiring skills
0.4.4 Training skills
0.4.5 Class aptitudes
0.4.6 Skill mechanics
0.5 Magic
0.5.1 Spells
0.5.1.1 Casting
0.5.1.2 Ball spells
0.5.1.3 Wish
0.5.1.4 Other spells
0.5.1.5 Learning spells mechanics
0.5.1.6 Spell list
0.5.2 Writing scrolls
0.5.3 Mindcraft
0.5.3.1 Confusion blast
0.5.3.2 Mindcraft abbreviations
0.6 Attributes
0.6.1 Increasing attributes
0.6.1.1 Training attributes naturally
0.6.1.2 Training with Garth
0.6.1.3 Herbs
0.6.1.4 Eating corpses
0.6.1.5 Potions
0.6.1.6 Crystals of knowledge
0.6.2 Rearranging attributes
0.6.2.1 Potions of exchange
0.6.2.2 Potions of balance
0.6.3 Increasing attributes beyond their usual limits
0.6.4 Luck
0.6.5 Speed
0.7 Attack
0.7.1 Jack of all trades or master of one?
0.7.2 Class considerations - what weapon to specialize in
0.7.3 Achieving Grand Mastery
0.7.4 True Berserker
0.7.5 Melee combat
0.7.6 Missile combat
0.7.7 Critical hit chances
0.8 Defense
0.8.1 DV versus PV
0.8.2 DV bonuses
0.8.3 PV bonuses
0.9 Monsters
0.9.1 Significance of the first kill
0.9.1.1 Courage skill
0.9.1.2 Filk quest
0.9.1.3 Strategy for the first kill: where and what?
0.9.2 Cats - significance of felines
0.9.3 Karmic beings
0.9.4 Monster types
0.9.4.1 Animals
0.9.4.2 Constructs
0.9.4.3 Demons
0.9.4.4 Dragons
0.9.4.5 Giants
0.9.4.6 Humanoids
0.9.4.7 Jellies
0.9.4.8 Plants
0.9.4.9 Undead
0.9.5 Strategies for dealing with particularly annoying monsters
0.9.5.1 Early game
0.9.5.2 Midgame
0.9.5.3 Late game
0.9.5.4 General strategies
0.9.6 Weapon status - blessed, uncursed, cursed
0.9.7 Monsters gain experience level
0.9.8 Gaining experience
0.9.8.1 Shambling mounds
0.9.9 Spellcasting monsters
0.9.9.1 Spell ranges
0.9.9.2 Spell powers
0.9.9.3 Directed spells
0.9.9.3.1 Energy bolt / Death ray
0.9.9.3.2 Stream of energy
0.9.9.3.3 Confusion
0.9.9.3.4 Glowing Balls / Magic Missile
0.9.9.3.5 Cone of cold
0.9.9.3.6 Shock bolt
0.9.9.3.7 Avoiding directed spells
0.9.9.4 Touch attack spells
0.9.9.4.1 Drain attribute
0.9.9.4.2 Curse
0.9.9.4.3 Teleport other
0.9.9.4.4 Avoiding touch attack spells
0.9.9.5 Non-targetted spells
0.9.9.5.1 Invisibility
0.9.9.5.2 Darkness
0.9.9.5.3 Heal
0.9.9.5.4 Greater Heal
0.9.10 Rage
0.10 Corruptions
0.10.1 What is corruption?
0.10.2 Gaining corruptions
0.10.2.1 Background corruption
0.10.2.2 Corruption traps
0.10.2.3 Corrupting hits from monsters
0.10.2.4 Artifacts which corrupt
0.10.2.4.1 Moon Sickle
0.10.2.4.2 When carried
0.10.2.4.3 When used
0.10.2.5 Potions of raw chaos
0.10.2.6 Tracts of chaos
0.10.2.7 From pools
0.10.2.8 From corpses
0.10.2.9 Riurry - the greater black unicorn quest
0.10.2.10 Being crowned as champion of chaos
0.10.3 Removing corruptions
0.10.3.1 Potions of cure corruption
0.10.3.1.1 Obtaining potions of cure corruption from Guth'Alak
0.10.3.2 Scrolls of chaos resistance
0.10.3.3 Tracts of order
0.10.3.4 Yrruir - the greater white unicorn quest
0.11 Companions
