|Spellbook||UnID'd Name||Spellbook||UnID'd Name|
|Acid Ball / Rain of Sorrow||brass-bound||Improved Fireball / Invoked Devastation||shimmering|
|Acid Bolt||cracked||Invisibility / Veil of the Gods||worn|
|Bless||thin||Knock / Divine Key||dusty|
|Burning Hands / Baptism of Fire||laced||Know Alignment||parchment|
|Create Item / Divine Favour||leather||Lightning Ball / Heavenly Fury||iron-bound|
|Cure Critical Wounds||black||Lightning Bolt / Divine Wrath||heavy|
|Cure Disease||small||Magic Lock / Seal of the Spheres||gilted|
|Cure Light Wounds||old||Magic Map / Knowledge of the Ancients||compact|
|Cure Serious Wounds||dirty||Magic Missile / Minor Punishment||rune-covered|
|Darkness||ancient||Mystic Shovel / Divine Digger||charred|
|Death Ray / Greater Divine Touch||decorated||Neutralize Poison||tiny|
|Destroy Undead / Dispel Undead||slender||Petrification||sooty|
|Disarm Trap||used||Remove Curse||hide-covered|
|Farsight||delicate||Scare Monster / Holy Awe||shadowy|
|Fire Bolt / Hellish Flames||scrawl-covered||Slow Monster||thick|
|Fireball / Major Punishment||silk-covered||Slow Poison||huge|
|Frost Bolt / Nether Bolt||bejewelled||Strength of Atlas / Lordly Might||ornate|
|Greater Identify / Greater Enlightement||mangled||Stun Ray / Lesser Divine Touch||embossed|
|Ice Ball / Freezing Fury||satin-covered||Teleportation / Ethereal Bridge||iron-wrought|
|Identify / Enlightement||light||Web||ragged|
|Wish / Divine Intervenion||embroidered|
|tract of order||tome||250s||see 0.2.6|
|tract of balance||tome||200s|
|tract of chaos||tome||150s|
|The Collected Works of Confucious||brittle book||400s|||
|manual of bridge building||huge manual||100s|||
 This book generates random fortune cookie messages when read and disappears after several readings.
 Gives 5d5 points of Bridge Building skill on initial reading. Possession of this book is required at level up for ability to increase the Bridge Building skill.
 Generated instead of the Tome of Donors if PC exp.points >90169; useless.
All spellbooks weigh 100s. When used in melee or as a missile, both spellbooks and other books do (-4, 1d2) damage.
|*black tome of Alsophocus||black tome||400s||CHAOS ||HM(-4,1d2)|
|+weird tome||100s||see 2.16.1||HM(-4,1d2)|
|+tome of donors||lavish libram||500s||see 2.21.1||HM(-4,1d8)|
 It teaches the PC random spell (Light and Wish equally likely), or improves knowledge in a known spell if read successfully, and corrupts 20 CPs per turn spent reading, min 200, max 6666. As an artifact, the black tome cannot be destroyed - if a failure would destroy it, the next entry in the list is used instead (see 0.5.1.5 Learning spells mechanics).
|Name||UnID'd Name||UnID'd Meaning||Effect when read||Remarks|
|amnesia||ECNETOPINMO||omnipotence||PC forgets some parts of maps and identified items; cursed forgets ALL map and item knowledge|
|balance||SutsI||suits?||reveals PC's balance of alignment; cursed gives nonsense|
|blank||unlabeled||new scrolls can be written on these provided the PC has a magical writing set||created by dipping any scroll into potion of water|
|chaos resistance||Yik Mech'Shegoth||removes corruptions 100d30/100d10/-100d5 B/U/C (about 1.5 corruptions if blessed)||see 0.10.3.2|
|charging||KAPOW||opposite of WOPAK||recharges wands 3d3/2d3/1d3 charges B/U/C; explodes if no wands in inventory|
|crumpled||crumpled||unique; held by the Emperor Moloch; Khelavaster summons the Trident of the Red Rooster when non-chaotics give him this scroll||always "crumpled scroll" |
|cure blindness||YNORI ERUP||pure irony||a joke (scrolls can't be read while blind)|
|danger||REGNAD||danger||increases DL of current level by 1d2/2d2/3d2 B/U/C; quest object for Gaab'Baay|
|dark predictions||Odiv||void||reveals PC's percentage of corruption|
|darkness||ZTORF||opposite of FROTZ||darkens area around PC; the area can be lit again||B/U/C status doesn't matter|
|defense||HITME||hit me||improves an items DV (fails more often with better items)|||
|education||MANNANNANMACLIR||Manannan mac Lir - Irish god of the sea||grants or increases proficiency of a random skill, 6d5/4d5/2d5 points B/U/C|
|familiar summoning||mead ni najap||made in Japan||summons a tame companion whose power corresponds to the current danger level; blessed DL+6, cursed DL-6||see also 0.11.1; |
|gold detection||MKMNFST||make money fast||reveals locations of gold on current dungeon level for one turn||B/U/C status doesn't matter|
|great identify||DOGO FUTSF||good stuff||reveals some (all if blessed) of an item's properties|
|IBM guild manual||irk gleknow mizk||confuses until divinely removed|
|identify||KLATHA DATHA NY'ARYATHA||identifies one item if cursed, one class if uncursed, all worn/carried if blessed|
|ill fate||IAZNAB||banzai||if +Luck then +Curs; cursed will remove +Fate if present|
