Improved ADOM Guidebook


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Appendix J - Monsters - complete list


Alignment of monsters (name background): dark gray = chaotic, light gray = neutral, white = lawful.
Uniqueness of monsters (tile background): orange = unique, yellow = named representant(s), white = common.

For more detailed Corpse chance: effects, see section 0.3.3. For descriptions of monster's spells, see section 0.9.9.


Orb Guardians
Name Symbol Tile Special attacks/defenses Corpse chance: effects Misc
Ancient Chaos Wyrm W Ancient Chaos Wyrm corrupting touch, spells (healing, energy ray, confusion), immune to fire 100%: corrupts (~2 effects), -Fire, (+1 St) (+3 St), (+1 Ma) carries Chaos Orb of Elemental Fire, sees invisible, sees in the dark, can smash doors
Ancient Stone Beast F Ancient Stone Beast corrupting touch, passes through walls, regens, throws huge rocks 100%: corrupts (~3 effects), +2 St, +4 To carries Chaos Orb of Elemental Earth, sees invisible, sees in the dark, vulnerable to mining, bounces bolts
Chaos Archmage (Nuurag-Vaarn) @ Chaos Archmage corrupting touch, spells (all except healing), summons random monsters, teleports, bypasses PV; immune to fire, cold, shock, ignores traps 100%: corrupts (~5 effects), +50 PP, (+12 Ma) carries Chaos Orb of Elemental Mana, sees invisible, sees in the dark
Master Summoner (Yulgash) @ Master Summoner corrupting touch, summons random monsters, teleports, immune to shock 100%: corrupts (~2 effects), +4 Le, +4 Wi, +4 Ma carries Chaos Orb of Elemental Air, sees invisible, sees in the dark
Snake from Beyond s Snake from Beyond corrupting touch, poisons, ignores water 100%: corrupts (~2 effects), +4 Dx, +4 Ma carries Chaos Orb of Elemental Water, sees invisible, can smash doors

A
Name Symbol Tile Special attacks/defenses Corpse chance: effects Misc
Acid vortex V Acid vortex immune to acid, ignores water, explodes as acid ball if in melee range    
Air demon & Air demon corrupting touch, immune to shock; ignores water, traps   sees invisible, sees in the dark
Air elemental E Air elemental breathes lightning, immune to shock; ignores water, traps   sees invisible
Air grue x Air grue corrupting touch, immune to shock; ignores water, traps   sees invisible
Ancient black dragon D Ancient black dragon breathes acid, immune to acid 3%: -Acid, +1 Wi leaves treasure when killed, sees invisible, sees in the dark, can smash doors
Ancient blue dragon D Ancient blue dragon breathes lightning, immune to shock 3%: -Elec, (+1 Dx) leaves treasure when killed, sees invisible, sees in the dark, can smash doors
Ancient blue wyrm (Srraxxarrakex) W Ancient blue wyrm breathes lightning, regens, immune to shock, spells (confusion, glowing balls, healing) 3%: =Elec, (+6 Dx), (+5 Ma), (+5 To), (+1 Pe) ancient karmic wyrm's arch enemy, must be slain for ultra endings; leaves treasure when killed, sees invisible, sees in the dark, can smash doors
Ancient dwarf (Thrundarr) h Ancient dwarf   2%: +Curs, +PP assigns various quests; sees invisible, sees in the dark
Ancient karmic dragon Color-
changing
D
Ancient karmic dragon karmic being, breathes various bolts, immune to elemental attacks 3%: karmic being leaves treasure when killed, sees invisible, sees in the dark, can smash doors
Ancient karmic wyrm (Sharad-Waador) Color-
changing
W
Ancient karmic wyrm karmic being, breathes various bolts, immune to elemental attacks, regens, spells (confusion, glowing balls, healing) 3%: karmic being, (+10 To), (+10 Ma) wants ancient blue wyrm killed, rewards PC with a heap of stuff including Needle; leaves treasure when killed, sees invisible, sees in the dark, can smash doors; wishable
Ancient minotaur M Ancient minotaur ignores traps 15%: -1 Wi, (+1 Pe), confuses sees invisible, sees in the dark, can smash doors
Ancient red dragon D Ancient red dragon breathes fire, immune to fire 3%: -Fire, (+1 St) vulnerable to cold, leaves treasure when killed, sees invisible, sees in the dark, can smash doors
Ancient sage (Khelavaster) @ Ancient sage spells (all), ignores traps   summons TotRR for non-chaotics, non-fallen champions (vital for ultra endings); sees invisible, sees in the dark; see also Dying sage
Ancient white dragon D Ancient white dragon breathes cold, immune to cold 3%: -Cold, +1 To vulnerable to fire, leaves treasure when killed, sees invisible, sees in the dark, can smash doors
Animated armor [ Animated armor immune to fire, ignores traps   vulnerable to shock
Animated tree P Animated tree     vulnerable to fire; may drop log when killed; PC can't swap places with one
Ankheg i Ankheg breathes acid, immune to acid 10%: -Acid, races other than Trolls and Orcs vomit digs, sees in the dark
Annihilator C Annihilatorfemale Annihilator destroys worn items   can smash doors
Annis hag h Annis hag spells (curse) 3%: +Curs  
Arena Master (Dak) @ Arena Master     arranges Arena fights; sees invisible
Assassin @ Assassinfemale Assassin poisons 3% reward from Tywat Pare for corpse
Assassin Prince @ Assassin Prince poisons, bypasses PV, ignores traps   assigns Filk quest, carries Sting; sees invisible, sees in the dark