0.11.1 Scrolls of familiar summoning
0.11.2 Figurines of wondrous power
0.11.3 Taming monsters
0.11.4 Hawkslayer
0.11.5 Borys
0.11.6 Slaves
0.12 Powers
0.12.1 Intrinsics
0.12.1.1 Resistances
0.12.1.2 Immunities
0.12.1.3 Dooming and Cursing
0.12.1.4 Lucky and Fate smiles
0.12.1.5 Teleportitis and Teleport Control
0.12.1.6 Invisibility and See Invisible
0.12.1.7 Water breathing
0.12.2 Status conditions
0.12.8.1 Hunger
0.12.8.2 Burden
0.12.8.3 Bleeding
0.12.8.4 Tactics
0.12.8.5 Positive
0.12.8.6 Other
0.12.3 Item powers
0.12.3.1 Regeneration
0.12.3.2 Critical hits
0.12.3.3 Autocursing
0.12.3.4 Slaying
0.12.3.5 Returning
0.12.3.6 Penetration
0.12.3.7 Item statuses
0.13 Dungeon features
0.13.1 Messages
0.13.1.1 Messages which indicate the presence of monsters or monster vaults
0.13.1.2 Messages which indicate the presence of a special dungeon feature
0.13.1.3 Messages which indicate the presence of traps
0.13.1.4 Messages which indicate a unique level
0.13.1.5 Special messages
0.13.2 Traps
0.13.2.1 Trap types
0.13.2.2 Trap pattern
0.13.3 Doors
0.13.3.1 Locked doors
0.13.3.2 Trapped doors
0.13.3.3 Secret doors
0.13.3.4 Special door features
0.13.3.5 Door pattern
0.13.3.6 Monsters who can smash doors
0.13.4 Rooms
0.13.4.1 Dark rooms
0.13.4.2 Tension rooms
0.13.4.3 Threatening rooms
0.13.4.4 Trap rooms
0.13.5 Special rooms and their effects
0.13.5.1 Permanent effects
0.13.5.2 One time effects
0.13.6 Herbs
0.13.6.1 Herbs growth
0.13.6.2 Picking herbs
0.13.6.3 Herbs properties
0.13.7 Shops
0.13.7.1 Guaranteed shops
0.13.7.2 Random shops
0.13.7.3 Shopkeepers' racial prejudices
0.13.7.4 Robbing shops
0.13.8 Rivers
0.13.8.1 Freezing water
0.13.9 Pools
0.13.10 Forges
0.13.11 Hives
0.13.11.1 Ants
0.13.11.2 Bees
0.13.12 Vaults
0.13.12.1 Lesser vaults
0.13.12.2 Greater vaults
0.13.13 Royal treasuries
0.13.14 Altars
0.13.15 Graves
0.13.16 Cavernous levels
0.14 Items
0.14.1 Recharging wands
0.14.2 Huge rocks and anvils
0.14.3 Statues
0.14.4 Potions of raw chaos
0.14.5 Potions of exchange
0.14.6 Regeneration of HP and PP
0.14.6.1 HP regeneration
0.14.6.2 PP regeneration
0.14.6.3 Potions of troll blood and raw mana
0.14.6.4 Troll corpses
0.14.7 Seven league boots
0.14.8 Stethoscopes
0.14.9 Safe places to store items
0.14.10 Weight and appearance of objects
0.14.11 Dipping stuff into a potion
0.14.12 Milking
0.14.13 Losing cursed stuff
0.14.14 Item destruction
0.14.15 Monster item drops
0.14.16 Giving stuff to monsters
0.15 Miscellaneous
0.15.1 Dungeon generation
0.15.2 Kicking
0.15.3 Undocumented character abilities
0.15.4 Smithing
0.15.4.1 Smelting ore
0.15.4.2 Removing rust
0.15.4.3 Improving items
0.15.5 Darkness
0.15.6 Death messages
0.15.7 Bugs
0.15.7.1 Bugs causing the game to crash
0.15.7.2 Bugs causing unfair death
0.15.7.3 Bugs used to get unfair advantage
0.15.7.4 Other bugs
0.15.8 Rumors
0.15.8.1 Fortune Cookie messages
0.15.8.2 Yggaz's babblings
0.15.9 Final score

