Improved ADOM Guidebook


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Headgear - Amulets - Body Armor - Girdles - Cloaks - Melee Weapons - Shields - Rings - Bracers - Gauntlets - Boots - Missile Weapons - Missiles - Tools - Orbs - Potions - Books

Appendix M - Artifacts - complete list


HEADGEAR

--------------------- crown of science [+4, +8] {Le+9} --------------------- Weight: 65s When worn it modifies DV by +4 and PV by +8. When used in melee combat it grants a +0 bonus to hit and causes 1d3 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d3 points of damage. It modifies your learning attribute by +9. It is a permanently cursed item. It grants bad luck. Wearing it makes you doomed. It grants immunity to fire. ------------ Crown of Chaos (-6, -6) [+0, +15] {Ma+10} (+10 spd) ----------- Weight: 500s When worn it modifies DV by +0 and PV by +15. When used in melee combat it grants a -6 bonus to hit and causes 1d3 points of damage. When used as a missile it grants a -6 bonus to hit and causes 1d3 points of damage. It modifies your mana attribute by +10. It contains the essence of Chaos and Corruption. It modifies your speed by +10. It grants bad luck. It grants resistance to petrification. Wearing it makes you doomed. It grants resistance to death attacks. ------------------- crown of leadership [+2, +7] {Ch+18} ------------------- Weight: 65s When worn it modifies DV by +2 and PV by +7. When used in melee combat it grants a +0 bonus to hit and causes 1d3 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d3 points of damage. It modifies your charisma attribute by +18. It grants resistance to poison. It grants the ability to see invisible things. It grants resistance to confusion attacks. -------------- Iron Crown of Havlor (-6, -6) [+12, +12] {Le+4} ------------- Weight: 65s When worn it modifies DV by +12 and PV by +12. When used in melee combat it grants a -6 bonus to hit and causes 1d3 points of damage. When used as a missile it grants a -6 bonus to hit and causes 1d3 points of damage. It modifies your learning attribute by +4.
---- crowned spiked helmet of chaos lordship (+3, +0) [+2, +12] {St+6} ---- Weight: 90s When worn it modifies DV by +2 and PV by +12. When used in melee combat it grants a +3 bonus to hit and causes 1d6 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d6 points of damage. It modifies your strength attribute by +6. It spreads terror. It grants resistance to sleep attacks. It grants the ability to see invisible things. It grants the ability to breathe water. It grants resistance to confusion attacks.

AMULETS

------------------------------- ankh [+2, +2] ------------------------------ Weight: 3s When worn it modifies DV by +2 and PV by +2. When used in melee combat it grants a -4 bonus to hit and causes 1d3 points of damage. When used as a missile it grants a -4 bonus to hit and causes 1d3 points of damage. It increases your luck. It grants luck. It makes Fate smile upon you. ----------------------- black torc [+4, +2] (+10 spd) ---------------------- Weight: 3s When worn it modifies DV by +4 and PV by +2. When used in melee combat it grants a +0 bonus to hit and causes 1d10+2 points of damage. When used as a missile it grants a +2 bonus to hit and causes 2d6+2 points of damage. It is an undead slayer. It is a permanently cursed item. This weapon returns when thrown. It modifies your speed by +10. It grants resistance to fire. It grants resistance to cold. It grants bad luck. It grants resistance to shock attacks. ---------------- sapphire amulet "Preserver" [+4, +4] {Wi+7} --------------- Weight: 3s When worn it modifies DV by +4 and PV by +4. When used in melee combat it grants a -4 bonus to hit and causes 1d3 points of damage. When used as a missile it grants a -4 bonus to hit and causes 1d3 points of damage. It causes your wounds to regenerate. It modifies your willpower attribute by +7. It grants resistance to poison. It grants luck. It grants resistance to paralyzation. -------------------- Aylas Holy Scarf [+10, +10] {Ch+6} -------------------- Weight: 5s When worn it modifies DV by +10 and PV by +10. When used in melee combat it grants a +0 bonus to hit and causes 1d2 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d2 points of damage. It modifies your charisma attribute by +6. --------------------- Medal of Chaos [+12, +3] {Ap+12} --------------------- Weight: 300s When worn it modifies DV by +12 and PV by +3. When used in melee combat it grants a -4 bonus to hit and causes 1d3 points of damage. When used as a missile it grants a -4 bonus to hit and causes 1d3 points of damage. It modifies your appearance attribute by +12. It is a permanently cursed item. It contains the essence of Chaos and Corruption. It grants bad luck. It grants resistance to petrification. Wearing it makes you doomed. It grants resistance to stunning. It grants the ability to see invisible things. It grants the ability to breathe water. ------------------- amulet of raw steel [+3, +3] {Pe+12} ------------------- Weight: 10s When worn it modifies DV by +3 and PV by +3. When used in melee combat it grants a -4 bonus to hit and causes 1d3 points of damage. When used as a missile it grants a -4 bonus to hit and causes 1d3 points of damage. It modifies your perception attribute by +12. It contains the essence of Chaos and Corruption. It grants resistance to sleep attacks. It grants resistance to stunning. It grants resistance to death attacks. It grants the ability to see invisible things.
--------------------------- amulet of resurrection ------------------------- Weight: 3s When used in melee combat it grants a -4 bonus to hit and causes 1d3 points of damage. When used as a missile it grants a -4 bonus to hit and causes 1d3 points of damage. (it resurrects the PC increasing attributes, also saves Khelavaster)