B
Name Symbol Tile Special attacks/defenses Corpse chance: effects Misc
Baby water dragon (Blup) D Baby water dragon ignores water, breathes water, immune to cold 3%: +WBre sees invisible; desperately wants to find his mum - the great water dragon; killing causes alignment drop
Balor & Balor corrupting touch, teleports, summons random monsters, immune to fire, ignores traps   sees invisible, sees in the dark, can smash doors; may drop scourge when killed
Bandit @ Bandit   10% reward from Tywat Pare for corpse
Banshee G Banshee deadly scream (from which males can protect themselves by wielding a wedding ring)   sees invisible, sees in the dark; wishable
Barbarian (leader) K
K
Barbarianfemale Barbarian
Barbarian leaderfemale Barbarian leader
shoots arrows 3%, 3%  
Battle bunny r Battle bunny breeder, bypasses PV 3%: "You feel aggressive." trains St, Dx, To, abuses Le see also Mutated battle bunny
Beggar @ Beggarfemale Beggar   3% may drop potion of booze when given 40 gp then chatted with, Yggaz will trade random potions for these; killing causes alignment drop
Berserker (prince, lord, king, emperor) K
K K
K K
Berserkerfemale Berserker
Berserker lordBerserker prince
Berserker kingBerserker emperor
    can be tamed by giving them a wedding ring, by a PC of the same opposite gender
Big Casino Guard @ Big Casino Guard paralyzes   much tougher than normal casino guards, sees invisible, can smash doors; wishable
Big dog d Big dog   15%  
Black baby dragon D Black baby dragon breathes acid, immune to acid 3%: -Acid leaves gold when killed
Black dragon D Black dragon breathes acid, immune to acid 3%: -Acid leaves treasure when killed, can smash doors
Black druid (Keethrax) @ Black druid corrupting touch, spells (confusion, darkness, glowing balls, healing, attribute drain, curse), shoots sling bullets, immune to fire, cold, shock, ignores water, traps 100%: corrupts (~1 effect), -4 Wi, +3 Ma, +2 Le, +1 To, alignmnet drop sees invisible, sees in the dark; carries Black Torc
Black hurthling h Black hurthling shoots tiny quarrels 5%  
Black slayer X Black slayerfemale Black slayer poisons, regens   can smash doors
Black unicorn U Black unicorn teleports, regens 2%: corrupts (~3 effects) sees invisible, sees in the dark
Black wizard @ Black wizardfemale Black wizard summons random monsters, spells (curse)    
Blink dog d Blink dog teleports, summons more blink dogs 5%: +TCtr blink dogs have lawful alignment - killing them will move PC's alignment towards chaotic
Blue baby dragon D Blue baby dragon breathes lightning, immune to shock 3%: -Elec leaves gold when killed
Blue dragon D Blue dragon breathes lightning, immune to shock 3%: -Elec leaves treasure when killed, can smash doors
Bone golem Y Bone golem immune to fire, cold, ignores traps   sees invisible, sees in the dark, can smash doors
Brown bear N Brown bear   12%  
Brown worm w Brown worm paralyzes, breeder    
Bugbear g Bugbearfemale Bugbear   10% can smash doors
Bulette F Bulette   15% digs, can smash doors
Bunny master (Bugs) @ Bunny master disarms   affects battle bunnies' breeding rate
Burly adventurer (Hawkslayer) @ Burly adventurer shoots eternium arrows   potential companion; can smash doors

C
Name Symbol Tile Special attacks/defenses Corpse chance: effects Misc
Carpenter (Yrrigs) t Carpenter     trains Bridge Building; killing causes alignment drop
Carrion crawler c Carrion crawler paralyzes 12% sees in the dark
Casino guard @ Casino guardfemale Casino guard paralyzes   sees invisible, can smash doors
Cat Lord f Cat Lord spells (invisibility), bypasses PV 3%: +Doom, (+6 Dx) PCs who have killed no cats receive RotMC, otherwise Cat Lord's strength is proportional to the number of cats killed; sees invisible, sees in the dark, can smash doors
Cave bear N Cave bear   12%  
Cave fisher S Cave fisher   10%: poisons, -Pois, races other than Dark Elf vomit spins webs
Cave lion f Cave lion   5% killing angers Cat Lord
Cave lizard l Cave lizard   7% sees in the dark
Cave tiger f Cave tiger   5% killing angers Cat Lord
Caveman @ Caveman throws clubs, immune to cold 6% can smash doors
Chaos brother @ Chaos brother corrupting touch   sees in the dark
Chaos eye e Chaos eye corrupting touch, ignores water, traps    
Chaos knight (MaLaKaI) h Chaos knightfemale Chaos knight poisons   sees invisible, drops eternium stuff; a named chaos knight MaLaKaI guards Sceptre of Chaos in Infinite Dungeon
Chaos lizard l Chaos lizard corrupting touch, breathes various bolts 7%: corrupts  
Chaos mutant C Chaos mutantfemale Chaos mutant corrupting touch   sees invisible
Chaos plague bearer C Chaos plague bearerfemale Chaos plague bearer corrupting touch, sickness    
Chaos rat r Chaos rat corrupting touch, breeder, ignores water 8%: corrupts very little  
Chaos servant C Chaos servantfemale Chaos servant poisons   sees invisible
Chaos sister @ Chaos sister corrupting touch   sees in the dark
Chaos spawn C Chaos spawn corrupting touch, breeder, sickness, bypasses PV    
Chaos spider S Chaos spider corrupting touch 8%: poisons, -Pois, corrupts, races other than Dark Elf vomit spins webs
Chaos viper s Chaos viper corrupting touch, poisons 1%: poisons, -Pois, corrupts (~1 effect), (+1 Dx), (+1 Sp)  
Chaos warlord C Chaos warlord corrupting touch, regens   can smash doors
Chaos warrior C Chaos warriorfemale Chaos warrior corrupting touch, regens, poisons    
Chaos wizard C Chaos wizardfemale Chaos wizard corrupting touch, summons (greater) chaos servants, writhing masses of primal chaos, chaos warriors   sees invisible
Child t Childfemale Child     only found in Terinyo; killing causes alignment drop
Claw bug i Claw bug breeder, bypasses PV, multiple attacks 5%: -2 Wi, (+1 Dx)  
Clay golem Y Clay golem slows, immune to acid   can smash doors
Cloaked ratling (Skriek) r Cloaked ratling bypasses PV   sells keys; wishable
Cobra s Cobra poisons 1%: trains To  
Cooshoo d Cooshoo sleep 4%: sleep  
Corpse fiend z Corpse fiend sickness   sees in the dark
Corruptor C Corruptorfemale Corruptor corrupting touch, bypasses PV    
Crime lord (Hotzenplotz) @ Crime lord poisons, bypasses PV, ignores traps   assigns Sheriff and Healer quests; sees invisible; killing causes alignment drop
Crystal statue Y Crystal statue immune to cold, regens    
Cute dog d Cute dog ignores water 100%: removes +Luck and +Fate, +Curs, +Doom never rotting corpse; wishable; killing causes alignment drop
Cutpurse @ Cutpursefemale Cutpurse pickpockets 3% reward from Tywat Pare for corpse
Cyclops H Cyclopsfemale Cyclops throws huge rocks 5%: (+1 St)  