1. Early game locations

1.1 Wilderness
1.1.1 Why start the game in the wilderness?
1.1.2 Strategy and problems in the wilderness
1.1.3 Survival skill
1.1.4 Wilderness encounters
1.1.4.1 Chance for ambush
1.1.4.2 Chance to evade
1.2 Terinyo
1.2.1 Tywat Pare
1.2.1.1 Kranach
1.2.2 Rynt
1.2.3 Guth'Alak
1.2.4 Tiny Girl
1.2.5 Blup
1.2.6 Munxip
1.2.7 Yggaz
1.2.8 Townspeople
1.2.9 Magical island
1.3 Lawenilothehl
1.3.1 Yergius
1.3.2 Barnabas
1.3.3 Kranf Niest
1.3.4 Skriek
1.3.5 Hotzenplotz and his guards
1.3.6 Other inhabitants of Lawenilothehl
1.4 Small Cave and Unremarkable Dungeon
1.4.1 Objectives, strategy for survival and items found in the Small Cave
1.4.2 Should PCs descend through the Unremarkable Dungeon?
1.4.3 Unremarkable Dungeon
1.4.4 High Mountain Village - introduction
1.5 Infinite Dungeon - beginning
1.5.1 Why start the game in the Infinite Dungeon?
1.6 Village Dungeon
1.6.1 Jharod
1.6.2 Yrrigs
1.7 Druid Dungeon
1.7.1 Keethrax
1.8 Puppy Cave
1.8.1 Cute Dog
1.9 Places to avoid in the early game
1.9.1 Whats's next?

2. Other locations

2.1 High Mountain Village - part two
2.1.1 Stone giant lord
2.1.2 Hawkslayer
2.1.3 Ratling guardians
2.1.4 Leggot
2.1.5 Ogre Guardian
2.1.6 Gaab'Baay
2.1.7 Oracle
2.1.8 Malicious Doctor
2.1.9 Ratling traders
2.1.10 Hidden locations
2.2 Infinite Dungeon
2.2.1 Filk
2.2.2 MaLaKaI
2.3 Bug-Infested Temple
2.3.1 Bug Temple rewards
2.4 Darkforge
2.4.1 Kherab
2.4.2 Kherab's quests and their rewards
2.5 Tower of Eternal Flames
2.5.1 Ancient Chaos Wyrm
2.6 Barbarian's glade
2.6.1 Old Barbarian
2.7 Dwarven Graveyard
2.7.1 Surface level
2.7.2 Underground level
2.7.2.1 Griff Bloodax
2.7.2.2 Nonnak
2.8 Mad Minstrel's Clearing
2.8.1 Mad Minstrel
2.8.2 Mad Minstrel's songs
2.9 Pyramid
2.9.1 First two levels
2.9.2 Top level
2.9.2.1 Rehetep
2.10 Gremlin Cave
2.11 Assassins' Guild
2.11.1 DDL
2.11.2 VDDL
2.11.2.1 Hidden stairway and how to descend
2.11.3 Final level
2.11.3.1 Assassin Prince
2.12 Tomb of the High Kings
2.12.1 Skeletal King
2.13 Water Dragon's Lair
2.13.1 Shyssiryxius
2.14 Ruined City
2.14.1 Minotaur Maze
2.14.1.1 How to find out whether the new level is false?
2.14.1.2 Minotaur Emperor
2.15 Rift
2.15.1 Ratling Dealer
2.16 Sinister Library of Niltrias
2.16.1 Ghost Librarian
2.17 Stone Circle
2.17.1 Keriax
2.18 Quickling Tree
2.19 Unicorn Glades
2.19.1 Yrruir
2.19.2 Riurry
2.20 Scintillating Cave
2.20.1 Emperor Moloch

