Improved ADOM Guidebook


Previous - TOC - Next
Intrinsics - Resistances - Immunities - Slaying powers - Item powers - Rare item powers

Notation for item appendices


+ denotes an artifact which is obtained through game plot, * an artifact which is obtained randomly. H(+h,xdy) denotes hand-to-hand damage, M(+h,xdy) missile damage. Effect abilities conferred are abbreviated. +Tele means "grants teleportation", -Fire means "fire resistance", =Fire (two lines, get it?) means "fire immunity". Slaying powers are denoted by !, item powers are denoted by *. ~ denotes rare item powers which usually don't feature appropriate great identify message and apply just to a single artifact.

Bad items are in red. Most items are listed with their unidentified appearance (UnID'd name). If this appearance is shown in (), that means the appearance is not always the same, but the "associated" or "most common" appearance. For expendable magical items (amulets, rings, wands, potions, books, scrolls, and gems) imagine that all appearances are listed in ().

All statistics are "base" numbers and can be adjusted up or down as the item appears: base odds for a chance of +/- variation for item generation is 15%. This goes up (as high as 40%) depending on the difference between the DL PC is on and the DL of the item. There is further 10% chance of deviating from the standard +/- 1-3 variation, but this also requires the DL difference to be high enough and at least one further 1/3 check passed (more 1/3 checks passed means more deviation).

As always, corrections are invited.

Intrinsics
Intrinsic Effect Great identify message
+Curscursed, -2d2 to Luck, -1d3+1 for items It grants bad luck.
+Doomdoomed, -3d5 to Luck, -1d8+1 for items Wearing it makes you doomed.
+Fate fate smiles upon the PC, +6 to Luck, +4 for itemsIt makes Fate smile upon you.
+Invi grants invisibility It grants invisibility.
+Luck PC is lucky, +3 to Luck, +2 for items It grants luck.
+SeeI grants ability to see invisible It grants the ability to see invisible things.
+TCtr grants ability to control teleportation It allows you to control teleportation.
+Tele grants random teleportation It grants teleporting powers.
+WBre allows water breathing It grants the ability to breathe water.

Resistances
ResistanceEffect Great identify message
-Acid acid resistance It grants resistance to acid.
-Cold cold resistance It grants resistance to cold.
-Conf resistance to confusion It grants resistance to confusion attacks.
-Deth resistance to death rays It grants resistance to death attacks.
-Elec shock resistance It grants resistance to shock attacks.
-Fire fire resistance It grants resistance to fire.
-Para paralyzation resistance It grants resistance to paralyzation.
-Petr petrification resistance It grants resistance to petrification.
-Pois poison resistance It grants resistance to poison.
-Sick resistance to sickness It grants resistance to disease.
-Slee resistance to sleep It grants resistance to sleep attacks.
-Stun resistance to stunning It grants resistance to stunning.

Immunities
ImmunityEffect Great identify message
=Acid immunity to acid It grants immunity to acid.
=Cold immunity to cold It grants immunity to cold attacks.
=Elec immunity to shock It grants immunity to shock attacks.
=Fire immunity to fire It grants immunity to fire.
=Sick immunity to sickness It grants immunity to disease.

Slaying powers
Power Effect Great identify message
!Cons slays constructs It is an unlife slayer.
!Demo slays demons It is a demon slayer.
!Drag slays dragons It is a dragon slayer.
!Gian slays giants It is a giant slayer.
!Huma slays humanoids It is a humanoid slayer.
!Inse slays insects It is an insect slayer.
!Jell slays jellies It is a jelly slayer.
!Plan slays plants It is a plant slayer.
!Unde slays undead It is an undead slayer.

Item powers
Property Effect Great identify message
*Crit [3]increased chance to score critical hits [1] It is very good at scoring critical hits in melee.
*Cursitem curses when equipped It is a permanently cursed item.
*EoCCmerely carrying the item corrupts the PCIt contains the essence of Chaos and Corruption.
*IncL increases Luck +3 It increases your luck.
*Pene bypasses monster's PV It ignores all the protection of your opponents.
*Pois item is poisoned permanently It poisons monsters on successful hits./It bleeds poison constantly.
*Retn item returns when thrown This weapon returns when thrown.
*Rgen faster HP regeneration It causes your wounds to regenerate.
*RusP item is not susceptible to water damage It is rustproof.
*Sear bonus to searching It improves your searching capabilities.
*TwoH two-handed weapon  
*Levi grants levitating status It makes you levitate.
*PPRg faster PP regeneration It enhances your power point regeneration.
*Pure prevents or reduces background corruption It protects against background corruption.
*Suck [2]gradually increases stats as used to damage monsters, but drops back over time.It sucks blood from the wounds of your enemies in order to grow in might.
*Terr periodically causes monsters to flee in panic It spreads terror.

[1] Critical hits deal double damage.

[2] After *Suck comes what it exactly enhances:
hit: It uses the blood of your enemies to increase its precision in melee.
dmg: It uses the blood of your enemies to increase its lethality in melee.
Sp: It uses the blood of your enemies to help you move faster.
DV: It uses the blood of your enemies to increase its ability to parry attacks.
PV: It uses the blood of your enemies to increase its ability to block attacks.
St: It uses the blood of your enemies to enhance your strength.
Dx: It uses the blood of your enemies to enhance your dexterity.
To: It uses the blood of your enemies to enhance your toughness.

[3] After *Crit comes % quantification. This chance is added to the base 5% chance of scoring critical hit.

Rare item powers
Property Effect Artifact(s) with this power
~Bart can be exchanged with Bart for training Golden Gladius
~Bles always blessed when worn Aylas Holy Scarf
~Casi grants peaceful passage past Eternal Guardian Ring of the High Kings
~CTri part of Chaos Trinity; required for Ultra endings or Chaos God endingCrown/Medal/Spectre of Chaos
~Chaocorrupts when used Moon Sickle, Chaos Orbs
~Orbs halves the corrupting effects of Chaos Orbs Elemental Gauntlets
~Pala doubles damage for Paladins, halves damage for others Justifier
~Rnge double range The Far Slayer
~Acid occasionally damages and blinds melee attackers Venom Mantle
~Ages absorbs unnatural aging Stone of the Ages
~Ligt generates light Helm of the Night Watchman, amulet of light
~Maps occasionally reveals parts of the map Third Eye
~Mind halves Mindcraft backslash damage from undead Circlet of the Pure Mind
~Pots protects potions from destruction and makes them weightless Potion Belt
~Rolf can be given to Rolf for revealing SDC Rolf's Companion and Savior
~Shad shadows are generated friendly Tattered Cloak of the Dark Souls
~Stun stuns damaged monsters Sonic Boom
~Tame transforms skeletons, tames stone statues Michals Transmogrifier
~Visi increases visibility radius [1] Harvester
~Kick +24 kick dmg, kicks smash altars and walls Moloch's Thorns

[1] Greater ID message: It increases your visibility radius.


Updated September 13th, 2019