D
Name Symbol Tile Special attacks/defenses Corpse chance: effects Misc
Dark elven archer u Dark elven archerfemale Dark elven archer shoots tiny quarrels 2%: -Pois, -1 To, (+1 Dx) sees in the dark
Dark elven lord u Dark elven lord poisons 2%: -Pois, -2 To, (+2 Dx) sees in the dark
Dark elven priestess u Dark elven priestess corrupting touch, summons spiders, paralyzes 2%: -Pois, -1 To, (+1 Dx) sees in the dark
Dark elven princess u Dark elven princess poisons, summons spiders 2%: -Pois, -2 To, (+2 Dx) sees in the dark
Dark elven warrior u Dark elven warriorfemale Dark elven warrior poisons 2%: -Pois, -1 To, (+1 Dx) sees in the dark
Dark elven wizard u Dark elven wizardfemale Dark elven wizard spells (energy ray), summons spiders 2%: -Pois, -1 To, (+1 Dx) sees in the dark
Dark orc o Dark orcfemale Dark orc   3%: (+1 St) can smash doors, sees in the dark
Dark sage @ Dark sagefemale Dark sage spells (energy ray, lightning bolt) 7%: affects Literacy  
Death ooze j Death ooze poisons, regens    
Demented ratling r Demented ratling becomes more powerful each time he consumes an artifact   demands six artifacts in exchange for Stone Circle access; wishable
Diamond golem Y Diamond golem immune to fire, cold, shock, acid, bypasses PV   sees invisible, sees in the dark, can smash doors
Dire wolf d Dire wolf   4%  
Displacer beast F Displacer beast   15%: teleports, stuns, confuses  
Djinni & Djinni bypasses PV   never spawned naturally - PC will only meet a djinni if they use a non-blessed ring of djinni summoning or wish for one
Doppleganger (lord, king) @
identical
to PC's
color
Dopplegangerfemale Doppleganger
Doppleganger lordDoppleganger king
confuses, deflects missiles, kings adjust in power and bypass PV 12%, 7%, 1%: king & Trolls: (+1 every attribute) non-Trolls will only eat doppleganger corpses when starving, Trolls can eat them anytime
Dorn Beast F Dorn Beast paralyzes unless PC is blind   can smash doors
Dragon turtle A Dragon turtle ignores water, breathes water   can smash doors
Druid (Guth'Alak) @ Druid spells (glowing balls, confusion, teleport, healing), ignores water, immune to fire, cold, shock   assigns Keethrax and Yrruir quests; killing causes alignment drop
Dwarf h Dwarf   15%: can't be eaten by Dwarves digs; may drop pickaxe when killed
Dwarven artificer (Kherab) h Dwarven artificer immune to fire, bypasses PV, regens, ignores traps   carries anvil and eternium warhammer; assigns Guth'Alak and Thrundarr quests; sees in the dark
Dwarven chaos knight h Dwarven chaos knight     sees invisible; may drop pickaxe or wand of digging when killed
Dwarven child h Dwarven childfemale Dwarven child   2%: +Doom, +Curs; can't be eaten by Dwarves only found in Dwarftown; killing causes alignment drop
Dwarven elite guardian h Dwarven elite guardian   2%: (+1 Wi); can't be eaten by Dwarves dig, only two in the game, in Dwarftown; can smash doors; wishable
Dwarven guardian h Dwarven guardian throws hand axes 2%: can't be eaten by Dwarves digs, can smash doors; only found in Dwarftown
Dwarven innkeeper (Torgall) h Dwarven innkeeper     source of rumors and ales for 1gp; wishable
Dwarven mystic h Dwarven mystic     provides rewards for those that manage to reach him
Dwarven smith (Glod) h Dwarven smith immune to fire, bypasses PV   carries anvil, warhammer; fixes rusty or broken items, teaches Smithing, rents smithy; wishable; killing causes alignment drop
Dwarven weaponmaster (Garth) h Dwarven weaponmaster     trains attributes other than Ap, Ma
Dying sage (Khelavaster) @ Dying sage deflects missiles   sees invisible; will enlighten PC about the Chaos Orbs, saving him is vital for ultra endings; see also Ancient sage

E
Name Symbol Tile Special attacks/defenses Corpse chance: effects Misc
Earth elemental E Earth elemental passes through walls, throws rocks, regens   may drop sling when killed; sees invisible, sees in the dark, vulnerable to mining
ElDeR cHaOs GoD (Andor Drakon) @ ElDeR cHaOs GoD spells (all except healing), paralyzes, teleports, drains PP, drains St and To, corrupting touch, passes through walls, speeded by spellcasting, bypasses PV; ignores water, traps what corpse? ;-) in his palace, landscape changes constantly; killing him makes PC the new ChAoS gOd or an avatar of PC's alignment; sees invisible, sees in the dark
Emperor lich L Emperor lich spells (death ray, confusion, frost bolt, attribute drain, curse, healing, glowing balls), summons random monsters, paralyzes, immune to cold   sees in the dark, sees invisible, can smash doors
Emperor Moloch & Emperor Moloch adjusts in power, regens, bypasses PV, immune to fire, cold, ignores traps 3%: -6 Dx, (+6 St), (+8 To), corrupts (~2 effects), alignment drop sees invisible, sees in the dark, can smash doors; wishing for him yields greater molochs if he's not already dead, drops a guaranteed moloch armor and crumpled scroll; digs
Eternal Guardian @ Eternal Guardian bypasses PV   wearing RotHK grants passage past EG, duplicates if he moves from stairs when attacked; sees invisible, sees in the dark, can smash doors
Eternium golem Y Eternium golem breathes acid, immune to fire, shock, ignores traps   sees invisible, sees in the dark, can smash doors
Ettin O Ettinfemale Ettin   5%: (+1 St)  
Eye of destruction e Eye of destruction destroys worn items, confuses, ignores traps    

F
Name Symbol Tile Special attacks/defenses Corpse chance: effects Misc
Fairy dragon D Fairy dragon breathes various bolts and water, sleep, spells (teleport, confusion) 2%: cures sickness, confuses  
Farmer t Farmer     trades large rations for scythes, sickles; corpse is quest object for Gaab'Baay; killing causes alignment drop
Female dwarf h Female dwarf   2%: can't be eaten by Dwarves digs, only found in Dwarftown; killing causes alignment drop
Fire beetle i Fire beetle immune to fire 5%: (-Fire)  
Fire demon & Fire demon corrupting touch, breathes fire, immune to fire   vulnerable to cold, sees in the dark
Fire drake D Fire drake breathes fire, immune to fire 3%: -Fire vulnerable to cold
Fire elemental E Fire elemental breathes fire, immune to fire   vulnerable to cold
Fire giant (king) H
H
Fire giantfemale Fire giant
Fire giant king
immune to fire, throws rocks 10%, 5%: (-Fire), (+1 St) vulnerable to cold, can smash doors
Fire grue x Fire grue corrupting touch, breathes fire, immune to fire   vulnerable to cold
Fire lizard l Fire lizard breathes fire, immune to fire 7%: 10% chance to gain -Fire vulnerable to cold
Fire vortex V Fire vortex explodes as fireball if in melee range, immune to fire   vulnerable to cold
Flesh golem (Borys) Y Flesh golem     a named flesh golem Borys can be bought from Malicious Doctor in HMV; can smash doors
Floating eye e Floating eye paralyzes, ignores water, traps    
Fomorian giant H Fomorian giantfemale Fomorian giant   7%: (-1 Ap), (+1 St) can smash doors
Fool (Yggaz) t Fool     trades random potions for booze, tells rumors; killing causes alignment drop
Frost giant (berserker, jarl (Haggar)) H
H
H
Frost giantfemale Frost giant
Frost giant berserkerfemale Frost giant berserker
Frost giant jarl
immune to cold 10%, 5%, 5%: (-Cold), (+1 St) vulnerable to fire, can smash doors; named frost giant jarl Haggar lives in Frost Giant Jarl Caves

