Abbr is the dungeon level displayed in the lower right corner of the screen, DL is the danger level, tttn is the top trap type number. For locations with more levels, add +5 for subsequent levels wrapping around 11 (so 7+5=0). For any Caverns of Chaos levels the DL equals the dungeon level and tttn = (level×5 - 1) mod 12. For ID: tttn = (level×5 + 1) mod 12. So, for example, on D: 1 the trap that you would find in the top left hand corner of the screen, if you could get there and make one, is an arrow trap (trap number 4). Within these lists the ttt just increases by 5 each time. Trap table was removed after 1.1.1, so locations added in R+ or R++ have it there instead of tttn.
| Abbr | Location | Max n | DL | tttn | Where to find | Entry requirements | Section | Named NPC residents | Remarks |
|---|---|---|---|---|---|---|---|---|---|
| DrCh | Wilderness map | 3 | 10 | this is the whole map | start the game | 1.1 | Kranach (W of Terinyo) | Wilderness is the main map. | |
| WE | Wilderness entered | 1 | 11 | ||||||
| UCa | Tutorial Dungeon | 1 | R+ | SW of starting location | tutorial or 0-3 deaths | 1.1.6 | No features except altars and tension rooms. | ||
| UCa:n | Unremarkable Cave | 3 | 1-2 | 4 or more deaths | |||||
| Vlge | Terinyo | 1 | 3 | SW of starting location | none | 1.2 | Tywat Pare, Rynt, Guth'Alak, Blup, Munxip, Yggaz | Usually the first location people visit in a new game, except Tutorial Dungeon. | |
| BVL | Lawenilothehl | 3 | 4 | SW of Terinyo | none | 1.3 | Yergius, Barnabas, Kranf Niest, Skriek, Hotzenplotz, Grunge, Munge | Outlaw town, most NPCs are hostile. | |
| TG | Thief Guild | 10 | R++ | below Lawenilothehl | Kill Yergius quest from Tywat Pare | 1.3.1.1 | Yergius | ||
| SMC | Small Cave | [2] | 10 | NW of Terinyo | none | 1.4 | Small Cave is more dangerous the higher level the PC is. | ||
| UD: n | Unremarkable Dungeon | 8 | 6-9 | 9 | below Small Cave | none | 1.4.3 | Quite remarkable, leads to High Mountain Village. | |
| GC | Goblin Camp | 3 | R++ | any forest | PC level 1 or 2 | 1.5 | Contains various goblins, weapons, food, rocks, and gold. | ||
| VD: n | Village Dungeon | 7 | 1-4,8 | 11 | SE of Terinyo | Save Yriggs quest from Rynt | 1.6 | Jharod (level 4), Yrrigs (level 7) | No features except altars and tension rooms. |
| DD: n | Druid Dungeon | 7 | 1-4,6 | 10 | SE of Terinyo | Kill Keethrax quest from Guth'Alak | 1.7 | Keethrax (level 7) | Lots of animals on last level. |
| PC: n | Puppy Cave | 6 | 1-6 | 0 | NE of Terinyo | Rescue Cute Dog quest from Tiny Girl | 1.8 | Cavernous level 5, guaranteed vault on level 6. | |
| BOS | Borderland Settlement | 10 | R++ | E of CoC | 8000 turns passes | 1.9 | Harwad, Lu'uksort, mercenaries | Contains a potion shop, a lawful altar, and mercenaries. | |
| HIVI | High Mountain Village | 5 | 1 | only accessible through UD | none | 2.1 | Hawkslayer, Leggot, Gaab'Baay | ||
| In or I? | Infinite Dungeon | 9999 | [3] | 6 | S of Terinyo | none | 2.2 | Filk | Levels change when left. |
| SIL | I66 | 48 | 2 | I66 | none | 2.2.4 | MaLaKaI | Can be entered only once. | |
| BUGWL | Bug Wilderness | 20 | 3 | W of Mad Minstrel's Clearing | 100 deaths | 2.3 | Extremely dangerous to PCs with non-godly DV, especially those without spells. | ||