BODY ARMOR

---- fine leather armor "Nature's Companion" (+2, +0) [+2, +8] (+15 spd) --- Weight: 120s When worn it modifies DV by +2 and PV by +8. When used in melee combat it grants a +2 bonus to hit and causes 1d2 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d2 points of damage. It modifies your speed by +15. It grants immunity to fire. It grants immunity to shock attacks. --------------- robes of resistance (-4, -4) [+3, +12] {To+5} -------------- Weight: 60s When worn it modifies DV by +3 and PV by +12. When used in melee combat it grants a -4 bonus to hit and causes 1d1 points of damage. When used as a missile it grants a -4 bonus to hit and causes 1d1 points of damage. It modifies your toughness attribute by +5. It grants resistance to fire. It grants resistance to acid. It grants resistance to shock attacks. -------------------- Shirt of the Saints [+8, +4] {Le+2} ------------------- Weight: 20s When worn it modifies DV by +8 and PV by +4. When used in melee combat it grants a +0 bonus to hit and causes 1d1 points of damage. When used as a missile, it grants a +0 bonus to hit and causes 1d1 points of damage. It improves your searching abilities. It modifies your learning attribute by +2. It grants resistance to sleep attacks. It grants the ability to see invisible things. It grants resistance to confusion attacks. -------------- Perion's mithril plate mail (-1, -4) [-1, +13] -------------- Weight: 450s When worn it modifies DV by -1 and PV by +13. When used in melee combat it grants a -1 bonus to hit and causes 3d2 points of damage. When used as a missile it grants a -4 bonus to hit and causes 1d6+2 points of damage. It grants resistance to fire. It grants resistance to acid. ------------------ ancient mummy wrapping [+1, +5] {Ap-8} ------------------ Weight: 60s When worn it modifies DV by +1 and PV by +5. When used in melee combat it grants a +0 bonus to hit and causes 1d1 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d1 points of damage. It modifies your appearance attribute by -8. It grants resistance to poison. It grants resistance to sleep attacks. It grants resistance to stunning. It grants resistance to death attacks. It grants the ability to see invisible things. It grants immunity to cold attacks.
-------- spiked armor of chaos and terror (-6, -12) [-6, +35] {St+8} ------- Weight: 1500s When worn it modifies DV by -6 and PV by +35. When used in melee combat it grants a -6 bonus to hit and causes 1d10 points of damage. When used as a missile it grants a -12 bonus to hit and causes 1d10 points of damage. It modifies your strength attribute by +8. It spreads terror. It grants resistance to cold. It grants resistance to acid. It grants immunity to fire.

GIRDLES

----------- girdle of the emperors "Celestrix" [+13, +13] {Ch+8} ----------- Weight: 25s When worn it modifies DV by +13 and PV by +13. When used in melee combat it grants a +0 bonus to hit and causes 1d4 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d4 points of damage. It causes your wounds to regenerate. It modifies your charisma attribute by +8. It grants resistance to poison. It grants resistance to sleep attacks. Wearing it makes you doomed. It grants resistance to death attacks. It grants the ability to see invisible things. It grants immunity to shock attacks. (Celestrix cannot be generated in ADOM 1.1.1 without patching the executable) --- platinum girdle "True Strength" (+3, +0) [+18, +9] {Wi+15} (+15 spd) --- Weight: 20s When worn it modifies DV by +18 and PV by +9. When used in melee combat it grants a +3 bonus to hit and causes 1d2+3 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d2 points of damage. It increases your luck. It causes your wounds to regenerate. It modifies your willpower attribute by +15. It modifies your speed by +15. It grants resistance to poison. It grants luck. It makes Fate smile upon you. It grants resistance to death attacks. It grants resistance to confusion attacks.

