Improved ADOM Guidebook


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Helmets - Amulets - Body armor - Girdles - Cloaks - Melee weapons - Shields - Rings - Bracers - Gauntlets - Boots - Missile weapons - Missiles - Tools - Orbs - Potions - Books - Scrolls

Appendix M – Artifacts – complete list



--------------------- crown of science [+4, +8] {Le+9} ---------------------

Weight: 65s

When worn it modifies DV by +4 and PV by +8.

When used in melee combat it grants a +0 bonus to hit and causes 1d3 points of damage.
When used as a missile it grants a +0 bonus to hit and causes 1d3 points of damage.

It modifies your learning attribute by +9.
It is a permanently cursed item.
It grants bad luck.
Wearing it makes you doomed.
It grants immunity to fire.

------------ Crown of Chaos (-6, -6) [+0, +15] {Ma+10} (+10 spd) -----------

Weight: 500s

When worn it modifies DV by +0 and PV by +15.

When used in melee combat it grants a -6 bonus to hit and causes 1d3 points of damage.
When used as a missile it grants a -6 bonus to hit and causes 1d3 points of damage.

It modifies your mana attribute by +10.
It modifies your speed by +10.
It contains the essence of Chaos and Corruption.
It grants bad luck.
It grants resistance to petrification.
Wearing it makes you doomed.
It grants resistance to death attacks.

------------------- crown of leadership [+2, +7] {Ch+18} -------------------

Weight: 65s

When worn it modifies DV by +2 and PV by +7.

When used in melee combat it grants a +0 bonus to hit and causes 1d3 points of damage.
When used as a missile it grants a +0 bonus to hit and causes 1d3 points of damage.

It modifies your charisma attribute by +18.
It grants resistance to poison.
It grants the ability to see invisible things.
It grants resistance to confusion attacks.

-------------- Iron Crown of Havlor (-6, -6) [+12, +12] {Le+4} -------------

Weight: 65s

When worn it modifies DV by +12 and PV by +12.

When used in melee combat it grants a -6 bonus to hit and causes 1d3 points of damage.
When used as a missile it grants a -6 bonus to hit and causes 1d3 points of damage.

It modifies your learning attribute by +4.

---- crowned spiked helmet of chaos lordship (+3, +0) [+2, +12] {St+6} ---- Weight: 90s When worn it modifies DV by +2 and PV by +12. When used in melee combat it grants a +3 bonus to hit and causes 1d6 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d6 points of damage. It modifies your strength attribute by +6. It spreads terror. It grants resistance to sleep attacks. It grants the ability to see invisible things. It grants the ability to breathe water. It grants resistance to confusion attacks.
------------- circlet of the pure mind [+2, +2] {Wi+8} ------------------ Weight: 18s When worn it modifies DV by +2 and PV by +2. When used in melee combat it grants a +0 bonus to hit and causes 1d3 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d3 points of damage. It modifies your willpower attribute by +8. It enhances your power point regeneration. It grants resistance to death attacks. It grants resistance to confusion attacks. (halves damage done by contacting undead with Mindcraft) -------------- Helm of the Night Watchman [+0, +8] {Pe+4} ------------- Weight: 100s When worn it modifies DV by +0 and PV by +8. When used in melee combat it grants a +0 bonus to hit and causes 1d4 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d3 points of damage. It modifies your perception attribute by +4. It grants resistance to sleep attacks. It grants resistance to stunning. It grants resistance to confusion attacks. (emits light) ------------------ glowing gem "Third Eye" [+4, +0] {Pe+8} ------------------ Weight: 5s When worn it modifies DV by +4 and PV by +0. When used in melee combat it grants a +0 bonus to hit and causes 1d1 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d1 points of damage. It modifies your perception attribute by +8. It grants the ability to see invisible things. (occasionally reveals parts of the map near the PC)

AMULETS

------------------------------- ankh [+2, +2] ------------------------------ Weight: 3s When worn it modifies DV by +2 and PV by +2. When used in melee combat it grants a -4 bonus to hit and causes 1d3 points of damage. When used as a missile it grants a -4 bonus to hit and causes 1d3 points of damage. It increases your luck. It grants luck. It makes Fate smile upon you. ----------------------- black torc [+4, +2] (+10 spd) ---------------------- Weight: 3s When worn it modifies DV by +4 and PV by +2. When used in melee combat it grants a +0 bonus to hit and causes 1d10+2 points of damage. When used as a missile it grants a +2 bonus to hit and causes 2d6+2 points of damage. It modifies your speed by +10. It is an undead slayer. It is a permanently cursed item. This weapon returns when thrown. It grants resistance to fire. It grants resistance to cold. It grants bad luck. It grants resistance to shock attacks. ---------------- sapphire amulet "Preserver" [+4, +4] {Wi+7} --------------- Weight: 3s When worn it modifies DV by +4 and PV by +4. When used in melee combat it grants a -4 bonus to hit and causes 1d3 points of damage. When used as a missile it grants a -4 bonus to hit and causes 1d3 points of damage. It modifies your willpower attribute by +7. It causes your wounds to regenerate. It grants resistance to poison. It grants luck. It grants resistance to paralyzation. -------------------- Aylas Holy Scarf [+10, +10] {Ch+6} -------------------- Weight: 5s When worn it modifies DV by +10 and PV by +10. When used in melee combat it grants a +0 bonus to hit and causes 1d2 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d2 points of damage. It modifies your charisma attribute by +6. It protects against background corruption. It grants immunity to disease. (always blessed when worn) --------------------- Medal of Chaos [+12, +3] {Ap+12} --------------------- Weight: 300s When worn it modifies DV by +12 and PV by +3. When used in melee combat it grants a -4 bonus to hit and causes 1d3 points of damage. When used as a missile it grants a -4 bonus to hit and causes 1d3 points of damage. It modifies your appearance attribute by +12. It is a permanently cursed item. It contains the essence of Chaos and Corruption. It grants bad luck. It grants resistance to petrification. Wearing it makes you doomed. It grants resistance to stunning. It grants the ability to see invisible things. It grants the ability to breathe water. ------------------- amulet of raw steel [+3, +3] {Pe+12} ------------------- Weight: 10s When worn it modifies DV by +3 and PV by +3. When used in melee combat it grants a -4 bonus to hit and causes 1d3 points of damage. When used as a missile it grants a -4 bonus to hit and causes 1d3 points of damage. It modifies your perception attribute by +12. It contains the essence of Chaos and Corruption. It grants resistance to sleep attacks. It grants resistance to stunning. It grants resistance to death attacks. It grants the ability to see invisible things.
--------------------------- amulet of resurrection ------------------------- Weight: 3s When used in melee combat it grants a -4 bonus to hit and causes 1d3 points of damage. When used as a missile it grants a -4 bonus to hit and causes 1d3 points of damage. (resurrects the PC increasing attributes, saves Khelavaster)
--------------------------- heart of Ancardia {Dx+7} ------------------------- Weight: 3s When used in melee combat it grants a -4 bonus to hit and causes 1d3 points of damage. When used as a missile it grants a -4 bonus to hit and causes 1d3 points of damage. It modifies your dexterity attribute by +7. It on average recharges in 0-8 turns (depending on other factors). It grants resistance to poison. It grants luck. It makes Fate smile upon you. It grants immunity to fire. (use to summon (greater) fire elemental companion for 1 (4) Mana.) ------------------- amulet of indomitable life [+4, +4] {To+10} ------------------ Weight: 2s When worn it modifies DV by +4 and PV by +4. When used in melee combat it grants a -4 bonus to hit and causes 1d2 points of damage. When used as a missile it grants a -4 bonus to hit and causes 1d2 points of damage. It modifies your toughness attribute by +10. It causes your wounds to regenerate. It grants resistance to poison. It grants resistance to death attacks. It grants immunity to disease. ------------------------ stone of the ages [+3, +6] {Le+6} ----------------------- Weight: 2s When worn it modifies DV by +3 and PV by +6. When used in melee combat it grants a -4 bonus to hit and causes 1d2 points of damage. When used as a missile it grants a -4 bonus to hit and causes 1d2 points of damage. It modifies your learning attribute by +6. It grants resistance to petrification. It grants resistance to death attacks. It grants resistance to paralyzation. (absorbs unnatural aging for: knowledge of current level loss, Slowed status, Deaf status, Bleeding status, aging)

