The ADOM Manual provides basic introduction to Wishing.
If there is no room for the djinni to appear, you rub the ring... but you only hear a groaning voice "There's not enough room to appear!" The ring is wasted.
Skills: Concentration for magic; Find Weakness for melee.
Weapons: phase daggers (if no penetrating weapons are found), boomerangs; in general weapons are not a wise thing to use a wish on, there are plenty available in the game.
A manual of bridge building can be wished for and the PC is able to learn the skill by reading it. Wishing for "manuals of bridge building" results in the strange flux message then Nothing happens.
If the PC wants to increase Learning, wishing for crystals of knowledge is better than wishing for potions of learning since blessed CoK's increase Learning by 1d2, you get three with one wish, and you can bless multiple CoK's with one potion of holy water, whereas you get two potions of learning, both of which take a potion of holy water to bless. With any decent kind of luck, the CoK's should bring at least 4, 5 or even 6 extra points to Learning. However, CoKs will only raise Learning to about 25.
Wishing for the plural form of certain items results in a message:
| A voice in your mind booms... "*ONE* SHALL BE ENOUGH!" Your equipment feels heavier. |
Items in this category include amulets of life saving, girdles of giant strength, potions of gain attributes, whips of the snake, whips of slaughtering, swords of sharpness, seven league boots. Potions of -attribute- can only be obtained two at a time. Other wishes results in 2d2 items or stacks.
Fish can only be wished for in its raw form, as piece of fish meat or pieces of fish meat. Wishing for fried fish gives regular fish instead.
First I will mention that during the following testing I was careful to look out for things like base modification of speed due to burden or hunger status – I was always not even burdened, and always of no specific hunger status, ie. not satiated or hungry, just normal. OK, I just tested this out. I wished for "potions of boost speed" 10 times. I got only two potions twice, three potions six times, and four potions twice, so we can assume the average is three per wish. I blessed them all, and drank them one at a time, allowing my speed to return to normal between each one. The lowest speed boost given was 21 points, which occured three times. The highest was 47, acheived just once. The average overall was 30.8 speed points from one blessed potion. This gives an overall total (assuming three potions from an average wish, and average gain from each) of 92.4 points. Then I tried wishing for "speed" directly, 12 times. I let my speed return to normal after each, and took account of the permanent increase of 1 point left over after the boost wears off. The minimum boost I received was 150 points, the maximum was 248 points. The overall average was 214.2 points. So, this is pretty conclusive – it's best to wish for "speed" directly. It's possible to gain more by using potions, if you get 4 from your wish, and a decent gain from each, compared to a quite unlucky wish for "speed", but in general wishing for speed directly is almost guaranteed to give the bigger increase.
The original context of the thread was in regard to techniques useful when fighting Andor Drakon. High speed is also useful when fighting Srraxxarrakex, the Emperor Moloch, or other monsters the PC just doesn't want to be hit by.
In the following table, the game's direct response is [in square brackets].
| Wish for | Result |
|---|---|
| power | 10d4 PP |
| speed | +20d20 speed, +1 base speed |
| gold or wealth or money | 10d100 gp or 2510*level gp |
| corruption | corruptor |
| death | unnatural aging up to 1 year below MaxAge |
| invisibility | rings of invisibility |
| babes | ["We are feeling lonely, aren't we?"] |
| crumpled scroll | blank scroll |
| friends | [A telepathic voice sounds in your head: "Thou shalt have a friend!". A -foo- appears!] A tame animal pet or a companion. |
| help | has the same results as "friend" unless you're surrounded; in that case, a random blessed weapon appears in your hand, or gets dropped in your backpack if your hands are full. Artifacts can be generated in this manner. |
| immortality | ["Funny, very funny."] |
| moloch armor | eternium plate mail |
| sheep | the parser interprets this as a wish for a Banshee; be prepared |
| better marks | increase of all weapon and missile marks, dependent on Le |
| exchanges | potions of exchange |
| marble statue or famous hero | statue |
| light | ["And light there be!"] Lights the area around the PC (harming gremlins if there's any around) + the PC gets a wand of light with 10 charges |