G
Name Symbol Tile Special attacks/defenses Corpse chance: effects Misc
Gargoyle I Gargoyle   5%: may add rocks to inventory cannot be sacrificed
Gelatinous cube j Gelatinous cube paralyzes, dissolves items on ground 1%: paralyzes (not resistance), (-Para)  
Ghost (lord, king) G
G G
Ghost
Ghost lordGhost king
passes through walls, aging touch, ignores water, traps   sees in the dark
Ghost bat B Ghost bat passes through walls, aging touch, ignores water, traps   sees in the dark, sees invisible
Ghost Librarian G Ghost Librarian passes through walls, aging touch, drains St and To, ignores water, traps   sees in the dark; carries Weird Tome
Ghul z Ghulfemale Ghul paralyzes 5%: paralyzes (not resistance) sees in the dark
Giant ant queen a Giant ant queen   10%: -Acid, PC vomits digs, sees in the dark
Giant ant warrior/worker a a Giant ant warriorGiant ant worker   3%, 5%: -Acid, PC vomits digs, sees in the dark
Giant bat B Giant bat ignores water, traps 8% sees in the dark, sees invisible
Giant bee queen b Giant bee queen poisons; ignores water, traps 10%: PC vomits  
Giant bee warrior/worker b b Giant bee warriorGiant bee worker suicidal poison, ignores water, traps 15%, 20%: PC vomits confused by smoke when attacked using torches as wielded weapon or in the tool slot
Giant boar F Giant boar   3%: -4 Wi, (+2 St), (+1 To) may drop skull when killed; can smash doors
Giant centipede c Giant centipede poisons 3%: poisons, -Pois, PC vomits  
Giant dragon turtle A Giant dragon turtle ignores water, breathes water   can smash doors
Giant eel A Giant eel ignores water 2% vulnerable to fire
Giant frog F Giant frog   5% vulnerable to fire; involved in Frog quest; may drop frog legs when killed
Giant lizard l Giant lizard   7%  
Giant raccoon r Giant raccoon   4% digs
Giant rat r Giant rat sickness, ignores water 15% corpses are good for taming cave lions and wild cats
Giant rust monster R Giant rust monster touch rusts exposed iron items, destroys rusty items; bypasses PV   cannot be pacified with thrown iron items
Giant shark A Giant shark ignores water    
Giant slug F Giant slug breathes acid, immune to acid 1%: =Acid vulnerable to fire
Giant spider S Giant spider poisons 8%: poisons, -Pois, races other than Dark Elf vomit spins webs
Giant turtle A Giant turtle ignores water   can smash doors
Gibbering mouther j Gibbering mouther confuses   chatting to a mouther - hostile or not - confuses
Gnoll (chieftain) g
g
Gnollfemale Gnoll
Gnoll chieftain
throws battle axes 15%, 5%  
Goblin (berserker, chieftain, slavemaster) g
g
g
g
Goblinfemale Goblin
Goblin berserkerfemale Goblin berserker
Goblin chieftainfemale Goblin chieftain
Goblin slavemasterfemale Goblin slavemaster
  15%, 10%, 10%, 15% chieftains, slavemasters and berserkers are slightly tougher than ordinary goblins, slavemasters may drop whip when killed
Goblin rockthrower g Goblin rockthrowerfemale Goblin rockthrower throws rocks 15%  
Goodwife t Goodwife     only found in Terinyo; killing causes alignment drop
Gorgon F Gorgon breathes petrifying gas (range 2) 10%: kills PC by petrification unless the PC has -Para  
Gray ooze j Gray ooze breeder, immune to acid, corrodes weapons (or hands)    
Gray slayer X Gray slayerfemale Gray slayer poisons, regens   can smash doors
Great black wyrm W Great black wyrm breathes acid, immune to acid, regens, spells (confusion, glowing balls, curse) 3%: -Acid, +1 Wi, +1 To sees invisible, leaves treasure when killed, can smash doors
Great blue wyrm W Great blue wyrm breathes lightning, immune to shock, regens, spells (confusion, glowing balls) 3%: -Elec, (+1 Dx), (+1 Pe) sees invisible, sees in the dark, leaves treasure when killed, can smash doors
Great karmic wyrm Color-
changing
W
Great karmic wyrm karmic being, immune to elemental attacks, spells (confusion, glowing balls), breathes various bolts 3%: karmic being leaves treasure when killed, sees invisible, can smash doors
Great red wyrm W Great red wyrm breathes fire, immune to fire, regens, spells (confusion, glowing balls) 3%: -Fire, (+1 St), (+1 Ma) sees invisible, leaves treasure when killed, vulnerable to cold, can smash doors
Great water dragon (Shyssiryxius) D Great water dragon ignores water, breathes water, teleports, immune to cold, regens 3%: +WBre sees invisible, can smash doors; rewards PC with Rune-covered Trident if Blup finds her (eventually); killing causes alignment drop
Great white wyrm W Great white wyrm breathes cold, immune to cold, regens, spells (attribute drain, confusion, glowing balls) 3%: -Cold, +1 To, +1 Ch sees invisible, leaves treasure when killed, can smash doors, vulnerable to fire
Greater air elemental E Greater air elemental breathes lightning, immune to shock, ignores water, traps    
Greater balor (Fistanarius) & Greater balor corrupting touch, teleports, summons random monsters, immune to fire, ignores traps   praying in Andor Drakon's palace summons greater balors; sees invisible, sees in the dark, can smash doors
Greater black unicorn (Riurry) U Greater black unicorn teleports, regens Y 2%: corrupts (~4 effects) sees invisible, sees in the dark, counterpart of greater white unicorn, assigns quest to slay GWU, reward is corruption (~2 effects) and 3d3 potions of gain attributes; wishable
Greater chaos servant C Greater chaos servantfemale Greater chaos servant corrupting touch, regens   sees invisible
Greater claw bug i Greater claw bug breeder, bypasses PV, multiple attacks 5%: -6 Wi, (+3 Dx), (+2 Sp) sees invisible, sees in the dark
Greater daemon & Greater daemonfemale Greater daemon breathes fire, teleports, spells (attribute drain), immune to fire 3%: +Doom sees in the dark, sees invisible; summoned by chaotic deities
Greater earth elemental E Greater earth elemental passes through walls, throws huge rocks, regens   can smash doors, sees in the dark, sees invisible, vulnerable to mining
Greater fire elemental E Greater fire elemental breathes fire, immune to fire   can smash doors, vulnerable to cold
Greater mimic m Greater mimic paralyzes   imitates items
Greater moloch & Greater moloch adjusts in power, immune to fire, cold, regens, bypasses PV 3%: -3 Dx, (+1 St), (+2 To) sees invisible, sees in the dark, digs; may drop moloch armor when killed; can smash altars, can smash doors
Greater mummy Z Greater mummy sickness   vulnerable to fire, sees invisible, sees in the dark; may drop mummy wrapping when killed
Greater titan H Greater titanfemale Greater titan shoots eternium quarrels, immune to fire, shock, cold, acid 5%: (+3 St), (+3 To) sees invisible, can smash doors
Greater water elemental E Greater water elemental breathes water, ignores water    
Greater white unicorn (Yrruir) U Greater white unicorn teleports, regens 2%: massive alignment drop, removes +Luck and +Fate, +Curs, +Doom sees invisible, sees in the dark, assigns quest to slay the greater black unicorn, reward is a one-time total corruption removal; killing causes alignment drop
Green blob j Green blob breeder, sickness, bypasses PV   vulnerable to fire
Green hag h Green hag spells (curse) 3%: +Curs  
Green slime j Green slime breeder, sickness   vulnerable to fire
Green worm w Green worm breeder, sickness    
Gremlin I Gremlin water makes them multiply   sees in the dark, vulnerable to light, fluff ball + water = gremlins, can't be pickpocketed
Griffon F Griffon   8%  
Grizzled gladiator (Bart) @ Grizzled gladiator     trains weapon skills and teaches combat skills in exchange for Golden Gladius; wishable; killing causes alignment drop
Grizzly bear N Grizzly bear   12%  