| BUGCV | Bug Cave | 40 | 8 | none | |||||
| NDC | Above Dark Forge | 18 | 8 | S of CoC | none | 2.4 | Extremely dangerous for low level players – even the upper level's single steel golem can be deadly. | ||
| DFG | Dark Forge | 25 | 1 | Kherab | |||||
| TF: n | ToEF | 4 | 24-27 | 9 | NE of Gremlin Cave, SW of CoC | none | 2.5 | One of the most dangerous mid-game locations due to constant fire damage – fire immunity helps the PC, protecting the items is less simple. | |
| CCL | Barbarian's Clearing | 1 | 3 | SW of Pyramid | none | 2.6 | Home of the Old Barbarian. | ||
| GY: n | Dwarven Graveyard | 2 | 20,24 | 1 | far S of Terynio | Portal quest from Thrundarr | 2.7 | Griff Bloodax, Nonnak (level 2) | Full of dangerous undead. |
| MML | Mad Minstrel Clearing | 1 | 5 | N of CoC | none | 2.8 | Home of the Mad Minstrel. | ||
| PLn | Pyramid | 3 | 12-18 | 8 | north end of wilderness road | PC level 13-16 | 2.9 | Rehetep (level 3) | |
| GRD | Gremlin Cave | 5 | 3 | SW corner of the map | none | 2.10 | Completely dark, full of gremlins, location of the Phial of Caladriel. | ||
| DDL | Assassins Guild 1 | 4 | 7 | on the W bank of wilderness river, next to the wilderness road | none | 2.11 | Second level contains a wand of teleportation; home of the Assassin Prince. | ||
| VDDL | Assassins Guild 2 | 8 | 0 | ||||||
| ???? | Assassins Guild 3 | 18 | 6 | teleport around a lot on VDDL | |||||
| UC: n | Tomb of The High Kings | 5 | 14-18 | 11 | NW corner of the map | climbing set to bypass mountains in the wilderness | 2.12 | Contains the Ring of the High Kings guarded by a skeletal king. | |
| UCBT | Tomb of The High Kings 6 | 18 | 10 | none | |||||
| WDL | Water Dragon Cave | 20 | 8 | any part of the wilderness river, must search for it | none | 2.13 | Shyssiryxius | Very dangerous to low level players or players without water-breathing equipment. | |
| AR | Ancient City | 16 | 1 | NW section of the map, SW corner of that section | PC level 22-30 | 2.14 | This maze is one of the most confusing places in the game, many players are happy to skip it, without teleportation and magic mapping a sure path to insanity. | ||
| MLn | Minotaur Maze | 6 | 26-31 [5] | 6 | none | ||||
| MC | Minotaur Maze 7 | 35 | 0 | ||||||
| RLn | Rift | 9 | 40-14 | 4 [4] | NW section of the map, SE of the Tomb of the High Kings | 100 Climbing, 20+ Wi or 6- Pe | 2.15 | Only way to get to the Library. | |
| LIB | Sinister Library of Niltrias | 30 | 1 | only accessible through the Rift | see the Rift above | 2.16 | Many spellbooks are found here, along with the Ghost Librarian, who will give the Weird Tome under the right circumstances. | ||
| CDL | Stone Circle | 40 | 9 | NW section of the map, E of that section | receive the secret of how to enter from the Demented Ratling, and have exact timing | 2.17 | Keriax | Location that is visible to all players yet can only be entered by some (and even then only sometimes). | |
| QL | Quickling Tree | 25 | 4 | any forest, must search for it | cannot be entered while carrying more then 160s of equipment, and in most cases, must have two specific corruptions | 2.18 | Home of many, many quicklings of different types, also contains the Boots of Great Speed. | ||