BODY ARMOR

---- fine leather armor "Nature's Companion" (+2, +0) [+2, +8] (+15 spd) --- Weight: 120s When worn it modifies DV by +2 and PV by +8. When used in melee combat it grants a +2 bonus to hit and causes 1d2 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d2 points of damage. It modifies your speed by +15. It grants immunity to fire. It grants immunity to shock attacks. --------------- robes of resistance (-4, -4) [+3, +12] {To+5} -------------- Weight: 60s When worn it modifies DV by +3 and PV by +12. When used in melee combat it grants a -4 bonus to hit and causes 1d1 points of damage. When used as a missile it grants a -4 bonus to hit and causes 1d1 points of damage. It modifies your toughness attribute by +5. It grants resistance to fire. It grants resistance to acid. It grants resistance to shock attacks. -------------------- Shirt of the Saints [+8, +4] {Le+2} ------------------- Weight: 20s When worn it modifies DV by +8 and PV by +4. When used in melee combat it grants a +0 bonus to hit and causes 1d1 points of damage. When used as a missile, it grants a +0 bonus to hit and causes 1d1 points of damage. It modifies your learning attribute by +2. It improves your searching abilities. It grants resistance to sleep attacks. It grants the ability to see invisible things. It grants resistance to confusion attacks. ----------- Perion's mithril plate mail (+4, +4) [-1, +19] {Ch+9} ----------- Weight: 450s When worn it modifies DV by -1 and PV by +19. When used in melee combat it grants a +4 bonus to hit and causes 3d2 points of damage. When used as a missile it grants a +4 bonus to hit and causes 1d6+2 points of damage. It modifies your charisma attribute by +9. It grants resistance to fire. It grants resistance to acid. It grants immunity to disease. ------------------ ancient mummy wrapping [+1, +5] {Ap-8} ------------------ Weight: 60s When worn it modifies DV by +1 and PV by +5. When used in melee combat it grants a +0 bonus to hit and causes 1d1 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d1 points of damage. It modifies your appearance attribute by -8. It grants resistance to poison. It grants resistance to sleep attacks. It grants resistance to stunning. It grants resistance to death attacks. It grants the ability to see invisible things. It grants immunity to cold attacks.
-------- spiked armor of chaos and terror (-6, -12) [-6, +35] {St+8} ------- Weight: 1500s When worn it modifies DV by -6 and PV by +35. When used in melee combat it grants a -6 bonus to hit and causes 1d10 points of damage. When used as a missile it grants a -12 bonus to hit and causes 1d10 points of damage. It modifies your strength attribute by +8. It spreads terror. It grants resistance to cold. It grants resistance to acid. It grants immunity to fire.
------------ chain mail of raw steel (-1, -3) [+4, +16] {To+6} ------------ Weight: 600s When worn if modifies DV by +4 and PV by +16. When used in melee combat it grants a -1 bonus to hit and causes 2d4 points of damage. When used as a missile it grants a -3 bonus to hit and causes 2d4 points of damage. It modifies your toughness attribute by +6. It causes your wounds to regenerate. It contains the essence of Chaos and Corruption. It grants resistance to cold. It grants resistance to acid. It grants resistance to death attacks. It grants resistance to paralyzation. It grants immunity to fire. -------- chain mail of the martyred crusader (-1, -3) [-1, +1] {Wi+12} ------- Weight: 337s When worn it modifies DV by -1 and PV by +10. When used in melee combat it grants a -1 bonus to hit and causes 1d5 points of damage. When used as a missile it grants a -3 bonus to hit and causes 1d5 points of damage. It modifies your willpower attribute by +12. It protects against background corruption. It enhances your power point regeneration. It grants resistance to poison. It grants luck. It makes Fate smile upon you. It grants resistance to death attacks. It grants immunity to shock attacks. It grants the ability to breathe water. It grants resistance to confusion attacks. It grants immunity to disease. -------- robe of the master monk (+6, +0) [+8, +4] {Wi+10} (+10 spd) -------- Weight: 30s When worn it modifies DV by +8 and PV by +4. When used in melee combat it grants a +6 bonus to hit and causes 1d1 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d1 points of damage. It modifies your willpower attribute by +10. It modifies your speed by +10. It grants resistance to fire. It grants resistance to poison. It grants resistance to cold. It grants resistance to sleep attacks. It grants resistance to paralyzation. It grants resistance to shock attacks. It grants the ability to see invisible things. It grants the ability to breathe water. It grants resistance to confusion attacks. It grants immunity to disease. ----------- karmic dragon scale mail "Wyrm's Behest" (-1, -4) [-1, +12] ---------- Weight: 220s When worn it modifies DV by -1 and PV by +12. When used in melee combat it grants a -1 bonus to hit and causes 1d6+1 points of damage. When used as a missile it grants a -4 bonus to hit and causes 1d6+2 points of damage. It grants luck. It grants immunity to fire. It grants immunity to acid. It grants immunity to cold attacks. It grants immunity to shock attacks.

GIRDLES

----------- girdle of the emperors "Celestrix" [+13, +13] {Ch+8} ----------- Weight: 25s When worn it modifies DV by +13 and PV by +13. When used in melee combat it grants a +0 bonus to hit and causes 1d4 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d4 points of damage. It modifies your charisma attribute by +8. It causes your wounds to regenerate. It grants resistance to poison. It grants resistance to sleep attacks. Wearing it makes you doomed. It grants resistance to death attacks. It grants the ability to see invisible things. It grants immunity to shock attacks. (cannot be generated in 1.1.1 without patching the executable) --- platinum girdle "True Strength" (+3, +0) [+18, +9] {Wi+15} (+15 spd) --- Weight: 20s When worn it modifies DV by +18 and PV by +9. When used in melee combat it grants a +3 bonus to hit and causes 1d2+3 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d2 points of damage. It modifies your willpower attribute by +15. It modifies your speed by +15. It increases your luck. It causes your wounds to regenerate. It grants resistance to poison. It grants luck. It makes Fate smile upon you. It grants resistance to death attacks. It grants resistance to confusion attacks.
----------------------------- potion belt [+0, +1] ---------------------------- Weight: 25s When worn it modifies DV by +0 and PV by +1. When used in melee combat it grants a +0 bonus to hit and causes 1d4 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d4 points of damage. (protects potions from item destruction and makes them weightless, allowing to dip 19 potions at a time)