CLOAKS

------------------ cloak of Oman (+2, +0) [+4, +4] {Dx+8} ------------------ Weight: 20s When worn it modifies DV by +4 and PV by +4. When used in melee combat it grants a +2 bonus to hit and causes 1d1 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d1 points of damage. It modifies your dexterity attribute by +8. It grants teleporting powers. ------------------ Brannalbin's Cloak of Defense [+3, +3] ------------------ Weight: 30s When worn it modifies DV by +3 and PV by +3. When used in melee combat it grants a +0 bonus to hit and causes 1d1 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d1 points of damage. It grants resistance to fire. It grants resistance to cold. It grants resistance to acid. It grants invisibility. It grants resistance to shock attacks. (it also protects from rain)

MELEE WEAPONS

------------ ebony spear "Bugbiter" (+3, 4d7+3) [+1, +1] {Dx+3} ------------ Weight: 100s When worn, it modifies DV by +1 and PV by +1. When used in melee combat it grants a +3 bonus to hit and causes 4d7+3 points of damage. When used as a missile it grants a +0 bonus to hit and causes 4d7 points of damage. It is an insect slayer. It modifies your dexterity attribute by +3. It grants resistance to poison. ------------- mighty morning star "Grod" (+16, 5d10+5) [-8, +0] ------------ Weight: 220s When worn it modifies DV by -8 and PV by +0. When used in melee combat it grants a +16 bonus to hit and causes 5d10+5 points of damage. When used as a missile it grants a +0 bonus to hit and causes 2d6 points of damage. It is a giant slayer. It is a demon slayer. It is very good at scoring critical hits in melee. It grants resistance to stunning. It grants immunity to fire. (the critical hit "bonus" is however 0% in ADOM 1.1.1) ------ dwarven rune axe "Rolf's Companion" (+3, 3d6+6) [+4, +4] {To+3} ----- Weight: 50s When worn it modifies DV by +4 and PV by +4. When used in melee combat it grants a +3 bonus to hit and causes 3d6+6 points of damage. When used as a missile it grants a +4 bonus to hit and causes 3d8+4 points of damage. It modifies your toughness attribute by +3. This weapon returns when thrown. It grants resistance to fire. (dual-wielding the Dwarven Shield & the Dwarven Rune Axe yields a +10 bonus to hit and damage) -------- silvery two-handed sword "Vanquisher" (+3, 6d5+3) [-3, +0] -------- Weight: 300s When worn it modifies DV by -3 and PV by +0. When used in melee combat it grants a +3 bonus to hit and causes 6d5+3 points of damage. When used as a missile it grants a -8 bonus to hit and causes 2d4+2 points of damage. It is a demon slayer. It is a dragon slayer. It is an undead slayer. It is an unlife slayer. It is a humanoid slayer. It is a giant slayer. It is a jelly slayer. ----------- emerald dagger "Serpent's Bite" (+3, 3d4+3) [+3, +1] --------- Weight: 13s When worn it modifies DV by +3 and PV by +1. When used in melee combat it grants a +3 bonus to hit and causes 3d4+3 points of damage. When used as a missile it grants a +9 bonus to hit and causes 3d6 points of damage. It is a humanoid slayer. It grants resistance to poison. It is very good at scoring critical hits in melee. (and it's always poisoned) ----------- black rune-covered dagger "Needle" (+8, 3d4) [+4, +1] ---------- Weight: 10s When worn it modifies DV by +4 and PV by +1. When used in melee combat it grants a +8 bonus to hit and causes 3d4 points of damage. When used as a missile it grants a +8 bonus to hit and causes 3d4 points of damage. (Sting has the same base properties, but Needle + Sting grant +50 to hit and damage when dual-wielded) ------------ rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12} ------------ Weight: 80s When worn it modifies DV by +4 and PV by +4. When used in melee combat it grants a +6 bonus to hit and causes 3d12+6 points of damage. When used as a missile it grants a +2 bonus to hit and causes 3d8+4 points of damage. It is an undead slayer. It is a demon slayer. It modifies your dexterity attribute by +12. This weapon returns when thrown. It grants the ability to see invisible things. It grants immunity to cold attacks. It grants the ability to breathe water. ---------- rune-covered halberd "Wyrmlance" (+15, 4d8+10) [-2, +0] --------- Weight: 50s When worn it modifies DV by -2 and PV by +0. When used in melee combat it grants a +15 bonus to hit and causes 4d8+10 points of damage. When used as a missile it grants a -1 bonus to hit and causes 5d4+9 points of damage. It is a dragon slayer. It grants resistance to stunning. -------------------- scorched spear (+2, 3d8+1) [+2, +0] ------------------- Weight: 50s When worn it modifies DV by +2 and PV by +0. When used in melee combat it grants a +2 bonus to hit and causes 3d8+1 points of damage. When used as a missile it grants a +0 bonus to hit and causes 2d4 points of damage. It is a plant slayer. It grants immunity to cold attacks. -------- dwarven pick axe "Hammerhead" (+2, 2d10+4) [+2, +2] {To+3} -------- Weight: 90s When worn it modifies DV by +2 and PV by +2. When used in melee combat it grants a +2 bonus to hit and causes 2d10+4 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d10-2 points of damage. It grants resistance to fire. It grants resistance to stunning. It modifies your toughness attribute by +3. ------------ staff of the archmagi (+5, 5d2+2) [+9, +0] {Ma+10} ------------ Weight: 40s When worn it modifies DV by +9 and PV by +0. When used in melee combat it grants a +5 bonus to hit and causes 5d2+2 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d2 