| insight | identify items – same effect as reading a blessed scroll of identify |
| scrolls of omnipotence | scrolls of power |
| wands of wishing, rings of djinni summoning, spellbooks of Wish, wishes, etc | wishing for wands of wishing results in a wand of wonder; rings of djinni summoning results in brass rings, spellbooks of Wish results in spellbooks of Calm Monster; wishes results in [Nothing Happens.] |
| ratling trader or trader | a ratling trader, usually stocked |
| shopkeeper | [You hear a voice in your mind... "Boys, get him/her!"] 6d4 thugs are summoned. |
| Thomas Biskup | [A voice booms... "*Thou shalt not mock the Creator*!"] |
| underwater creatures when not in water | [A tiny red herring appears for a few seconds...] |
| underwater creatures when in water | [For some seconds a ghostly figure seems to appear, but then it dissipates once more.] |
| emperor moloch | [A voice in your head whispers hateful words... "*You'll have to come!*" "Maybe my friends can get you moving!" Suddenly several figures appear out of nowhere!"] The several (about 35) figures are hostile greater molochs. This does not happen if the Emperor Moloch is dead. |
| quickling bard | [A voice in your head giggles... "Nahfriendthiswayyouwontfindmeyoullhavetobemorepatient!" "Meetsomecompanionsofmineinthemeantime!" Suddenly several figures appear out of nowhere!] The several figures are all hostile quickling lords, which are considered summoned and therefore cannot be sacrificed. |
| minotaur emperor | [A voice in your head rasps hateful words... "*You'll have to come to visit me in my eternal adobe!*" "Maybe my slaves can get you moving!" Suddenly several figures appear out of nowhere!] The several figures are hostile minotaur kings. |
| glod | [A strange little dwarf appears.] Described as "Glod, the small dwarf." Digs. |
| demented ratling | see 3.5.8 |
| [1] | [Nothing Happens.] |
| raider lord [2], ratling guardian [3], ancient karmic wyrm [4], dwarven mystic [5], cute dog [6], few others [7] | [Suddenly a -foo- appears!] |
| mindcraft | Woodcraft |
| nothing | Smithing |
| Haggar | beggar |
[1] PC's name, Kranach, Ancient Chaos Wyrm, Snake from Beyond, Master Summoner, Yulgash, Ancient Stone Beast, Chaos Archmage, Nuurag-Vaarn, ancient blue wyrm, Sharad-Waador, Filk, Assassin Prince, Keriax, sheriff, crime lord, Hotzenplotz, Grunge, Munge, Gaab'Baay, Hawkslayer, water dragon, baby water dragon, great water dragon, Blup, Shyssiryxius, healer, Jharod, mad carpenter, Yrrigs, black druid, Keethrax, master necromancer, Nonnak, Griff Bloodax, undead dwarven chaos berserker, mad doctor, nefarious doctor, Kranf Niest, Ogre Guardian, arena master, Waldenbrook, Garth, Rynt, Guth'Alak, Priest, Munxip, Thrundarr, Mad Minstrel, Kherab, dwarven artificer, MaLaKaI, Fistanarius, Cat Lord, fool, carpenter, dwarven elder, bunny master, mummy lord, Tiny Girl, old crone, Oracle, Malicious Doctor, Eternal Guardian, Ghost Librarian, Dwarven Weaponmaster, Ice Queen, Chaos Diplomat.
[2] Wishing for a raider lord and killing him before Tywat Pare assigns the quest results in no reward from Tywat Pare, other than the 300 gold pieces for the corpse. Furthermore, he will not assign the quest. If the PC gets the quest, wishes for a raider lord and kills him, Tywat Pare acknowledges the kill and gives the usual reward.
[3] Interestingly, wished-for ratling guardians are as immobile as those in the HMV and respond with the same message about guarding the city when Chatted with.
[4] Wished-for ancient karmic wyrms are confused. They are immobile, think they are Sharad-Waador and ask the PC to "Stand on the stairs... then we'll talk."
[5] A wished-for Dwarven Mystic always responds with the "Ye art doomed!" message and then disappears when Chatted with. The PC is not in fact Doomed – section 3.5.4. Dwarven Mystic is not wishable.
[6] If the PC has received the puppy quest from the Tiny Girl, wishing for a Cute Dog and delivering it to her satisfies the quest requirement. If the PC has not received the quest, wishing for a Cute Dog may well result in one that is hostile. This causes an amusing scenario, to say the least, in Terinyo.
[7] Most of the wished-for uniques just work normally. Dwarven smith offers Smithing services for gold, even without a forge. Dwarven Innkeeper offers a rumor and an ale for 1 gp. Grizzled Gladiator offers training in exchange for the Golden Gladius. Cloaked Ratling sells keys. Ratling Dealer sells climbing sets. Half-orc bouncers grunt: "Ask da boss." Old Barbarians and master thieves will usually be hostile – can be calmed down, but won't offer their services.