CLOAKS

------------------ cloak of Oman (+2, +0) [+4, +4] {Dx+8} ------------------ Weight: 20s When worn it modifies DV by +4 and PV by +4. When used in melee combat it grants a +2 bonus to hit and causes 1d1 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d1 points of damage. It modifies your dexterity attribute by +8. It grants teleporting powers. ------------------ Brannalbin's Cloak of Defense [+3, +3] ------------------ Weight: 30s When worn it modifies DV by +3 and PV by +3. When used in melee combat it grants a +0 bonus to hit and causes 1d1 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d1 points of damage. It grants resistance to fire. It grants resistance to cold. It grants resistance to acid. It grants invisibility. It grants resistance to shock attacks. (protects backpack from rain)
--------------- tattered cloak of the dark souls [+6, +3] {Wi-3} -------------- Weight: 23s When worn it modifies DV by +6 and PV by +3. When used in melee combat it grants a +0 bonus to hit and causes 1d1 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d1 points of damage. It modifies your willpower attribute by -3. It is a permanently cursed item. It grants resistance to sleep attacks. It grants invisibility. (shadows, slow shadows, shadow centipedes, shadow lords, shadow trolls, and shadow wyrms are generated friendly) ----------------- glowing green cloak "Venom Mantle" [+4, +4] ---------------- Weight: 40s When worn it modifies DV by +4 and PV by +4. When used in melee combat it grants a +0 bonus to hit and causes 1d1 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d1 points of damage. It grants resistance to poison. It grants immunity to acid. (occasionally damages and blinds melee attackers – same as acid blood corruption)