H
Name Symbol Tile Special attacks/defenses Corpse chance: effects Misc
Half-orc bouncers (Grunge, Munge) @ Half-orc bouncer     Hotzenplotz's bodyguards, only two in the game; wishable; see in the dark, see invisible
Harpy F Harpy sleep 8%: mutes  
Healer (Jharod) @ Healer regens, ignores traps   teaches Healing to merciful non-chaotics, heals all PCs up to seven times, PCs with Healing receive stethoscope or potion of ultra healing; killing causes alignment drop
Hell hound d Hell hound breathes fire, immune to fire 4%: races other than Trolls and Orcs vomit  
Hill giant (Bonk) (chieftain) H
H
Hill giantfemale Hill giant
Hill giant chieftainfemale Hill giant chieftain
throws rocks 8%, 4%: (+1 St) may drop sling when killed, can smash doors; Bonk is a possible 20th fight opponent in the Arena
Hill orc (sergeant) o
o
Hill orcfemale Hill orc
Hill orc sergeant
throws crude spears 10%, 10%: trains To sees in the dark
Hippogriff F Hippogriff   6%: highly satiating  
Hobgoblin (chief, leader) g
g
g
Hobgoblinfemale Hobgoblin
Hobgoblin chief
Hobgoblin leaderfemale Hobgoblin leader
  15%, 12%, 10%  
Holy slayer X Holy slayerfemale Holy slayer poisons, regens   can smash doors; summoned by neutral deities
Homunculus I Homunculus sleep 2%: sleep  
Huge bat B Huge bat ignores water, traps 10% sees in the dark, sees invisible
Hydra F Hydra multiple attacks 4%: confuses  
Hyena d Hyena   10%  

I
Name Symbol Tile Special attacks/defenses Corpse chance: effects Misc
Ice vortex V Ice vortex explodes as ice ball if in melee range, immune to cold, ignores water   vulnerable to fire
Imp I Imp poisons, immune to fire 4%: poisons  
Invisible stalker @ Invisible stalkerfemale Invisible stalker invisible 2%: +Invi OR +SeeI sees invisible
Iron golem Y Iron golem breathes fire, immune to fire   can smash doors, vulnerable to shock and water

J
Name Symbol Tile Special attacks/defenses Corpse chance: effects Misc
Jackal d Jackal   10%  
Jackal demon & Jackal demon confuses   sees invisible, sees in the dark
Jackalwere d Jackalwerefemale Jackalwere sleep, summons jackals, sickness 7%: sickness  

K
Name Symbol Tile Special attacks/defenses Corpse chance: effects Misc
Karmic baby dragon color-
changing
D
Karmic baby dragon karmic being, breathes various bolts, immune to elemental attacks 3%: karmic being  
Karmic dragon color-
changing
D
Karmic dragon karmic being, breathes various bolts, immune to elemental attacks 3%: karmic being can smash doors
Karmic lizard color-
changing
l
Karmic lizard karmic being 2%: karmic being  
Ki-rin F Ki-rin spells (death ray, healing), regens, immune to fire, cold, shock, acid    
Killer bug i Killer bug breeder, bypasses PV, multiple attacks 5%: -12 Wi, (+6 Dx), (+4 Sp) sees invisible, sees in the dark
King cobra s King cobra poisons 1%: trains To  
Kobold (chieftain) k
k
Koboldfemale Kobold
Kobold chieftainfemale Kobold chieftain
shoots arrows 12%, 12%: sickness  
Kobold shaman k Kobold shamanfemale Kobold shaman spells (lightning bolt) 12%: sickness, +1 Ma  

L
Name Symbol Tile Special attacks/defenses Corpse chance: effects Misc
Large bat B Large bat ignores water, traps 15% sees in the dark, sees invisible
Large dog d Large dog   15% Farmer's starting pet
Large gnoll g Large gnoll throws battle axes 10%  
Large jackal d Large jackal   8%  
Large kobold k Large koboldfemale Large kobold   12%: sickness  
Large orc o Large orcfemale Large orc   15% sees in the dark
Large rust monster R Large rust monster touch rusts exposed iron items, destroys rusty items   cannot be pacified with thrown metal items
Large snake s Large snake poisons 2%: (-Pois)  
Large spider S Large spider poisons 8%: poisons, -Pois, races other than Dark Elf vomit spins webs
Least daemon & Least daemonfemale Least daemon immune to fire 5%: +Doom sees in the dark
Lesser daemon & Lesser daemonfemale Lesser daemon breathes fire, immune to fire 5%: +Doom sees in the dark
Leucrotta F Leucrotta   3%  
Lich L Lichfemale Lich spells (confusion, glowing balls, healing), paralyzes, immune to cold   sees in the dark, sees invisible, vulnerable to fire
Lich king L Lich king spells (confusion, glowing balls, curse, attribute drain, healing), paralyzes, immune to cold, summons random monsters   sees in the dark, sees invisible, can smash doors
Lightning lizard l Lightning lizard breathes lightning, immune to shock 7%: -Elec; blessed only: possible =Elec - see section 0.12.1.2  
Lightning vortex V Lightning vortex explodes as lightning ball if in melee range, immune to shock, ignores water    
Living wall # Living wall paralyzes, drains St, ignores traps   sees invisible, sees in the dark, vulnerable to mining, bounces bolts
Lizard man h Lizard man   10% vulnerable to fire