points of damage. It modifies your mana attribute by +10. It grants resistance to acid. It grants resistance to sleep attacks. It grants resistance to confusion attacks. ------ rune-covered heavy mace "Purifier" (+5, 4d5+5) [-4, +1] {Wi+4} ------ Weight: 200s When worn it modifies DV by -4 and PV by +1. When used in melee combat it grants a +5 bonus to hit and causes 4d5+5 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d4 points of damage. It is an undead slayer. It is an unlife slayer. It is a demon slayer. It modifies your willpower attribute by +4. It grants luck. -------------- shining long spear "Soaker" (+9, 3d7) [+3, +0] -------------- Weight: 10s 100s When worn it modifies DV by +3 and PV by +0. When used in melee combat it grants a +9 bonus to hit and causes 3d7 points of damage. When used as a missile it grants a +36 bonus to hit and causes 10d4 points of damage. It is a jelly slayer. It grants resistance to poison. It grants resistance to paralyzation. It grants resistance to confusion attacks. ----------- Sceptre of Chaos (+8, 6d6+8) [-8, +0] {Ma+8} (+8 spd) ---------- Weight: 800s When worn it modifies DV by -8 and PV by +0. When used in melee combat it grants a +8 bonus to hit and causes 6d6+8 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d40+20 points of damage. It modifies your mana attribute by +8. It contains the essence of Chaos and Corruption. It modifies your speed by +8. It grants resistance to poison. It grants bad luck. Wearing it makes you doomed. It grants resistance to shock attacks. ------- rune-covered club "Skullcrusher" (+12, 3d6+2) [-3, +0] {St+4} ------ Weight: 120s When worn it modifies DV by -3 and PV by +0. When used in melee combat it grants a +12 bonus to hit and causes 3d6+2 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d4 points of damage. It is a humanoid slayer. It modifies your strength attribute by +4. It grants resistance to stunning. It grants resistance to confusion attacks. --- jet-black battle axe "Executor" (+2, 5d6+6) [-4, +1] {St+3} (+3 spd) --- Weight: 90s When worn it modifies DV by -4 and PV by +1. When used in melee combat it grants a +2 bonus to hit and causes 5d6+6 points of damage. When used as a missile it grants a -4 bonus to hit and causes 5d3+2 points of damage. It is a humanoid slayer. It is a demon slayer. It modifies your strength attribute by +3. It modifies your speed by +3. It grants bad luck. It grants resistance to sleep attacks. It grants resistance to stunning. It grants resistance to shock attacks. It grants resistance to confusion attacks. ------------ axe of the minotaur emperor (+12, 3d20+16) [-6, +4] ----------- Weight: 1200s When worn it modifies DV by -6 and PV by +4. When used in melee combat it grants a +12 bonus to hit and causes 3d20+16 points of damage. When used as a missile it grants a -12 bonus to hit and causes 3d16+6 points of damage. It is very good at scoring critical hits in melee. It grants resistance to confusion attacks. (in ADOM R+, the stats are 4d20+16 melee and 5d16+6 missile, and it also grants +SeeI) ---------------- sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5} --------------- Weight: 80s When worn it modifies DV by +2 and PV by +2. When used in melee combat it grants a +2 bonus to hit and causes 4d3+2 points of damage. When used as a missile it grants a -2 bonus to hit and causes 3d3+1 points of damage. It modifies your willpower attribute by +5. It grants resistance to cold. It grants resistance to death attacks. ------- golden gladius "Death's Sting" (+2, 2d5+2) [+3, +3] (+7 spd) ------- Weight: 30s When worn it modifies DV by +3 and PV by +3. When used in melee combat it grants a +2 bonus to hit and causes 2d5+2 points of damage. When used as a missile it grants a -4 bonus to hit and causes 1d3 points of damage. It modifies your speed by +7. ------------- lead-filled mace "Big Punch" (+1, 8d5+3) [-6, +0] ------------ Weight: 800s When worn it modifies DV by -6 and PV by +0. When used in melee combat it grants a +1 bonus to hit and causes 8d5+3 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d4 points of damage. It grants resistance to stunning. ----------------- thin dagger "Cat's Claw" (+4, 3d3) {Dx+8} ---------------- Weight: 10s When used in melee combat it grants a +4 bonus to hit and causes 3d3 points of damage. When used as a missile it grants a +0 bonus to hit and causes 3d3 points of damage. It modifies your dexterity attribute by +8. (and it is a rat slayer) ------- Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24} ------- Weight: 150s When worn it modifies DV by +12 and PV by +12. When used in melee combat it grants a +36 bonus to hit and causes 6d12+18 points of damage. When used as a missile it grants a +8 bonus to hit and causes 9d8+16 points of damage. It is an undead slayer. It is a demon slayer. It modifies your mana attribute by +24. This weapon returns when thrown. It grants resistance to death attacks. It grants the ability to see invisible things. It grants immunity to fire. It grants immunity to acid. It grants immunity to cold attacks. It grants immunity to shock attacks. It grants the ability to breathe water. ------------------ hammer of the gods (+1, 7d6+8) [-6, +0] ----------------- Weight: 400s When worn it modifies DV by -6 and PV by +0. When used in melee combat it grants a +1 bonus to hit and causes 7d6+8 points of damage. When used as a missile it grants a -6 bonus to hit and causes 3d10 points of damage. This weapon returns when