MELEE WEAPONS

------------ ebony spear "Bugbiter" (+3, 4d7+3) [+1, +1] {Dx+3} ------------ Weight: 100s When wielded it modifies DV by +1 and PV by +1. When used in melee combat it grants a +3 bonus to hit and causes 4d7+3 points of damage. When used as a missile it grants a +0 bonus to hit and causes 4d7 points of damage. It modifies your dexterity attribute by +3. It is an insect slayer. It grants resistance to poison. ------------- mighty morning star "Grod" (+16, 5d10+5) [-8, +0] ------------ Weight: 220s When wielded it modifies DV by -8 and PV by +0. When used in melee combat it grants a +16 bonus to hit and causes 5d10+5 points of damage. When used as a missile it grants a +0 bonus to hit and causes 2d6 points of damage. It is a giant slayer. It is a demon slayer. It is very good at scoring critical hits in melee. It grants resistance to stunning. It grants immunity to fire. (the critical hit "bonus" is however 0% in 1.1.1) ------ dwarven rune axe "Rolf's Companion" (+3, 3d6+6) [+4, +4] {To+3} ----- Weight: 50s When wielded it modifies DV by +4 and PV by +4. When used in melee combat it grants a +3 bonus to hit and causes 3d6+6 points of damage. When used as a missile it grants a +4 bonus to hit and causes 3d8+4 points of damage. It modifies your toughness attribute by +3. This weapon returns when thrown. It grants resistance to fire. (dual-wielding the Dwarven Shield & the Dwarven Rune Axe yields a +10 bonus to hit and damage) -------- silvery two-handed sword "Vanquisher" (+3, 6d5+3) [-3, +0] -------- Weight: 300s When wielded it modifies DV by -3 and PV by +0. When used in melee combat it grants a +3 bonus to hit and causes 6d5+3 points of damage. When used as a missile it grants a -8 bonus to hit and causes 2d4+2 points of damage. It is a demon slayer. It is a dragon slayer. It is an undead slayer. It is an unlife slayer. It is a humanoid slayer. It is a giant slayer. It is a jelly slayer. ----------- emerald dagger "Serpent's Bite" (+3, 3d4+3) [+3, +1] --------- Weight: 13s When wielded it modifies DV by +3 and PV by +1. When used in melee combat it grants a +3 bonus to hit and causes 3d4+3 points of damage. When used as a missile it grants a +9 bonus to hit and causes 3d6 points of damage. It is a humanoid slayer. It is very good at scoring critical hits in melee. It grants resistance to poison. It poisons monsters on successful hits. ----------- black rune-covered dagger "Needle" (+8, 3d4) [+4, +1] ---------- Weight: 10s When wielded it modifies DV by +4 and PV by +1. When used in melee combat it grants a +8 bonus to hit and causes 3d4 points of damage. When used as a missile it grants a +8 bonus to hit and causes 3d4 points of damage. (Sting has the same base properties, but Needle + Sting grant +50 to hit and damage when dual-wielded) ------------ rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12} ------------ Weight: 80s When wielded it modifies DV by +4 and PV by +4. When used in melee combat it grants a +6 bonus to hit and causes 3d12+6 points of damage. When used as a missile it grants a +2 bonus to hit and causes 3d8+4 points of damage. It modifies your dexterity attribute by +12. It is an undead slayer. It is a demon slayer. This weapon returns when thrown. It grants the ability to see invisible things. It grants immunity to cold attacks. It grants the ability to breathe water. ---------- rune-covered halberd "Wyrmlance" (+15, 4d8+10) [-2, +0] --------- Weight: 50s When wielded it modifies DV by -2 and PV by +0. When used in melee combat it grants a +15 bonus to hit and causes 4d8+10 points of damage When used as a missile it grants a -1 bonus to hit and causes 5d4+9 points of damage. It is a dragon slayer. It grants resistance to stunning. -------------------- scorched spear (+2, 3d8+1) [+2, +0] ------------------- Weight: 50s When wielded it modifies DV by +2 and PV by +0. When used in melee combat it grants a +2 bonus to hit and causes 3d8+1 points of damage. When used as a missile it grants a +0 bonus to hit and causes 2d4 points of damage. It is a plant slayer. It grants immunity to cold attacks. -------- dwarven pick axe "Hammerhead" (+2, 2d10+4) [+2, +2] {To+3} -------- Weight: 90s When wielded it modifies DV by +2 and PV by +2. When used in melee combat it grants a +2 bonus to hit and causes 2d10+4 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d10-2 points of damage. It modifies your toughness attribute by +3. It grants resistance to fire. It grants resistance to stunning. ------------ staff of the archmagi (+5, 5d2+2) [+9, +0] {Ma+10} ------------ Weight: 40s When wielded it modifies DV by +9 and PV by +0. When used in melee combat it grants a +5 bonus to hit and causes 5d2+2 points of damage When used as a missile it grants a +0 bonus to hit and causes 1d2 points of damage. It modifies your mana attribute by +10. It on average recharges in 500-4000 turns (depending on other factors). It grants resistance to acid. It grants resistance to sleep attacks. It grants resistance to confusion attacks. ------ rune-covered heavy mace "Purifier" (+5, 4d5+5) [-4, +1] {Wi+4} ------ Weight: 200s When wielded it modifies DV by -4 and PV by +1. When used in melee combat it grants a +5 bonus to hit and causes 4d5+5 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d4 points of damage. It modifies your willpower attribute by +4. It is an undead slayer. It is an unlife slayer. It is a demon slayer. It grants luck. -------------- shining long spear "Soaker" (+9, 3d7) [+3, +0] -------------- Weight: 10s 100s When wielded it modifies DV by +3 and PV by +0. When used in melee combat it grants a +9 bonus to hit and causes 3d7 points of damage When used as a missile it grants a +36 bonus to hit and causes 10d4 points of damage. It is a jelly slayer. It grants resistance to poison. It grants resistance to paralyzation. It grants resistance to confusion attacks. ----------- Sceptre of Chaos (+8, 6d6+8) [-8, +0] {Ma+8} (+8 spd) ---------- Weight: 800s When wielded it modifies DV by -8 and PV by +0. When used in melee combat it grants a +8 bonus to hit and causes 6d6+8 points of damage When used as a missile it grants a +0 bonus to hit and causes 1d40+20 points of damage. It modifies your mana attribute by +8. It modifies your speed by +8. It contains the essence of Chaos and Corruption. It grants resistance to poison. It grants bad luck. Wearing it makes you doomed. It grants resistance to shock attacks. ------- rune-covered club "Skullcrusher" (+12, 3d6+2) [-3, +0] {St+4} ------ Weight: 120s When wielded it modifies DV by -3 and PV by +0. When used in melee combat it grants a +12 bonus to hit and causes 3d6+2 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d4 points of damage. It modifies your strength attribute by +4. It is a humanoid slayer. It grants resistance to stunning. It grants resistance to confusion attacks. --- jet-black battle axe "Executor" (+2, 5d6+6) [-4, +1] {St+3} (+3 spd) --- Weight: 90s When wielded it modifies DV by -4 and PV by +1. When used in melee combat it grants a +2 bonus to hit and causes 5d6+6 points of damage. When used as a missile it grants a -4 bonus to hit and causes 5d3+2 points of damage. It is a humanoid slayer. It is a demon slayer. It modifies your strength attribute by +3. It modifies your speed by +3. It grants bad luck. It grants resistance to sleep attacks. It grants resistance to stunning. It grants resistance to shock attacks. It grants resistance to confusion attacks. ------------ axe of the minotaur emperor (+12, 4d20+16) [-6, +4] ----------- Weight: 1200s When wielded it modifies DV by -6 and PV by +4. When used in melee combat it grants a +12 bonus to hit and causes 4d20+16 points of damage. When used as a missile it grants a -12 bonus to hit and causes 5d16+6 points of damage. It is very good at scoring critical hits in melee. It grants resistance to confusion attacks. It grants the ability to see invisible things. (in 1.1.1 and earlier, melee is 3d20+16, missile 3d16+6, and no see invisible) ---------------- sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5} --------------- Weight: 80s When wielded it modifies DV by +2 and PV by +2. When used in melee combat it grants a +2 bonus to hit and causes 4d3+2 points of damage. When used as a missile it grants a -2 bonus to hit and causes 3d3+1 points of damage. It modifies your willpower attribute by +5. It grants resistance to cold. It grants resistance to death attacks. ------- golden gladius "Death's Sting" (+2, 2d5+2) [+3, +3] (+7 spd) ------- Weight: 30s When wielded it modifies DV by +3 and PV by +3. When used in melee combat it grants a +2 bonus to hit and causes 2d5+2 points of damage. When used as a missile it grants a -4 bonus to hit and causes 1d3 points of damage. It modifies your speed by +7. ------------- lead-filled mace "Big Punch" (+1, 8d5+3) [-6, +0] ------------ Weight: 800s When wielded it modifies DV by -6 and PV by +0. When used in melee combat it grants a +1 bonus to hit and causes 8d5+3 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d4 points of damage. It grants resistance to stunning. ----------------- thin dagger "Cat's Claw" (+4, 3d3) {Dx+8} ---------------- Weight: 10s When used in melee combat it grants a +4 bonus to hit and causes 3d3 points of damage. When used as a missile it grants a +0 bonus to hit and causes 3d3 points of damage. It modifies your dexterity attribute by +8. (slays rats) ------- Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24} ------- Weight: 150s When wielded it modifies DV by +12 and PV by +12. When used in melee combat it grants a +36 bonus to hit and causes 6d12+18 points of damage. When used as a missile it grants a +8 bonus to hit and causes 9d8+16 points of damage. It modifies your mana attribute by +24. It is an undead slayer. It is a demon slayer. This weapon returns when thrown. It grants resistance to death attacks. It grants the ability to see invisible things. It grants immunity to fire. It grants immunity to acid. It grants immunity to cold attacks. It grants immunity to shock attacks. It grants the ability to breathe water. ------------------ hammer of the gods (+1, 7d6+8) [-6, +0] ----------------- Weight: 400s When wielded it modifies DV by -6 and PV by +0. When used in melee combat it grants a +1 bonus to hit and causes 7d6+8 points of damage. When used as a missile it grants a -6 bonus to hit and causes 3d10 points of damage. This weapon returns when thrown. It grants immunity to shock attacks. --------- scythe of corruption "Moon Sickle" (+6, 10d4+6) [+2, +2] --------- Weight: 70s When wielded it modifies DV by +2 and PV by +2. When used in melee combat it grants a +6 bonus to hit and causes 10d4+6 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d4 points of damage. It is a permanently cursed item. (hitting a monster adds 2d3 corruption points; dipping potions turns them into raw chaos) ------------- black long sword "Kinslayer" (+3, 4d5+3) [+4, +4] ------------ Weight: 80s When wielded it modifies DV by +4 and PV by +4. When used in melee combat it grants a +3 bonus to hit and causes 4d5+3 points of damage. When used as a missile it grants a -6 bonus to hit and causes 1d3 points of damage. It is a humanoid slayer. It is a permanently cursed item. ----------- ancient claymore "Death's Blade" (+6, 6d8+6) [+4, +0] ---------- Weight: 400s When wielded it modifies DV by +4 and PV by +0. When used in melee combat it grants a +6 bonus to hit and causes 6d8+6 points of damage. When used as a missile it grants a -8 bonus to hit and causes 2d4+2 points of damage. It grants resistance to death attacks. ----- jet-black glaive "Long Sting" (+4, 7d3) [+4, +0] {Pe+6} (+6 spd) ----- Weight: 100s When wielded it modifies DV by +4 and PV by +0. When used in melee combat it grants a +4 bonus to hit and causes 7d3 points of damage. When used as a missile it grants a +66 bonus to hit and causes 7d4 points of damage. It modifies your perception attribute by +6. It modifies your speed by +6. It grants resistance to paralyzation. --------- rune-covered long sword "Trusted One" (+1, 5d3) [+7, +7] --------- Weight: 60s When wielded it modifies DV by +7 and PV by +7. When used in melee combat it grants a +1 bonus to hit and causes 5d3 points of damage. When used as a missile it grants a -6 bonus to hit and causes 1d3 points of damage. It grants resistance to fire. It grants resistance to cold. It grants resistance to acid. It grants resistance to sleep attacks. It grants resistance to petrification. It grants resistance to stunning. It grants resistance to death attacks. It grants resistance to paralyzation. It grants resistance to shock attacks. ------------- staff of the Wanderer (+2, 3d8+2) [+6, +3] {To+6} ------------ Weight: 40s When wielded it modifies DV by +6 and PV by +3. When used in melee combat it grants a +2 bonus to hit and causes 3d8+2 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d2 points of damage. It modifies your toughness attribute by +6. It grants immunity to shock attacks. It grants resistance to fire. It grants resistance to sleep attacks. -------------- holy avenger "Justifier" (+4, 3d5+10) [+6, +2] -------------- Weight: 60s When wielded it modifies DV by +6 and PV by +2. When used in melee combat it grants a +4 bonus to hit and causes 3d5+10 points of damage. When used as a missile it grants a -6 bonus to hit and causes 3d5 points of damage. It is an undead slayer. It is a demon slayer. (deals double damage for Paladins and half damage for all other classes) ---------- heavy cudgel "Black Thumb" (+1, 5d3+4) [-2, +0] {To+3} ---------- Weight: 50s When wielded it modifies DV by -2 and PV by +0. When used in melee combat it grants a +1 bonus to hit and causes 5d3+4 points of damage. When used as a missile it grants a +0 bonus to hit and causes 5d3 points of damage. It modifies your toughness attribute by +3. It is a plant slayer. It grants resistance to sleep attacks. ------------- spear of raw steel (+4, 4d10+8) [+4, +0] {Wi+8} -------------- Weight: 120s When wielded it modifies DV by +4 and PV by +0. When used in melee combat it grants a +4 bonus to hit and causes 4d10+8 points of damage. When used as a missile it grants a +0 bonus to hit and causes 4d5+8 points of damage. It modifies your willpower attribute by +8. This weapon returns when thrown. It contains the essence of Chaos and Corruption. It is very good at scoring critical hits in melee. It grants resistance to poison. It grants resistance to shock attacks. It grants immunity to acid.