| BUG | White Unicorn Glade | 30 | 6 | SW of Pyramid, NE of Darkforge | Unicorn quest from Guth'Alak; PC level 30+ | 2.19.1 | Yrruir | ||
| CGL | Black Unicorn Glade | 40 | 11 | E of White Unicorn Glade | Kill Riurry quest from Yrruir | 2.19.2 | Riurry | ||
| SC: n | Scintillating Caves | 9 | 41-48,48 | 11 | NW of the map, SW of the Rift | complete the Kill Filk quest from the Assassin Prince; PC level 45+, then talk to the Mad Minstrel | 2.20 | Home of Emperor Moloch, very high corruption on level 9. | |
| R1: n | Moldy Dungeon | 5 | 3-7 | R+ | random location | none | 2.21 | 5th level can contain the Tome of Donors, 4th level is always a shifting level. | |
| R2: n | Shadowy Dungeon | 12 | 1-12 | R+ | random location | none | 2.21 | Guaranteed vault on level 12. | |
| R3: n | Sinister Dungeon | 5 | 15-19 | R+ | random location | none | 2.21 | Has portal to the Ancient Dwarven Dungeon. | |
| ADD:n | Ancient Dwarven Dungeon | 4 | 16-18,24 | R++ | below Sinister Dungeon | Ancient Dwarven Key or Silver Key | Entry through Ancient Dwarven Portal. | ||
| R4: n | Antediluvian Dungeon | 13 | 22-34 | R+ | random location | none | 2.21 | Guaranteed scroll shop selling Antediluvian Dwarven Map Fragment. | |
| R5: n | Putrid Cave | 3 | 7-9 | R+ | random location | none | 2.21 | Cavernous levels. | |
| R6: n | Crumbling Dungeon | 7 | 40-46 | R+ | random location | none | 2.21 | Very high DL. | |
| IC: n | Ice Queen Domain | 8 | 20-23 | R+ | W of ToEF | PC level 15+ | 2.22 | Very low temperature, cold damage, fire based attacks doesn't work, no teleportation except the Dungeon. Home of the Ice Queen. | |
| ICD | Ice Queen Domain Dungeon | 35 | none | ||||||
| ICT | Ice Queen Domain 9 | 28 | |||||||
| FGJCn | Frost Giant Jarl Caves | 6 | 22-27 | R+ | W of Ice Queen Domain | Kill Haggar quest from the Ice Queen | 2.23 | Haggar (level 6) | Guaranteed greater vault on level 5 and a lesser vault on level 6. |
| DB | Eerie Glade | 10 | R++ | N of Mad Minstrel Clearing | talk to Thrundarr about "Rolf", then talk to the Grizzled Dwarven Veteran twice | 2.24 | Contains several dwarven graves, including a special one containing the Ancient Dwarven Key. | ||
| ADJ | Antediluvian Jungle | 1 | R++ | rare forest wilderness encounter | PC level 28+ | 2.25 | Populated by dinosaurs and antediluvian orcs and trolls. Not possible to leave or revisit immediately. | ||
| MG | Merchant Guild | 20 | R++ | NE of High Mountain Village | search with +Luck or +Fate | 2.26 | Schwarzzahn, Naar'Dwar, gray scribes | Home of Great Gray Wyrm and hordes of Eternium golems. Contains four random artifacts. | |
| RPY | Rolf Fortress 1 | 20 | R++ | E of Terinyo | assemble the Antediluvian Dwarven Map from 6 fragments | 2.27 | |||
| RPD | Rolf Fortress 2 | 22 | none | ||||||
| RPH | Rolf Fortress 3 | 25 | |||||||
| RPTR | Rolf Fortress 4 | 30 | kill no dwarf except dwarven chaos knights | Rolf | |||||
| SDC:n | Stone Dragon Caves | 4 | 20-29 | R++ | S of CoC | Rolf quest from Rolf | 2.28 | All levels are cavernous, filled with earth monsters, and subject to earthquakes. | |