thrown. It grants immunity to shock attacks. --------- scythe of corruption "Moon Sickle" (+6, 10d4+6) [+2, +2] --------- Weight: 70s When worn it modifies DV by +2 and PV by +2. When used in melee combat it grants a +6 bonus to hit and causes 10d4+6 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d4 points of damage. It is a permanently cursed item. (hitting a monster with it adds 2d3 corruption points; dipping it into a potion turns the potion into a potions of raw chaos) ------------- black long sword "Kinslayer" (+3, 4d5+3) [+4, +4] ------------ Weight: 80s When worn it modifies DV by +4 and PV by +4. When used in melee combat it grants a +3 bonus to hit and causes 4d5+3 points of damage. When used as a missile it grants a -6 bonus to hit and causes 1d3 points of damage. It is a humanoid slayer. It is a permanently cursed item. ----------- ancient claymore "Death's Blade" (+6, 6d8+6) [+4, +0] ---------- Weight: 400s When worn it modifies DV by +4 and PV by +0. When used in melee combat it grants a +6 bonus to hit and causes 6d8+6 points of damage. When used as a missile it grants a -8 bonus to hit and causes 2d4+2 points of damage. It grants resistance to death attacks. ----- jet-black glaive "Long Sting" (+4, 7d3) [+4, +0] {Pe+6} (+6 spd) ----- Weight: 100s When worn it modifies DV by +4 and PV by +0. When used in melee combat it grants a +4 bonus to hit and causes 7d3 points of damage. When used as a missile it grants a +66 bonus to hit and causes 7d4 points of damage. It modifies your perception attribute by +6. It modifies your speed by +6. It grants resistance to paralyzation. --------- rune-covered long sword "Trusted One" (+1, 5d3) [+7, +7] --------- Weight: 60s When worn it modifies DV by +7 and PV by +7. When used in melee combat it grants a +1 bonus to hit and causes 5d3 points of damage. When used as a missile it grants a -6 bonus to hit and causes 1d3 points of damage. It grants resistance to fire. It grants resistance to cold. It grants resistance to acid. It grants resistance to sleep attacks. It grants resistance to petrification. It grants resistance to stunning. It grants resistance to death attacks. It grants resistance to paralyzation. It grants resistance to shock attacks. ------------- staff of the Wanderer (+2, 3d8+2) [+6, +3] {To+6} ------------ Weight: 40s When worn it modifies DV by +6 and PV by +3. When used in melee combat it grants a +2 bonus to hit and causes 3d8+2 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d2 points of damage. It modifies your toughness attribute by +6. It grants immunity to shock attacks. It grants resistance to fire. It grants resistance to sleep attacks. -------------- holy avenger "Justifier" (+4, 3d5+10) [+6, +2] -------------- Weight: 60s When worn it modifies DV by +6 and PV by +2. When used in melee combat it grants a +4 bonus to hit and causes 3d5+10 points of damage. When used as a missile it grants a -6 bonus to hit and causes 3d5 points of damage. It is an undead slayer. It is a demon slayer. (the Holy Avenger deals double damage for Paladins and half damage for all other classes) ---------- heavy cudgel "Black Thumb" (+1, 5d3+4) [-2, +0] {To+3} ---------- Weight: 50s When worn it modifies DV by -2 and PV by +0. When used in melee combat it grants a +1 bonus to hit and causes 5d3+4 points of damage. When used as a missile it grants a +0 bonus to hit and causes 5d3 points of damage. It is a plant slayer. It modifies your toughness attribute by +3. It grants resistance to sleep attacks. ------------- spear of raw steel (+4, 4d10+8) [+4, +0] {Wi+4} -------------- Weight: 120s When worn it modifies DV by +4 and PV by +0. When used in melee combat it grants a +4 bonus to hit and causes 4d10+8 points of damage. When used as a missile it grants a +0 bonus to hit and causes 4d5+8 points of damage. It modifies your willpower attribute by +4. This weapon returns when thrown. It contains the essence of Chaos and Corruption. It is very good at scoring critical hits in melee. It grants resistance to poison. It grants resistance to shock attacks. It grants immunity to acid.
------------- rapier of the needle (+2, 2d6+10) [+8, +1] ------------------- Weight: 20s When wielded it modifies DV by +8 and PV by +1. When used in melee combat it grants a +0 bonus to hit and causes 2d6+10 points of damage. When used as a missile it grants a +0 bonus to hit and causes 2d6+9 points of damage. It modifies your dexterity attribute by +6. It is very good at scoring critical hits in melee. It modifies your speed by +6. -------------- staff of Creation (+4, 4d6+4) [+9, +1] {Wi+16} -------------- Weight: 20s When wielded it modifies DV by +9 and PV by +1. When used in melee combat it grants a +4 bonus to hit and causes 4d6+4 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d2 points of damage. It modifies your willpower attribute by +16. It grants resistance to cold. It grants resistance to death attacks. It grants resistance to shock attacks. It grants immunity to fire. It grants resistance to confusion attacks. ------- spiked maul of devastation "Foeslammer" (+12, 6d8+6) [-4, +0] ------ Weight: 400s When wielded it modifies DV by -4 and PV by +0. When used in melee combat it grants a +12 bonus to hit and causes 6d8+6 points of damage. When used as a missile it grants a +0 bonus to hit and causes 3d6 points of damage. It is a humanoid slayer. It is a plant slayer. It is very good at scoring critical hits in melee. It spreads terror. It grants resistance to death attacks.