--------- rapier of the needle (+2, 2d6+10) [+8, +1] {Dx+6} (+6 spd) --------- Weight: 20s When wielded it modifies DV by +8 and PV by +1. When used in melee combat it grants a +0 bonus to hit and causes 2d6+10 points of damage. When used as a missile it grants a +0 bonus to hit and causes 2d6+9 points of damage. It modifies your dexterity attribute by +6. It is very good at scoring critical hits in melee. It modifies your speed by +6. -------------- staff of Creation (+4, 4d6+4) [+9, +1] {Wi+16} -------------- Weight: 20s When wielded it modifies DV by +9 and PV by +1. When used in melee combat it grants a +4 bonus to hit and causes 4d6+4 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d2 points of damage. It modifies your willpower attribute by +16. It grants resistance to cold. It grants resistance to death attacks. It grants resistance to shock attacks. It grants immunity to fire. It grants resistance to confusion attacks. ------- spiked maul of devastation "Foeslammer" (+12, 6d8+6) [-4, +0] ------ Weight: 400s When wielded it modifies DV by -4 and PV by +0. When used in melee combat it grants a +12 bonus to hit and causes 6d8+6 points of damage. When used as a missile it grants a +0 bonus to hit and causes 3d6 points of damage. It is a humanoid slayer. It is a plant slayer. It is very good at scoring critical hits in melee. It spreads terror. It grants resistance to death attacks.
----------------- staff of wonder (+0, 3d3+3) [+4, +0] {Ma+4} ---------------- Weight: 40s When wielded it modifies DV by +4 and PV by +0. When used in melee combat it grants a +0 bonus to hit and causes 3d3+3 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d4 points of damage. It modifies your mana attribute by +4. It contains the essence of Chaos and Corruption. It on average recharges in 7-60 turns (depending on other factors). It enhances your power point regeneration. It grants luck. It makes Fate smile upon you. It grants resistance to confusion attacks. -------- intricate wooden staff "Nature's Breath" (+0, 2d18) [+4, +4] ---------- Weight: 30s When wielded it modifies DV by +4 and PV by +4. When used in melee combat it grants a +0 bonus to hit and causes 2d18 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d4 points of damage. It is an unlife slayer. It on average recharges in 62-500 turns (depending on other factors). It grants resistance to poison. It grants resistance to sleep attacks. It grants resistance to paralyzation. It grants resistance to disease. ------------------ curved dagger "Fang" (+0, 1d4) (+1 spd) ---------------- Weight: 10s When used in melee combat it grants a +0 bonus to hit and causes 1d4 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d4 points of damage. It modifies your speed by +1. It sucks blood from the wounds of your enemies in order to grow in might. It uses the blood of your enemies to increase its precision in melee. It uses the blood of your enemies to increase its lethality in melee. It uses the blood of your enemies to help you move faster. -------- jet-black dagger "Silence of the Dead" (+6, 4d4+6) {Dx+9} -------- Weight: 10s When used in melee combat it grants a +6 bonus to hit and causes 4d4+6 points of damage. When used as a missile it grants a +6 bonus to hit and causes 4d4+6 points of damage. It modifies your dexterity attribute by +9. It is a humanoid slayer. This weapon returns when thrown. It sucks blood from the wounds of your enemies in order to grow in might. It uses the blood of your enemies to increase its precision in melee. It uses the blood of your enemies to increase its lethality in melee. It bleeds poison constantly. It grants resistance to poison. It grants luck. It makes Fate smile upon you. It grants resistance to sleep attacks. It grants resistance to death attacks. It grants the ability to see invisible things. It grants the ability to breathe water. -------------- deformed mace "Masher" (+4, 4d5+4) [-2, +0] {St+0} ------------ Weight: 300s When wielded it modifies DV by -2 and PV by +0. When used in melee combat it grants a +4 bonus to hit and causes 4d5+4 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d4 points of damage. It modifies your strength attribute by +0. It sucks blood from the wounds of your enemies in order to grow in might. It uses the blood of your enemies to increase its lethality in melee. It uses the blood of your enemies to enhance your strength. It grants resistance to stunning. It grants the ability to see invisible things. It grants resistance to confusion attacks. -------- heavy spiked mace "Michals Transmogrifier" (+6, 4d5+6) {Ch+5} -------- Weight: 300s When wielded it modifies DV by -2 and PV by +0. When used in melee combat it grants a +6 bonus to hit and causes 4d5+6 points of damage. When used as a missile it grants a -4 bonus to hit and causes 4d3+4 points of damage. It modifies your charisma attribute by +5. It spreads terror. It grants resistance to shock attacks. (damaged skeletons are transformed into stone statues and damaged stone statues are tamed) ----------- glistening scimitar "Eagle's Claw" (+4, 4d9+9) [+2, +0] ---------- Weight: 40s When wielded it modifies DV by +2 and PV by +0. When used in melee combat it grants a +4 bonus to hit and causes 4d9+9 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d4 points of damage. It is an undead slayer. It is an unlife slayer. It is an insect slayer. It is very good at scoring critical hits in melee. It grants immunity to cold attacks. It grants resistance to confusion attacks. (grants Levitating status) ------- vibrating rapier "Hornet's Sting" (+1, 3d6+1) [+1, +1] (+0 spd) ------ Weight: 29s When wielded it modifies DV by +1 and PV by +1. When used in melee combat it grants a +1 bonus to hit and causes 3d6+1 points of damage. When used as a missile it grants a -4 bonus to hit and causes 1d4 points of damage. It modifies your speed by +0. It sucks blood from the wounds of your enemies in order to grow in might. It uses the blood of your enemies to increase its ability to parry attacks. It uses the blood of your enemies to increase its ability to block attacks. It uses the blood of your enemies to increase its precision in melee. It uses the blood of your enemies to help you move faster. It grants teleporting powers. It allows you to control teleportation. ------------ gleaming dwarven rune axe (+6, 5d8+12) [+7, +7] {To+6} ----------- Weight: 10s When wielded it modifies DV by +7 and PV by +7. When used in melee combat it grants a +6 bonus to hit and causes 5d8+12 points of damage. When used as a missile it grants a +6 bonus to hit and causes 5d10+12 points of damage. It modifies your toughness attribute by +6. This weapon returns when thrown. It grants resistance to fire. ------------ gleaming sickle "Harvester" (+5, 5d4+5) [+5, +0] {To+5} ------------- Weight: 55s When wielded it modifies DV by +5 and PV by +0. When used in melee combat it grants a +5 bonus to hit and causes 5d4+5 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d4 points of damage. It increases your luck. It increases your visibility radius. It is a plant slayer. It modifies your toughness attribute by +5. It is very good at scoring critical hits in melee. It grants the ability to breathe water. It grants resistance to confusion attacks. It grants immunity to disease. ----------------------- unpick axe (+3, 3d6+3) {To+10} ---------------------- Weight: 75s When used in melee combat it grants a +3 bonus to hit and causes 3d6+3 points of damage. When used as a missile it grants a +0 bonus to hit and causes 3d6+3 points of damage. It modifies your toughness attribute by +10. It grants resistance to poison. It grants immunity to fire. It grants resistance to confusion attacks. It grants immunity to disease. (use to create walls from rocks) ---------------------- black whip of extinction (-4, 2d5) --------------------- Weight: 15s When used in melee combat it grants a -4 bonus to hit and causes 2d5 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d2 points of damage. It is a dragon slayer. It is an undead slayer. It is an unlife slayer. It is a humanoid slayer. It is a giant slayer. It is a demon slayer. It is an insect slayer. It is a plant slayer. It is a jelly slayer. (also slays animals) --------------- thorny whip "Bloody Rose" (+7, 7d3+7) [+4, +0] --------------- Weight: 15s When wielded it modifies DV by +4 and PV by +0. When used in melee combat it grants a +7 bonus to hit and causes 7d3+7 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d2 points of damage. It is very good at scoring critical hits in melee. It grants resistance to stunning. It grants resistance to shock attacks. ---------- whip of the vampire snake (-2, 5d3+7) {Dx+7} (+7 spd) ---------- Weight: 13s When used in melee combat it grants a -2 bonus to hit and causes 5d3+7 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d2 points of damage. It modifies your dexterity attribute by +7. It modifies your speed by +7. It sucks blood from the wounds of your enemies in order to grow in might. It uses the blood of your enemies to increase its lethality in melee. It uses the blood of your enemies to increase its precision in melee. It uses the blood of your enemies to help you move faster. It grants resistance to poison. ------------- wicked spear "Scorpion's Sting" (+1, 6d6+1) (+9 spd) ------------ Weight: 50s When used in melee combat it grants a +1 bonus to hit and causes 6d6+1 points of damage. When used as a missile it grants a +1 bonus to hit and causes 1d8+1 points of damage. It modifies your speed by +9. It bleeds poison constantly. It grants resistance to poison. It grants luck. It grants the ability to see invisible things. It grants resistance to confusion attacks. -------- rune-covered halberd "Arak's Guard" (+4, 6d7+1) [-2,+0] {To+5} ------- Weight: 100s When wielded it modifies DV by -2 and PV by +0. When used in melee combat it grants a +4 bonus to hit and causes 6d7+1 points of damage. When used as a missile it grants a -8 bonus to hit and causes 2d4+2 points of damage. It modifies your toughness attribute by +5. It sucks blood from the wounds of your enemies in order to grow in might. It uses the blood of your enemies to increase its precision in melee. It uses the blood of your enemies to increase its lethality in melee. It uses the blood of your enemies to enhance your toughness. ----------- beheading axe "Headman's Hand" (+6, 4d7+6) [-2, +0] ------------ Weight: 105s When wielded it modifies DV by -2 and PV by +0. When used in melee combat it grants a +6 bonus to hit and causes 4d7+6 points of damage. When used as a missile it grants a -6 bonus to hit and causes 2d6+3 points of damage. It is very good at scoring critical hits in melee. It sucks blood from the wounds of your enemies in order to grow in might. It uses the blood of your enemies to increase its precision in melee. It uses the blood of your enemies to increase its lethality in melee. It grants resistance to death attacks. It grants immunity to cold attacks. -------- executioners blade "Judge & Jury" (-6, 4d9+10) {Dx+4} --------- Weight: 400s When used in melee combat it grants a -6 bonus to hit and causes 4d9+10 points of damage. When used as a missile it grants a -8 bonus to hit and causes 2d4+2 points of damage. It modifies your dexterity attribute by +4. It sucks blood from the wounds of your enemies in order to grow in might. It uses the blood of your enemies to increase its lethality in melee. It uses the blood of your enemies to enhance your dexterity. It grants resistance to death attacks. It grants resistance to shock attacks. It grants the ability to see invisible things. -------------------- lead great axe (+4, 3d12+8) [-4, +0] ------------------- Weight: 900s When wielded it modifies DV by -4 and PV by +0. When used in melee combat it grants a +4 bonus to hit and causes 3d12+8 points of damage. When used as a missile it grants a -6 bonus to hit and causes 1d10+3 points of damage. It is a plant slayer. It is very good at scoring critical hits in melee. It bleeds poison constantly. --- twisted quarterstaff "Kalmius' Shield" (+0, 2d15+10) [+15, +0] {Wi+5} --- Weight: 40s When wielded it modifies DV by +15 bonus and PV by +0. When used in melee combat it grants a +0 bonus to hit and causes 2d15+10 points of damage. When used as a missile it grants a +0 bonus to hit and causes 2d5+10 points of damage. It modifies your willpower attribute by +5. It enhances your power point regeneration. It grants resistance to death attacks. It grants resistance to paralyzation.