| SDL | Stone Dragon Caves 5 | 32 | none | Katharamandus | |||||
| Vo:n | Volcano Dungeon | 16 | 31-39 | R++ | any volcano on the map | corrupt the Stone Heart | 2.29 | Levels feature magma. Contains Heart of Ancardia on level 16. | |
| UQ: n | Ultimate Dungeon | 10 | 49 | R++ | any dormant volcano on the map | use Weird Fire Starter on dormant volcano | 2.30 | Home of Supreme Balor holding the Scroll of Omnipotence. | |
| FUQ | Ultimate Dungeon 11 | 49 | none | Baalz'ab-buul | |||||
| D: n | Caverns Of Chaos [7] | 50 | 1-50 | 4 | near the center of the map | none | CoC | [6] | Biggest fixed-size dungeon in the game, main dungeon, 50 levels. |
| S: n | Shortcut | 2 or 3 | [1] | 7 | below CoC level 1 or 2 | none | 3.1 | Way to bypass a vault. | |
| OC | Ogre Cave | 12 | 11 | below Dwarftown | Ogre Cave quest from Thrundarr | 3.5.3.2 | Full of various ogres. | ||
| FC: n | Fungal Caves | 3 | 15-17 | R++ | below Animated Forest | none | 3.6.2 | Full of fungoids and mushrooms. | |
| DH: n | Dwarven Halls | 2 | 40,45 | 0 | CoC below Dwarftown, around level 13 | none | 3.6.3 | Very dangerous. | |
| HOA | Heavenly Area | 50 | R++ | below Air Temple | none | 3.17.4 | Full of lawful angels; home of Seraphim of Order | ||
| UL: n | Unreal Caves | 6 | 48 | 6 | below CoC level 46 or 47 | none | 3.19 | Sharad Waador (level 4) | |
| DL: n | Blue Dragon Caves | 5 | 48 | 5 | below Unreal Caves level 4 | none | 3.20 | Srraxxarrakex (level 5) | Full of nasty blue dragons, severe equipment destruction. |
| MT | Mana Temple | 48 | 0 | below Unreal Caves | means of digging | 3.21 | Nuurag-Vaarn | ||
| ChAoS | ChAoS Plane | 50 | 6 | below CoC | extremely corrupted, champion of chosen alignment, wear the Chaos Trinity or the TotRR | 4 | Andor Drakon | Extremely high corruption, entry through Chaos Gate. |
[1] The DL of the Shortcut level may vary with CoC level it corresponds to.
[2] The DL of the SMC is roughly equal to the PC's level.
[3] The DL of the ID is equal to the level of the ID divided by 3 up to a maximum of 45.
[4] Rift is reversed, so this is for Rift 9. Next is Rift 8 etc. DL is 14 for Rift 9, 40 for Rift 1 (14,16,18,19,20,24,28,35,40).
[5] The false Minotaur levels have DL equal to the equivalent real Minotaur level. ie between 27 and 31. Their ttt varies. See section 2.14.1 for details.
[6] Dak, Li-Hon-Kay, Ripclaw, Spardakius, Bonk (Arena), Waldenbrook, Ruun, Thrundarr, Garth, Glod, Bart, Torgall (Dwarftown), Khelavaster (level 16), Bugs (level 33 or 34), Yulgash (Air Temple), Fistanarius (level 50).
[7] Locations which are actually part of Caverns of Chaos, and thus are not included in this table, are: Arena (3-5), Big Room (6-7), Si level (8), Dwarftown (9-11), Animated Forest (15), CoC Graveyard (17-18), Water Temple (19-20), Banshee level (22-24), Casino (30-31), Battle Bunnies level (33-34), Cat Lord level (35-36), Air Temple (38-42), Earth Temple (42-46), Elemental Anomalies (48), Frictionless Ice (49), Metaplane (50).
| Number | Trap type |
|---|---|
| 0 | Light |
| 1 | Corruption |
| 2 | Stone block |
| 3 | Alarm |
| 4 | Arrow |
| 5 | Acid |
| 6 | Pit with vipers |
| 7 | Spear |
| 8 | Teleportation |
| 9 | Water |
| 10 | Fireball |
| 11 | Simple pit |