SHIELDS

------------ medium obsidian shield "Protector" [+20, +4] {To+2} ----------- Weight: 46s When worn it modifies DV by +20 and PV by +4. When used in melee combat it grants a +0 bonus to hit and causes 1d12+3 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d6 points of damage. It modifies your toughness attribute by +2. It grants resistance to sleep attacks. It grants resistance to stunning. It grants resistance to confusion attacks. ---------------- shield of raw steel (+2) [+18, +12] {To+8} ---------------- Weight: 180s When worn it modifies DV by +18 and PV by +12. When used in melee combat it grants a +2 bonus to hit and causes 1d6 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d6 points of damage. It modifies your toughness attribute by +8. It contains the essence of Chaos and Corruption. It grants resistance to poison. It grants immunity to fire. It grants immunity to cold attacks. --------------- dwarven shield "Rolf's Saviour" (+2) [+9, +6] -------------- Weight: 120s When worn it modifies DV by +9 and PV by +6. When used in melee combat it grants a +2 bonus to hit and causes 1d6 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d6 points of damage. It grants resistance to fire. It grants resistance to poison. It grants resistance to cold. (dual-wielding the Dwarven Shield & the Dwarven Rune Axe yields a +10 bonus to hit and damage) ------------ intricate wooden shield "Nature's Friend" [+6, +3] ------------ Weight: 80s When worn it modifies DV by +6 and PV by +3. When used in melee combat it grants a +0 bonus to hit and causes 1d6 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d6 points of damage. It grants resistance to fire. It grants resistance to poison. It grants resistance to cold. It grants resistance to acid. It grants resistance to shock attacks. --------- small black shield "Lust for Glory" (+1) [+5, +5] {Wi+3} --------- Weight: 50s When worn it modifies DV by +5 and PV by +5. When used in melee combat it grants a +1 bonus to hit and causes 1d6 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d4 points of damage. It modifies your willpower attribute by +3. It grants resistance to petrification. It grants resistance to death attacks. It grants resistance to paralyzation. (it cannot be generated in ADOM 1.1.1 without patching the executable)

RINGS

---------------------- ring of the High Kings [+2, +3] --------------------- Weight: 1s When worn it modifies DV by +2 and PV by +3. When used in melee combat it grants a +0 bonus to hit and causes 1d1 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d1 points of damage. It grants resistance to fire. It grants resistance to poison. It grants resistance to cold. It grants resistance to shock attacks. (wearing it allows peaceful passage past the Eternal Guardian) ------------------------- ring of immunity [+5, +5] ------------------------ Weight: 1s When worn it modifies DV by +5 and PV by +5. When used in melee combat it grants a +0 bonus to hit and causes 1d1 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d1 points of damage. It grants immunity to fire. It grants immunity to acid. It grants immunity to cold attacks. It grants immunity to shock attacks. ------------- ring of the master cat [+0, +5] {Dx+16} (+16 spd) ------------ Weight: 1s When worn it modifies DV by +0 and PV by +5. When used in melee combat it grants a +0 bonus to hit and causes 1d1 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d1 points of damage. It modifies your dexterity attribute by +16. It is very good at scoring critical hits in melee. It modifies your speed by +16. It makes Fate smile upon you. It grants the ability to see invisible things. (if the PC is wearing a blessed ring of the master cat, cats are generated non-hostile, except tension rooms and vaults)