M
Name Symbol Tile Special attacks/defenses Corpse chance: effects Misc
Mad carpenter (Yrrigs) t Mad carpenter     trains Bridge Building if successfully cured
Mad doctor (Kranf Niest) @ Mad doctor poisons, bypasses PV   teaches Healing to chaotics after Hotzenplotz is satisfied
Mad Minstrel @ Mad Minstrel disarms, ignores traps   sings helpful songs, may drop corpses, wants Filk killed (vital for ultra endings), also wants Weird Tome; sees invisible; killing causes alignment drop
Magebane eye e Magebane eye drains PP, confuses, ignores water, traps    
Magedoom eye e Magedoom eye drains PP, confuses, bypasses PV, ignores water, traps    
Malicious Doctor @ Malicious Doctor poisons, bypasses PV   sells non-lawfuls flesh golem named Borys
Margoyle I Margoyle   3%: may add rocks to inventory cannot be sacrificed
Master assassin @ Master assassinfemale Master assassin poisons 3% reward from Tywat Pare for corpse; sees in the dark
Master lich L Master lichfemale Master lich spells (confusion, glowing balls, healing, curse), paralyzes, summons undead, immune to cold   sees in the dark, sees invisible
Master mimic m Master mimic paralyzes   imitates items
Master necromancer (Nonnak) @ Master necromancer spells (frost bolt), summons undead, regens, immune to cold   sees invisible, vulnerable to fire
Master swordsman @ Master swordsman disarms 2%  
Master thief (Yergius) @ Master thieffemale Master thief pickpockets, bypasses PV   Yergius, found in Lawenilothehl, teaches and trains a variety of useful skills to non-lawfuls
Mimic m Mimic paralyzes   imitates items
Mimic hivemind m Mimic hivemind paralyzes, summons lesser mimics   imitates items
Minotaur (Spardakius) M Minotaur ignores traps 4%: confuses, trains Pe Spardakius is a possible 20th fight opponent in the Arena; can smash doors, sees invisible, sees in the dark
Minotaur emperor M Minotaur emperor ignores traps 100%: confuses, corrupts (~1 effect), -8 Wi, +3 St, +3 To, +3 Pe +6 Pe wishing for him yields minotaur kings; sees invisible, sees in the dark, can smash doors
Minotaur king M Minotaur king ignores traps 2%: confuses, -6 Wi, (+3 Pe), (+2 St), (+2 To), corrupts (~0.5 effects) sees invisible, sees in the dark, can smash doors
Minotaur lord M Minotaur lord ignores traps 8%: confuses, -2 Wi, (+1 Pe), (+1 St) can smash door, sees invisible, sees in the dark
Minotaur mage M Minotaur mage spells (attribute drain, confusion, curse), ignores traps 4%: confuses, -4 To, (+3 Ma), (+3 Pe) can smash doors, sees invisible, sees in the dark
Minotaur mazelord M Minotaur mazelord ignores traps 4%: confuses, -4 Wi, (+2 Pe), (+1 St), (+1 To) can smash doors, sees invisible, sees in the dark
Minotaur mazemaster M Minotaur mazemaster ignores traps 4%: confuses, -3 Wi, (+1 Pe), (+1 St), (+1 To) sees invisible, sees in the dark, can smash doors
Moloch & Moloch regens, immune to fire, cold, adjusts in power, bypasses PV 3%: -1 Dx, (+1 To) sees invisible, sees in the dark; may drop moloch armor when killed; can smash altars, can smash doors, digs
Mugger @ Muggerfemale Mugger   7% reward from Tywat Pare for corpse
Multi-headed chaos dragon (Keriax) W Multi-headed chaos dragon spells (confusion, attribute drain), poisons, regens, breathes various bolts + corruption, immune to fire, cold 100%: corrupts heavily (~8 effects), (+10 St), (+10 To), (+10 Ma), (+5 Pe) carries Crown of Chaos (vital for ultra endings); sees invisible, sees in the dark, can smash doors
Mummy Z Mummy sickness   vulnerable to fire, sees invisible, sees in the dark; may drop mummy wrapping when killed
Mummy lord (Rehetep) Z Mummy lord sickness, immune to cold   carries Ancient Mummy Wrapping and Ankh; vulnerable to fire, sees in the dark
Muscular dwarf h Muscular dwarf bypasses PV 2%: can't be eaten by Dwarves summoned to defend Dwarftown against PCs who commit unlawful acts in Dwarftown; digs
Mutated battle bunny r Mutated battle bunny breeder, teleports, bypasses PV 3%: (-8 Le), (+1 St), (+1 To), (+1 Dx) occasionally (rarely) spawned by battle bunnies, they in turn spawn more mutated battle bunnies

N
Name Symbol Tile Special attacks/defenses Corpse chance: effects Misc
Necromancer @ Necromancerfemale Necromancer summons lesser undead    

O
Name Symbol Tile Special attacks/defenses Corpse chance: effects Misc
Ochre jelly j Ochre jelly breeder, immune to acid, corrodes vulnerable weapons    
Ogre (lord/king/emperor) O
O O
O
Ogrefemale Ogre
Ogre lordOgre king
Ogre emperor
throws rocks 15%, 15%, 5%, 5%: (+1 St) may drop sling when killed; can smash doors
Ogre Guardian O Ogre Guardian throws huge rocks 15%: (+1 St) guards prison in HMV; can smash doors
Ogre magus (Li-Hon-Kay / Li-Han-Kay) O Ogre magusfemale Ogre magus regens, spells (frost bolt, invisibility) 5%: (+1 St), (+1 Ma) their Frost Bolt attack can freeze several squares of water in one turn; Li-H*n-Kay is a possible 20th fight opponent in the Arena; can smash doors
Old barbarian @ Old barbarian     assigns Courage quest; can smash doors; wishable
Old crone (Gaab'Baay) @ Old crone spells (healing, energy ray, attribute drain, curse, teleport, confusion, glowing balls), poisons, deflects missiles   assigns chaotic quests, rewards PC with Medal of Chaos (vital for special endings); sees invisible, sees in the dark
Oracle @ Oracle spells (death ray), karmic, immune to fire, cold, shock 100%: (+6 Le), +Curs, +Doom, lose +Luck and +Fate sees invisible, sees in the dark; hints at ultra endings
Orc (butcher, chieftain, scorcher) o
o
o
o
Orcfemale Orc
Orc butcher
Orc chieftainfemale Orc chieftain
Orc scorcherfemale Orc scorcher
regular orcs throw crude knives, scorchers throw crude spears 20%, 5%, 10%, 15%: butcher only: (+1 St) see in the dark; butcher only: can smash doors
Outlaw (leader) @
@
Outlawfemale Outlaw
Outlaw leaderfemale Outlaw leader
  10%, 5% reward from Tywat Pare for corpse
Owlbear F Owlbear   3%  