3. Caverns of Chaos (CoC)

Graphical navigation for the CoC

3.1 Early levels
3.2 Arena
3.2.1 20th Arena opponent
3.2.2 Remaining Arena opponents
3.2.3 Dak
3.2.4 Ratling traders
3.2.5 Ratling Rebel
3.2.6 Cats in the Arena
3.3 Big Room
3.4 Si
3.4.1 Si growth
3.5 Dwarftown
3.5.1 Waldenbrook
3.5.2 Ruun
3.5.3 Thrundarr
3.5.3.1 Thrundarr's quests
3.5.3.2 Ogre Cave
3.5.4 Dwarven Mystic
3.5.5 Garth and training
3.5.6 Glod and smithing
3.5.7 Green Griffon Inn
3.5.7.1 Bart
3.5.7.2 Torgall
3.5.8 Demented Ratling
3.5.9 Others
3.6 Animated Forest and Dwarven Halls
3.6.1 Animated Forest
3.6.2 Dwarven Halls
3.6.3 Your choice
3.7 Khelavaster
3.7.1 Saving Khelavaster
3.7.2 Khelavaster's gifts
3.8 CoC Graveyard
3.9 Water Temple
3.9.1 Snake from Beyond
3.10 Banshee
3.11 Wall of flames
3.12 Eternal Guardian
3.13 Casino
3.13.1 Casino winnings
3.13.2 Casino shopkeeper
3.13.3 Big Casino Guard
3.13.4 Strategies for robbing the Casino
3.13.5 Consequences of robbing the Casino
3.14 Shortcut to the surface
3.15 Battle bunnies
3.15.1 Bugs
3.16 Cat Lord
3.17 Air Temple
3.7.1 Yulgash
3.18 Earth Temple
3.18.1 Ancient Stone Beast
3.19 Unreal Caves
3.19.1 Sharad Waador
3.20 Blue Dragon Caves
3.20.1 Srraxxarrakex
3.21 Mana Temple
3.21.1 Nuurag-Vaarn
3.22 D: 48 - Elemental Anomalies
3.22.1 Mana anomaly
3.22.2 Earth anomaly
3.22.3 Water anomaly
3.22.4 Air anomaly
3.22.5 Fire anomaly
3.22.6 Descending
3.23 D: 49 - Frictionless Ice
3.24 D: 50 - Metaplane
3.24.1 Fistanarius
3.24.2 Wands of destruction ending
3.24.3 Wands of door creation / monster creation ending
3.24.4 Paragon of Order

4. Special endings

4.1 Andor Drakon
4.2 Chaos God ending
4.2.1 Requirements
4.2.2 Chaos God ending step by step
4.3 Ultra endings
4.3.1 Trident of the Red Rooster
4.3.1.1 Filk quest
4.3.1.2 Mad Minstrel
4.3.1.3 Crumpled scroll
4.3.1.4 Khelavaster in Terinyo
4.3.2 Avatar of Order ending
4.3.3 Avatar of Balance ending
4.3.4 Ultimate Chaos God ending
4.3.5 Ultra endings step by step

5. Unresolved mysteries

5.1 Kherab's third quest and the reward
5.2 Scroll of Omnipotence
5.3 Red Rooster Inn
5.4 Volcano
5.5 Weird Tome

6. Appendices

Notation for the item Appendices

Appendix A: Wearable items
Appendix B: Weapons
Appendix C: Tools
Appendix D: Wands
Appendix E: Potions
Appendix F: Books and Scrolls
Appendix G: Food
Appendix H: Gems
Appendix I: Unique NPCs
Appendix J: Monsters
Appendix K: Quests
Appendix L: Locations
Appendix M: Artifacts
Appendix N: Wishing
Appendix O: Versions
Appendix P: Abbreviations
Appendix Q: Online resources
Appendix R: Challenge games
Appendix S: Improved keymap


Updated March 8th, 2013