|increase melee accuracy||WoPaK||opposite of KAPOW||improves an item's to-hit; 2% chance to always fail; works on items up to +9;||works if 1d100 < ((10 - CurrentToHitMod) * 10); blessed adds up to 3|
|increase melee damage||HcUo||ouch!||improves an item's to-damage; 2% chance to always fail; works on items up to +8||works if 1d100 < (100 - (CurrentDamageMod * 12))|
|information||ENO OWT EERHT||one two three||unique; found in small cave; reveals number of squares to the waterproof blanket||always labeled "ENO OWT EERHT" |
|item creation||GNOZAB||creates a random item; item takes on B/U/C status of scroll||creation of an artifact has been observed twice; chances are probably ~0.1%|
|item detection||ABABILA||Alibaba||reveals locations of items on level for one turn||B/U/C status doesn't matter|
|item destruction||MUNCH MUNCH||to munch = eat||destroys a random worn or carried item; useful for getting rid of trapped armor, but you need at least 4 items total (trapped armor + 3 junk items) plus the scroll for this to work||curses artifacts instead of destroying them; B/U/C status doesn't matter|
|light||FROTZ||opposite of ZTORF||lights area around PC (it can be darkened again)||B/U/C status doesn't matter|
|literacy check||EDEVESH HANAGASH||checks Literacy, which is useless - you can use L command instead|
|luck||YIKES||removes +Curs if present OR grants +Luck if absent OR grants +Fate if absent when +Luck is present - no effect on +Doom; cursed may do nothing|
|magic mapping||IDNUM AIROLG TISNART CIS||sic transit gloria mundi = Thus passes the glory of the world||reveals parts (or all if blessed) of the current level|
|monster aggravation||RambaZamba||makes all monsters on current level hostile|
|monster detection||KTTdLwrgt||keep to the danger level, right?||reveals locations of monsters on the current level for one turn||B/U/C status doesn't matter|
|omnipotence||ancient||unique if it exists; probably a red herring from Thomas; see 5.2|
|papyrus||papyrus||unique; appears on the dungeon level when the PC reaches experience level 13; invitation to Pyramid||always "papyrus scroll" |
|peace||GNAY-GNIY||Ying-Yang - Chinese concept of opposing forces||reduces DL (and thus corruption rate) of the current level by 3d2/2d2/1d2 B/U/C|
|power||Carpe Diem||seize the day||recharges some PP; blessed/cursed have a chance to increase/descrease max PP by 1d3+1|
|protection||CUTME||cut me||improves an item's PV (fails more often with better items)|||
|ratling pamphlet||tattered||Ratling Rebel distributes them on the Arena level||always "tattered scroll" |
|repair||FOO BAR||foo bar - dummy programming variables||removes broken trait from an item; cursed breaks items; blessed also upgrades status C->U, U->B|||
|satiation||FPMAM||food please ma-am||acts as food when read: +2000/1000/0 satiation B/U/C; can be read even when Bloated|
|strange message||Fox Nawagu||unique; found in High Mountain Village; mentions scroll of omnipotence ||always labeled "Fox Nawagu"|
|teleportation||YTTOCS PU EM MAEB||beam me up Scotty||teleports PC||B/U/C status doesn't matter|
|treasure creation||NADSIL SEETRURA||treasure island||creates a heap of gold; 100d50/20d20/3d4 gp B/U/C|
|uncursing||ACME||mace; fictional company||uncurses a single item, or all if blessed; a cursed scroll of uncursing curses a single item|
|vermin control||CHUTZPAH||sterilizes all breeders on current level|
|warning||scribbled||unique; found in Small Cave, warns about Small Cave||always "scribbled scroll" |
 Scrolls of defense and protection affect only the following worn items in this order: armor, helmet, cloak, boots, gauntlets, girdle, bracers. Cursed SoD and SoP always decrease DV or PV by one. Blessed SoD and SoP may increase items with low DV or PV by two or three points.
 Raven borns get additional DL+5 and a more powerful ally on top of that.
 As you know (see 0.14.11) you can only dip 1 item into a potion of holy water at a time if the item in question is 10s or heavier. So a stack of say, 20 waterproof blankets will need 20 potions to bless them all. This would be quite a waste of holy water. This can be walked around by using scrolls of repair. Cursed scroll will break the stack and a blessed one will repair it AND improve B/U/C status by one rank. So a (cursed) stack of items, regardless of size can first be broken with a cursed scroll of repair, then repaired and blessed with a blessed scroll of repair. This is very cheap considering scrolls of repair can be manipulated easily in large stack using a combination of cursed scroll of uncursing (or unholy water) and holy water (thanks Anh Tong for this tip).
 Does not disappear after reading.
All scrolls weigh 2s. All books and scrolls are made of paper. When used in melee or as a missile, scrolls do (+0, 1d1) damage.
See section 0.5.2 for information about writing scrolls.