P
Name Symbol Tile Special attacks/defenses Corpse chance: effects Misc
Pit viper s Pit viper poisons 1%: (-Pois)  
Pixie (archer) p
p
Pixiefemale Pixie
Pixie archerfemale Pixie archer
teleports, pickpockets; archer shoots tiny quarrels 5%, 5%: (+Tele) drop gold when killed
Priest (Ruun) @ Priest shade revenge, spells (healing, energy ray) 2%: +Curs, +Doom always a member of PC's race; sees invisible
Purple worm w Purple worm poisons, breeder    

Q
Name Symbol Tile Special attacks/defenses Corpse chance: effects Misc
Quasit I Quasit immune to fire, drains St 6%: sickness, poisons, +Curs  
Quickling p Quicklingfemale Quickling regens, bypasses PV 5%: (+3 Sp)  
Quickling bard (Filk) p Quickling bard poisons, regens, karmic, bypasses PV, spells (teleport, glowing balls, curse) 5%: (+7 Sp), -25% max age wants Mad Minstrel killed, wishing for him yields quickling lords; sees in the dark
Quickling king p Quickling king shoots tiny quarrels, regens, bypasses PV 5%: (+7 Sp), -25% max age sees invisible, sees in the dark
Quickling lord p Quickling lord shoots tiny quarrels, regens, bypasses PV 5%: (+5 Sp)  
Quickling queen p Quickling queen poisons, regens, bypasses PV 5%: (+7 Sp), -25% max age sees invisible, sees in the dark

R
Name Symbol Tile Special attacks/defenses Corpse chance: effects Misc
Rabid dog d Rabid dog sickness 15%: sickness, prevented with necklace of rabies resistance immune to mindcraft, cured by healing
Raider @ Raiderfemale Raider shoots arrows 10% reward from Tywat Pare for corpse
Raider lord (Kranach) @ Raider lord shoots arrows 10% 100% wishable; reward from Tywat Pare for corpse
Rat r Rat sickness, ignores water 8%: races other than Trolls and Orcs vomit corpses are good for taming cave lions, wild cats
Ratling archer r Ratling archerfemale Ratling archer shoots quarrels 3%: races other than Trolls and Orcs vomit  
Ratling dealer r Ratling dealer     sells climbing sets in Rift dungeon; wishable
Ratling duelist/fencer/warrior r
r
r
Ratling duelistfemale Ratling duelist
Ratling fencerfemale Ratling fencer
Ratling warriorfemale Ratling warrior
disarms (except warrior); duelist bypasses PV 3%, 3%, 3%: races other than Trolls and Orcs vomit duelists always drop gauntlets when killed
Ratling guardian r Ratling guardianfemale Ratling guardian   3%: small alignment boost, causes message "You feel responsible." only two in the game, found in HMV; wishable
Ratling master thief r Ratling master thieffemale Ratling master thief pickpockets, bypasses PV 3%: races other than Trolls and Orcs vomit  
Ratling rebel r Ratling rebelfemale Ratling rebel attacks PCs wearing furs when chatted with 3%: alignment drop, no vomiting, causes message "You feel rebellious." hands out tattered scrolls, rewards PCs that kill Dak the Arena Master with a scroll of peace; wishable
Ratling thief r Ratling thieffemale Ratling thief pickpockets 3%: races other than Trolls and Orcs vomit  
Ratling trader r Ratling traderfemale Ratling trader     sell food at the Arena; occasionally found in HMV
Ratling warlord r Ratling warlord disarms, bypasses PV 3%: alignment drop, no vomiting, causes message "You feel rebellious."  
Rattlesnake s Rattlesnake poisons 2%: (-Pois)  
Red baby dragon D Red baby dragon breathes fire, immune to fire 3%: -Fire vulnerable to cold, sees in the dark, leaves gold when killed
Red dragon D Red dragon breathes fire, immune to fire 3%: -Fire vulnerable to cold, leaves treasure when killed, sees in the dark, can smash doors
Red worm w Red worm breeder, breathes fire, immune to fire   vulnerable to cold
Revenant Z Revenant poisons, regens   vulnerable to fire, sees invisible, sees in the dark, can smash doors
Royal guardian @ Royal guardian bypasses PV, disarms 10%: +Curs, if already cursed +Doom guards an isolated vault full of gold; sees invisible, sees in the dark
Rust monster R Rust monster touch rusts exposed iron items, destroys rusty items   can be pacified (and cannot be damaged) by throwing iron items including quarrels, non-iron missiles are effective