SHIELDS

------------ medium obsidian shield "Protector" [+20, +4] {To+2} ----------- Weight: 46s When wielded it modifies DV by +20 and PV by +4. When used in melee combat it grants a +0 bonus to hit and causes 1d12+3 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d6 points of damage. It modifies your toughness attribute by +2. It grants resistance to sleep attacks. It grants resistance to stunning. It grants resistance to confusion attacks. ---------------- shield of raw steel (+2) [+18, +12] {To+8} ---------------- Weight: 180s When wielded it modifies DV by +18 and PV by +12. When used in melee combat it grants a +2 bonus to hit and causes 1d6 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d6 points of damage. It modifies your toughness attribute by +8. It contains the essence of Chaos and Corruption. It grants resistance to poison. It grants immunity to fire. It grants immunity to cold attacks. --------------- dwarven shield "Rolf's Savior" (+2) [+9, +6] -------------- Weight: 120s When wielded it modifies DV by +9 and PV by +6. When used in melee combat it grants a +2 bonus to hit and causes 1d6 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d6 points of damage. It grants resistance to fire. It grants resistance to poison. It grants resistance to cold. (dual-wielding the with the Dwarven Rune Axe yields a +10 bonus to hit and damage) ------------ intricate wooden shield "Nature's Friend" [+6, +3] ------------ Weight: 80s When wielded it modifies DV by +6 and PV by +3. When used in melee combat it grants a +0 bonus to hit and causes 1d6 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d6 points of damage. It grants resistance to fire. It grants resistance to poison. It grants resistance to cold. It grants resistance to acid. It grants resistance to shock attacks. --------- small black shield "Lust for Glory" (+1) [+5, +5] {Wi+3} --------- Weight: 50s When wielded it modifies DV by +5 and PV by +5. When used in melee combat it grants a +1 bonus to hit and causes 1d6 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d4 points of damage. It modifies your willpower attribute by +3. It grants resistance to petrification. It grants resistance to death attacks. It grants resistance to paralyzation. (it cannot be generated in 1.1.1 without patching the executable)
------------------- gleaming dwarven shield (+4) [+15, +10] ---------------- Weight: 12s When wielded it modifies DV by +15 and PV by +10. When used in melee combat it grants a +4 bonus to hit and causes 2d6 points of damage. When used as a missile it grants a +0 bonus to hit and causes 2d6 points of damage. It grants resistance to fire. It grants resistance to poison. It grants resistance to cold. -------- mighty tower shield "The Wall" (-2) [+20, +10] {To+5} --------- Weight: 750s When worn it modifies DV by +20 and PV by +10. When used in melee combat it grants a -2 bonus to hit and causes 1d5+2 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d8+1 points of damage. It modifies your toughness attribute by +5. It grants resistance to stunning.