BRACERS

---------------------- bracers of war [+8, +4] {Dx+8} ---------------------- Weight: 10s When worn it modifies DV by +8 and PV by +4. When used in melee combat it grants a +16 bonus to hit and causes 1d1 points of damage. When used as a missile it grants a +16 bonus to hit and causes 1d1 points of damage. It causes your wounds to regenerate. It modifies your dexterity attribute by +8. It is very good at scoring critical hits in melee. It grants luck. It grants resistance to stunning. It grants resistance to death attacks. It grants resistance to confusion attacks.

GAUNTLETS

------------------- elemental gauntlets (-1, +0) [+0, +3] ------------------ Weight: 10s When worn it modifies DV by +0 and PV by +3. When used in melee combat it grants a -1 bonus to hit and causes 1d2 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d2 points of damage. It grants resistance to fire. It grants resistance to cold. It grants resistance to shock attacks. (the elemental gauntlets also halve the corruption caused by using the chaos orbs) ------------ iron gauntlets "Ironfist" (-1, +0) [+1, +3] {St+7} ------------ Weight: 10s When worn it modifies DV by +1 and PV by +3. When used in melee combat it grants a -1 bonus to hit and causes 1d2 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d2 points of damage. It modifies your strength attribute by +7. It grants resistance to stunning. ------ gauntlets of eternal peace "Shezestriakis" (-15, -15) [+15, +3] ----- Weight: 10s When worn it modifies DV by +15 and PV by +3. When used in melee combat it grants a -15 bonus to hit and causes 1d2 points of damage. When used as a missile it grants a -15 bonus to hit and causes 1d2 points of damage. It is a permanently cursed item. It grants resistance to fire. It grants resistance to cold. It grants resistance to poison. It grants resistance to acid. It grants resistance to shock attacks. (gauntlets of eternal peace also negate the bad effects from poison hands corruption, but only when picking up and dropping food and potions)
--------- fencing gloves of St. Montojja [+6, +3] {Dx+12} (+12 spd) -------- Weight: 6s When worn they modify DV by +6 and PV by +3. When used in melee combat it grants a +0 bonus to hit and causes 1d1 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d1 points of damage. It modifies your dexterity attribute by +12. It modifies your speed by +12. It grants resistance to stunning. It grants resistance to confusion attacks.

BOOTS

--------------- boots of the divine messenger [+3, +3] {Dx+5} -------------- Weight: 25s When worn it modifies DV by +3 and PV by +3. When used in melee combat it grants a +0 bonus to hit and causes 1d2 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d2 points of damage. It modifies your dexterity attribute by +5. It allows you to control teleportation. It grants resistance to death attacks. It grants resistance to paralyzation. ------------------ boots of great speed [+5, +0] (+30 spd) ----------------- Weight: 20s When worn it modifies DV by +5 and PV by +0. When used in melee combat it grants a +0 bonus to hit and causes 1d3 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d2 points of damage. It contains the essence of Chaos and Corruption. It modifies your speed by +30. It grants bad luck. Wearing it makes you doomed. (in R+, the speed bonus is +100)
---- moloch boots "Moloch's Thorns" (-6, -10) [-10, +24] {Dx-8} (-8 spd) --- Weight: 2500s When worn they modify DV by -10 and PV by +24. When used in melee combat it grants a -6 bonus to hit and causes 1d12+8 points of damage. When used as a missile it grants a -10 bonus to hit and causes 1d10-4 points of damage. It modifies your dexterity attribute by -8. It modifies your speed by -8. It allows you to control teleportation. It grants resistance to stunning. It grants resistance to shock attacks. (they also smash altars, increase kicking damage by +24, and allow walking on D: 49)

MISSILE WEAPONS

----------------- rune-covered sling "Whirlwind" (+12, +12) ---------------- Weight: 3s When used in melee combat it grants a +0 bonus to hit and causes 1d2 points of damage. When used as a missile it grants a +12 bonus to hit and causes 1d1+12 points of damage. It grants resistance to fire. ---------------- heavy crossbow "The Far Slayer" (+18, +18) ---------------- Weight: 350s When used in melee combat it grants a -3 bonus to hit and causes 1d6 points of damage. When used as a missile it grants a +18 bonus to hit and causes 1d3+18 points of damage. (double range) ---------------- elven long bow "Sun's Messenger" (+15, +15) --------------- Weight: 30s When used in melee combat it grants a +0 bonus to hit and causes 2d6 points of damage. When used as a missile it grants a +15 bonus to hit and causes 2d6+15 points of damage. It is an undead slayer.