S
Name Symbol Tile Special attacks/defenses Corpse chance: effects Misc
Shadow (lord) G G ShadowShadow lord drains St, ignores water   sees in the dark
Shadow centipede c Shadow centipede drains St, ignores water   sees in the dark
Shadow troll T Shadow troll drains St, ignores water 8%: -1 To, increase regen rate sees in the dark
Shadow wyrm W Shadow wyrm summons shadows, aging touch, spells (frost bolt, confusion, glowing balls), ignores water 2%: -2 To, (+4 Dx) can smash doors, sees in the dark, not undead is undead
Shambling mound P Shambling mound     cannot be swapped places with, healed by lightning
Shark A Shark ignores water    
Sheriff (Tywat Pare) t Sheriff     assigns Kranach, Hotzenplotz quests; can smash doors
Shopkeeper (Munxip, Barnabas, Leggot, Waldenbrook) @ Shopkeeper throws coins, summons thugs when attacked or robbed, attacking may curse, killing may doom   different races possible; wishing for shopkeeper yields lots of thugs
Silver wolf d Silver wolf   4%  
Skeletal king Z Skeletal king spells (confusion, glowing balls), summons skeletal warriors, ignores water and chaos piranhas   sees in the dark
Skeletal warrior Z Skeletal warrior     may drop bones when killed, healed when given bones, sees in the dark
Skeleton z Skeleton     may drop bones when killed, healed when given bones, sees in the dark
Slow shadow G Slow shadow slows, drains St, ignores water   sees in the dark
Small dwarf h Small dwarf     may only be wished for, wishing for Glod results in Glod, the small dwarf; digs
Solar X Solarfemale Solar paralyzes, immune to fire, cold, shock   only summoned by lawful deities
Spectre G Spectre drains To 2%: (+1 To), alignment drop sees in the dark, summoned by all deities to attack fallen champions
Staring eye e Staring eye confuses, ignores water, traps    
Steel golem Y Steel golem breathes fire, immune to fire, ignores traps   sees invisible, sees in the dark, can smash doors, vulnerable to shock
Steel horror Y Steel horror immune to fire, ignores traps   sees in the dark, vulnerable to shock
Steel zombie Y Steel zombie regens, ignores traps, bypasses PV    
Stone giant (lord) H
H
Stone giantfemale Stone giant
Stone giant lordfemale Stone giant lord
throws rocks 8%, 3%: (+1 St) may drop sling when killed; can smash doors
Stone golem Y Stone golem immune to acid, cold   sees invisible, sees in the dark, can smash doors, vulnerable to mining
Stone grue x Stone grue corrupting touch, passes through walls   sees invisible, vulnerable to mining
Stone ooze j Stone ooze paralyzes, bypasses PV, breeder    
Stone snake s Stone snake poisons, slows, passes through walls 2%: trains To can smash doors, sees invisible, sees in the dark, vulnerable to mining
Stone statue Y Stone statue breathes fire, immune to fire   can smash doors, vulnerable to mining
Swamp hydra F Swamp hydra poisons 4%: confuses, trains To  
Swordsman @ Swordsman disarms 2%  

T
Name Symbol Tile Special attacks/defenses Corpse chance: effects Misc
Tarantula S Tarantula poisons 8%: poisons, -Pois, races other than Dark Elf vomit  
Thug @ Thug poisons 8% summoned by shopkeepers; reward from Tywat Pare for corpse
Tiny girl t Tiny girl     assigns Cute Dog quest; killing causes alignment drop
Titan H Titanfemale Titan shoots eternium quarrels, immune to fire, shock 10%: (+1 St), (+1 To) sees invisible, can smash doors
Troll (Ripclaw) (berserker/chief/king) T
T
T T
Trollfemale Troll
Troll berserkerfemale Troll berserker
Troll chiefTroll king
throws rocks 8%, 8%, 8%, 8%: might increase regen rate sees in the dark; Ripclaw is a possible 20th fight opponent in the Arena

U
Name Symbol Tile Special attacks/defenses Corpse chance: effects Misc
Undead chaos dwarven berserker (Griff Bloodax) Z Undead chaos dwarven berserker     sees invisible, sees in the dark, can smash doors; can be killed by pouring holy water on his grave

V
Name Symbol Tile Special attacks/defenses Corpse chance: effects Misc
Vampire Z Vampirefemale Vampire drains St and To 2%: (+1 To), alignment drop sees in the dark
Vapor rat r Vapor rat corrupting touch, bypasses PV    
Village elder (Rynt) t Village elder     sees in the dark, assigns Yrrigs quest; killing causes alignment drop
Viper s Viper poisons 1%: (-Pois)  

W
Name Symbol Tile Special attacks/defenses Corpse chance: effects Misc
Wall beast # Wall beast throws rocks, drains St, ignores traps   sees invisible, sees in the dark, vulnerable to mining, bounces bolts
Water demon & Water demon corrupting touch, poisons, ignores water   sees in the dark, vulnerable to fire
Water elemental E Water elemental breathes water, ignores water    
Water grue x Water grue breathes water, corrupting touch, poisons, ignores water   vulnerable to fire
Water snake s Water snake poisons, ignores water 2%: (-Pois) vulnerable to fire
Wererat r Wererat summons (giant) rats, sickness, ignores water 5%: sickness  
Werewolf (lord/king) d
d d
Werewolffemale Werewolf
Werewolf lordWerewolf king
summons lesser (were)wolves, sickness 4%, 4%, 4%: sickness  
White baby dragon D White baby dragon breathes cold, immune to cold 3%: -Cold vulnerable to fire, leaves gold when killed
White dragon D White dragon breathes cold, immune to cold 3%: -Cold vulnerable to fire, leaves treasure when killed, can smash doors
White unicorn U White unicorn teleports, regens 2%: removes +Luck and +Fate, +Curs, +Doom, large alignment drop sees invisible, sees in the dark, attacking one causes a huge alignment drop; killing causes alignment drop
White worm w White worm breeder    
Wight Z Wight drains To 2%: (+1 To), alignment drop sees in the dark
Wild cat f Wild cat   10% killing angers Cat Lord
Will o' wisp * Will o' wisp immune to fire, shock, acid, ignores water, traps    
Wolf d Wolf   5%  
Wraith G Wraith drains To 2%: (+1 To), alignment drop sees in the dark
Writhing mass of primal chaos j Writhing mass of primal chaos slows, corrupting touch   sees invisible, sees in the dark, can smash doors

Y
Name Symbol Tile Special attacks/defenses Corpse chance: effects Misc
Yellow ooze j Yellow ooze poisons, regens    

Z
Name Symbol Tile Special attacks/defenses Corpse chance: effects Misc
Zombie z Zombie   3%: poisons sees in the dark

New monsters
Name Symbol Tile Special attacks/defenses Corpse chance: effects Misc
Mist wolf d Mist wolf   4%: +PP starting pet for Mist Elf Bards
Gargantuan rat r Gargantuan rat ignores water, sickness 20% starting pet for Ratling Bards
Clay statue Y Clay statue immune to shock, regens    
Snow golem Y Snow golem breathes cold, immune to cold, ignores water   vulnerable to fire, can smash doors
Yeti F Yeti immune to cold 10%  
Ice statue Y Ice statue immune to cold   vulnerable to fire
Frozen one z Frozen onefemale Frozen one paralyzes, immune to cold 5% vulnerable to fire, sees in the dark
Ice lizard l ice lizard breathes cold, immune to cold 7% vulnerable to fire
Frost salamander l Frost salamander frost aura, immune to cold 7%: -1 Dx, =Cold OR -5 Sp, -Cold vulnerable to fire
Ice elemental E Ice elemental breathes cold, immune to cold, ignores water   vulnerable to fire
Ice Queen @ Ice Queen regens, paralyzes, summons snow golems and ice statues, spells (curse, frost bolt, confusion), immune to cold   assigns various quests; vulnerable to fire
Chaos Diplomat @ Chaos Diplomat corrupting touch, bypasses PV, ignores water, immune to cold   assigns Ice Queen quest
Vile spirit G Vile spirit drains St and To, bypasses PV, may use missiles   undead incarnations of slain PCs


Updated July 24th, 2017