RINGS

---------------------- ring of the High Kings [+2, +3] --------------------- Weight: 1s When worn it modifies DV by +2 and PV by +3. When used in melee combat it grants a +0 bonus to hit and causes 1d1 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d1 points of damage. It grants resistance to fire. It grants resistance to poison. It grants resistance to cold. It grants resistance to shock attacks. (wearing it allows peaceful passage past the Eternal Guardian) ------------------------- ring of immunity [+5, +5] ------------------------ Weight: 1s When worn it modifies DV by +5 and PV by +5. When used in melee combat it grants a +0 bonus to hit and causes 1d1 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d1 points of damage. It grants immunity to fire. It grants immunity to acid. It grants immunity to cold attacks. It grants immunity to shock attacks. ------------- ring of the master cat [+0, +5] {Dx+16} (+16 spd) ------------ Weight: 1s When worn it modifies DV by +0 and PV by +5. When used in melee combat it grants a +0 bonus to hit and causes 1d1 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d1 points of damage. It modifies your dexterity attribute by +16. It modifies your speed by +16. It is very good at scoring critical hits in melee. It makes Fate smile upon you. It grants the ability to see invisible things. (if blessed, cats are generated non-hostile, except tension rooms and vaults)
------------------- ring of the archmages [+10, +5] {Ma+6} ------------------ Weight: 1s When worn it modifies DV by +10 and PV by +5. When used in melee combat it grants a +0 bonus to hit and causes 1d1 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d1 points of damage. It modifies your mana attribute by +6. It enhances your power point regeneration. It grants resistance to sleep attacks. It allows you to control teleportation. It grants resistance to death attacks. It grants resistance to paralyzation. It grants resistance to shock attacks. It grants the ability to see invisible things.

BRACERS

---------------------- bracers of war [+8, +4] {Dx+8} ---------------------- Weight: 10s When worn they modify DV by +8 and PV by +4. When used in melee combat they grant a +16 bonus to hit and cause 1d1 points of damage. When used as a missile they grant a +16 bonus to hit and cause 1d1 points of damage. They modify your dexterity attribute by +8. They cause your wounds to regenerate. They are very good at scoring critical hits in melee. They grant luck. They grant resistance to stunning. They grant resistance to death attacks. They grant resistance to confusion attacks.
---------------- bracers of pure might [+4, +4] {St+8} (+8 spd) --------------- Weight: 12s When worn they modify DV by +4 and PV by +4. When used in melee combat they grant a +0 bonus to hit and cause 1d1 points of damage. When used as a missile they grant a +0 bonus to hit and cause 1d1 points of damage. They modify your strength attribute by +8. They modify your speed by +8. They protect against background corruption. They grant the ability to see invisible things. --------------------- manacles of madness [-4, +4] {Le+5} -------------------- Weight: 60s When worn they modify DV by -4 and PV by +4. When used in melee combat they grant a +2 bonus to hit and cause 1d10+2 points of damage. When used as a missile they grant a -4 bonus to hit and cause 1d6 points of damage. They modify your learning attribute by +5. They are a permanently cursed item. They enhance power point regeneration. They grant resistance to acid. They grant teleporting powers. They grant the ability to see invisible things. ------------------- quicksilver bracers [+7, +3] (+6 spd) ------------------ Weight: 10s When worn they modify DV by +7 and PV by +3. When used in melee combat they grant a +0 bonus to hit and cause 1d1 points of damage. When used as a missile they grant a +0 bonus to hit and cause 1d1 points of damage. They modify your speed by +6. They grant resistance to petrification. They grant resistance to paralyzation. They grant resistance to shock attacks.

GAUNTLETS

------------------- elemental gauntlets (-1, +0) [+0, +3] ------------------ Weight: 10s When worn they modify DV by +0 and PV by +3. When used in melee combat they grant a -1 bonus to hit and cause 1d2 points of damage. When used as a missile they grant a +0 bonus to hit and cause 1d2 points of damage. They grant resistance to fire. They grant resistance to cold. They grant resistance to shock attacks. (halve the corruption caused by using the Chaos Orbs) ------------ iron gauntlets "Ironfist" (-1, +0) [+1, +3] {St+7} ------------ Weight: 10s When worn they modify DV by +1 and PV by +3. When used in melee combat they grant a -1 bonus to hit and cause 1d2 points of damage. When used as a missile they grant a +0 bonus to hit and cause 1d2 points of damage. They modify your strength attribute by +7. They grant resistance to stunning. ------ gauntlets of eternal peace "Shezestriakis" (-15, -15) [+15, +3] ----- Weight: 10s When worn they modify DV by +15 and PV by +3. When used in melee combat they grant a -15 bonus to hit and cause 1d2 points of damage. When used as a missile they grant a -15 bonus to hit and cause 1d2 points of damage. They are a permanently cursed item. They grant resistance to fire. They grant resistance to cold. They grant resistance to poison. They grant resistance to acid. They grant resistance to shock attacks. (negate bad effects from poison hands corruption, but only when picking up and dropping food and potions)
--------- fencing gloves of St. Montojja [+6, +3] {Dx+12} (+12 spd) -------- Weight: 6s When worn they modify DV by +6 and PV by +3. When used in melee combat they grant a +0 bonus to hit and cause 1d1 points of damage. When used as a missile they grant a +0 bonus to hit and cause 1d1 points of damage. They modify your dexterity attribute by +12. They modify your speed by +12. They grant resistance to stunning. They grant resistance to confusion attacks.

BOOTS

--------------- boots of the divine messenger [+3, +3] {Dx+5} -------------- Weight: 25s When worn they modify DV by +3 and PV by +3. When used in melee combat they grant a +0 bonus to hit and cause 1d2 points of damage. When used as a missile they grant a +0 bonus to hit and cause 1d2 points of damage. They modify your dexterity attribute by +5. They allow you to control teleportation. They grant resistance to death attacks. They grant resistance to paralyzation. ------------------ boots of great speed [+5, +0] (+100 spd) ----------------- Weight: 20s When worn they modify DV by +5 and PV by +0. When used in melee combat they grant a +0 bonus to hit and cause 1d3 points of damage. When used as a missile they grant a +0 bonus to hit and cause 1d2 points of damage. They modify your speed by +100. They contain the essence of Chaos and Corruption. They grant bad luck. Wearing them makes you doomed. (in 1.1.1 and earlier, the speed bonus is only +30)
---- moloch boots "Moloch's Thorns" (-6, -10) [-10, +24] {Dx-8} (-8 spd) ---- Weight: 2500s When worn they modify DV by -10 and PV by +24. When used in melee combat they grant a -6 bonus to hit and cause 1d12+8 points of damage. When used as a missile they grant a -10 bonus to hit and cause 1d10-4 points of damage. They modify your dexterity attribute by -8. They modify your speed by -8. They allow you to control teleportation. They grant resistance to stunning. They grant resistance to shock attacks. (they also smash altars and walls, increase kicking damage by +24, and allow walking on D: 49)
-------------- boots of the far wanderer [+4, +2] {Wi+7} (+7 spd) ------------- Weight: 30s When worn they modify DV by +4 and PV by +2. When used in melee combat they grant a +0 bonus to hit and cause 1d3 points of damage. When used as a missile they grant a +0 bonus to hit and cause 1d2 points of damage. They modify your willpower attribute by +7. They modify your speed by +7. They grant resistance to sleep attaks. They grant teleporting powers. They allow you to control teleportation. They grant the ability to breathe water.

MISSILE WEAPONS

----------------- rune-covered sling "Whirlwind" (+12, +12) ---------------- Weight: 3s When used in melee combat it grants a +0 bonus to hit and causes 1d2 points of damage. When used as a missile it grants a +12 bonus to hit and causes 1d1+12 points of damage. It grants resistance to fire. ---------------- heavy crossbow "The Far Slayer" (+18, +18) ---------------- Weight: 350s When used in melee combat it grants a -3 bonus to hit and causes 1d6 points of damage. When used as a missile it grants a +18 bonus to hit and causes 1d3+18 points of damage. (double range) ---------------- elven long bow "Sun's Messenger" (+15, +15) --------------- Weight: 30s When used in melee combat it grants a +0 bonus to hit and causes 2d6 points of damage. When used as a missile it grants a +15 bonus to hit and causes 2d6+15 points of damage. It is an undead slayer.