MISSILES

--------------- obsidian quarrel "Thunderstroke" (+8, 20d4+8) -------------- Weight: 2s When used in melee combat it grants a +0 bonus to hit and causes 1d4 points of damage. When used as a missile it grants a +8 bonus to hit and causes 20d4+8 points of damage. This weapon returns when thrown. ------------------- silvery arrow "True Aim" (+10, 15d5) ------------------- Weight: 2s When used in melee combat it grants a +0 bonus to hit and causes 1d3 points of damage. When used as a missile it grants a +10 bonus to hit and causes 15d5 points of damage. This weapon returns when thrown.

TOOLS

------------------------------------ si ------------------------------------ Weight: 10s When used in melee combat it grants a +0 bonus to hit and causes 1d4 points of damage. When used as a missile it grants a -4 bonus to hit and causes 1d4 points of damage. (see section 3.4 for more about the si) -------------------------------- silver key -------------------------------- Weight: 1s When used in melee combat it grants a -8 bonus to hit and causes 1d1 points of damage. When used as a missile it grants a -8 bonus to hit and causes 1d1 points of damage. (and it will unlock all doors and bypass all door traps, even if cursed) (as of R+, when used on an empty square it will create a trapped locked door there in exchange for half the PC's maximum PP)

ORBS

-------------------- Chaos Orb of Elemental Fire {St+10} ------------------- Weight: 100s When used in melee combat it grants a +3 bonus to hit and causes 2d9+3 points of damage. When used as a missile it grants a +3 bonus to hit and causes 1d10+3 points of damage. It modifies your strength attribute by +10. (fireball + corruption when Used) ------------------- Chaos Orb of Elemental Water {Wi+10} ------------------- Weight: 100s When used in melee combat it grants a +3 bonus to hit and causes 2d9+3 points of damage. When used as a missile it grants a +3 bonus to hit and causes 1d10+3 points of damage. It modifies your willpower attribute by +10. (full heal + corruption when Used) -------------------- Chaos Orb of Elemental Air {Dx+10} -------------------- Weight: 100s When used in melee combat it grants a +3 bonus to hit and causes 2d9+3 points of damage. When used as a missile it grants a +3 bonus to hit and causes 1d10+3 points of damage. It modifies your dexterity attribute by +10. (air elemental pet + corruption when Used) ------------------- Chaos Orb of Elemental Earth {To+10} ------------------- Weight: 100s When used in melee combat it grants a +3 bonus to hit and causes 3d9+3 points of damage. When used as a missile it grants a +3 bonus to hit and causes 1d10+3 points of damage. It modifies your toughness attribute by +10. (earthquake + corruption when Used) -------------------- Chaos Orb of Elemental Mana {Ma+10} ------------------- Weight: 100s When used in melee combat it grants a +3 bonus to hit and causes 1d16+3 points of damage. When used as a missile it grants a +3 bonus to hit and causes 1d10+3 points of damage. It modifies your mana attribute by +10. (full PP, +12 to PP, +3 Mana, corruption when Used)

POTIONS

---------------------------- phial of Caladriel ---------------------------- Weight: 2s When used in melee combat it grants a +0 bonus to hit and causes 1d2 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d2 points of damage. (the phial of Caladriel uses up the PC's power points to generate light, and blinds monsters when thrown except undead and constructs) ---------------------------- potion of literacy ---------------------------- Weight: 2s When used in melee combat it grants a +0 bonus to hit and causes 1d2 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d2 points of damage. (the potion of literacy grants Literacy when consumed)

BOOKS

------------------------- black tome of Alsophocus ------------------------- Weight: 400s When used in melee combat it grants a -4 bonus to hit and causes 1d2 points of damage. When used as a missile it grants a -4 bonus to hit and causes 1d2 points of damage. It contains the essence of Chaos and Corruption. -------------------------------- weird tome -------------------------------- Weight: 100s When used in melee combat it grants a -4 bonus to hit and causes 1d2 points of damage. When used as a missile it grants a -4 bonus to hit and causes 1d2 points of damage.
------------------------------ tome of donors ------------------------------ Weight: 500s When used in melee combat it grants a -4 bonus to hit and causes 1d8 points of damage. When used as a missile it grants a -4 bonus to hit and causes 1d8 points of damage.

Updated October 15th, 2016