MISSILES

--------------- obsidian quarrel "Thunderstroke" (+8, 20d4+8) ----------------- Weight: 2s When used in melee combat it grants a +0 bonus to hit and causes 1d4 points of damage. When used as a missile it grants a +8 bonus to hit and causes 20d4+8 points of damage. This weapon returns when thrown. ------------------- silvery arrow "True Aim" (+10, 15d5) ---------------------- Weight: 2s When used in melee combat it grants a +0 bonus to hit and causes 1d3 points of damage. When used as a missile it grants a +10 bonus to hit and causes 15d5 points of damage. This weapon returns when thrown.
------------- gleaming drakish scurgar "Devilbane" (+15, 2d8+9) ------------- Weight: 10s When used in melee combat it grants a +10 bonus to hit and causes 2d3+7 points of damage. When used as a missile it grants a +15 bonus to hit and causes 2d8+9 points of damage. It is a demon slayer. This weapon returns when thrown. --- lightning-etched boomerang "Sonic Boom" (+15, 4d12+6) {Dx+10} (+10 spd) --- Weight: 20s When equipped it modifies DV by +5 and PV by +5. When used in melee combat it grants a -2 bonus to hit and causes 1d3 points of damage. When used as a missile it grants a +15 bonus to hit and causes 4d12+6 points of damage. It modifies your dexterity attribute by +10. It modifies your speed by +10. This weapon returns when thrown. It grants immunity to shock attacks. It grants resistance to confusion attacks. (stuns damaged monsters)

TOOLS

------------------------------------ si ------------------------------------ Weight: 10s When used in melee combat it grants a +0 bonus to hit and causes 1d4 points of damage. When used as a missile it grants a -4 bonus to hit and causes 1d4 points of damage. (see section 3.4 for more about the si) -------------------------------- silver key -------------------------------- Weight: 1s When used in melee combat it grants a -8 bonus to hit and causes 1d1 points of damage. When used as a missile it grants a -8 bonus to hit and causes 1d1 points of damage. (and it will unlock all doors and bypass all door traps, even if cursed) (as of R+, when used on an empty tile it will create a trapped locked door there in exchange for half the PC's maximum PP)
------------------------------- ancient dwarven key ----------------------------- Weight: 1s When used in melee combat it grants a -8 bonus to hit and causes 1d1 points of damage. When used as a missile it grants a -8 bonus to hit and causes 1d1 points of damage. (opens the dwarven portal at the bottom of the Sinister Dungeon) ------------------------------- cornucopia {Ma+13} ----------------------------- Weight: 100s When used in melee combat it grants a +0 bonus to hit and causes 1d6 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d3 points of damage. It modifies your mana attribute by +13. It on average recharges in 468-3750 turns (depending on other factors). It grants luck. It makes Fate smile upon you. (use to increase satiation) ----------------------------- weird fire starter ---------------------------- Weight: 3s When used in melee combat it grants a -4 bonus to hit and causes 1d2 points of damage. When used as a missile it grants a -4 bonus to hit and causes 1d2 points of damage. (opens access to the Ultimate Dungeon) -------------------------------- horn of plenty ----------------------------- Weight: 40s When used in melee combat it grants a +0 bonus to hit and causes 1d6 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d3 points of damage. It on average recharges in 312-5200 turns (depending on other factors). It grants luck. (use to generate random food or potion of water; if blessed, it will also create a patch of herbs at the PC's location) ---------------------------- stone heart "Bergbringer" ----------------------- Weight: 1000s When used in melee combat it grants a -10 bonus to hit and causes 1d10 points of damage. When used as a missile it grants a -10 bonus to hit and causes 3d10 points of damage. It grants bad luck. It grants resistance to petrification. It grants resistance to stunning. It grants resistance to death attacks. (use to cause earthquake for Mana/Toughness; corrupt to spawn volcanoes)

ORBS

-------------------- Chaos Orb of Elemental Fire {St+10} ------------------- Weight: 100s When used in melee combat it grants a +3 bonus to hit and causes 2d9+3 pointsof damage. When used as a missile it grants a +3 bonus to hit and causes 1d10+3 points of damage. It modifies your strength attribute by +10. (fireball + corruption when Used) ------------------- Chaos Orb of Elemental Water {Wi+10} ------------------- Weight: 100s When used in melee combat it grants a +3 bonus to hit and causes 2d9+3 pointsof damage. When used as a missile it grants a +3 bonus to hit and causes 1d10+3 points of damage. It modifies your willpower attribute by +10. (full heal + corruption when Used) -------------------- Chaos Orb of Elemental Air {Dx+10} -------------------- Weight: 100s When used in melee combat it grants a +3 bonus to hit and causes 2d9+3 points of damage. When used as a missile it grants a +3 bonus to hit and causes 1d10+3 points of damage. It modifies your dexterity attribute by +10. (air elemental pet + corruption when Used) ------------------- Chaos Orb of Elemental Earth {To+10} ------------------- Weight: 100s When used in melee combat it grants a +3 bonus to hit and causes 3d9+3 points of damage. When used as a missile it grants a +3 bonus to hit and causes 1d10+3 points of damage. It modifies your toughness attribute by +10. (earthquake + corruption when Used) -------------------- Chaos Orb of Elemental Mana {Ma+10} ------------------- Weight: 100s When used in melee combat it grants a +3 bonus to hit and causes 1d16+3 points of damage. When used as a missile it grants a +3 bonus to hit and causes 1d10+3 points of damage. It modifies your mana attribute by +10. (full PP, +12 to PP, +3 Mana, corruption when Used)

POTIONS

---------------------------- phial of Caladriel ---------------------------- Weight: 2s When used in melee combat it grants a +0 bonus to hit and causes 1d2 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d2 points of damage. (uses up the PC's power points to generate light, and blinds monsters when thrown except undead and constructs) ---------------------------- potion of literacy ---------------------------- Weight: 2s When used in melee combat it grants a +0 bonus to hit and causes 1d2 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d2 points of damage. (grants Literacy when consumed)

BOOKS

------------------------- black tome of Alsophocus ------------------------- Weight: 400s When used in melee combat it grants a -4 bonus to hit and causes 1d2 points of damage. When used as a missile it grants a -4 bonus to hit and causes 1d2 points of damage. It contains the essence of Chaos and Corruption. (random spell knowledge and corruption when read) -------------------------------- weird tome -------------------------------- Weight: 100s When used in melee combat it grants a -4 bonus to hit and causes 1d2 points of damage. When used as a missile it grants a -4 bonus to hit and causes 1d2 points of damage. (see section 2.16.2 for more about the weird tome)
------------------------------ tome of donors ------------------------------ Weight: 500s When used in melee combat it grants a -4 bonus to hit and causes 1d8 points of damage. When used as a missile it grants a -4 bonus to hit and causes 1d8 points of damage. (see section 2.21.1 for more about the tome of donors)

SCROLLS

----------------------------- scroll of the finder ---------------------------- Weight: 2s When used in melee combat it grants a +0 bonus to hit and causes 1d1 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d1 points of damage. (functions as either a scroll of: magic mapping, item detection, gold detection, monster detection, or treasure creation; incurs small corruption: ~20 CPs per use) ---------------------- antediluvian dwarven map fragment --------------------- Weight: 2s When used in melee combat it grants a +0 bonus to hit and causes 1d1 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d1 points of damage. (6 fragments can be combined into antediluvian dwarven map) -------------------------- antediluvian dwarven map ------------------------- Weight: 2s When used in melee combat it grants a +0 bonus to hit and causes 1d1 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d1 points of damage. (reveals Rolf's Fortress) ---------------------------- scroll of omnipotence ---------------------------- Weight: 2s When used in melee combat it grants a +0 bonus to hit and causes 1d1 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d1 points of damage. (scores Ultimate ending)

Updated September 16th, 2019