|Name||UnID'D name||Weight||Effect when drunk||Remarks|
|balance||gray||4s||adjusts attributes toward the attributes' average  XOR draw alignment towards N=; chance for modifying attributes is 100-((AttributeAverage-10)*4)%: 100% for 10 or less, 0% for 35 or more; see also 0.6.2.2|
|berzio||brown||2s||food (can be drunk even when bloated - +20d10/+10d10/-10d10 satiation B/U/C)||pacifies animals when thrown - a very brief effect|
|blindness||amber||2s||blinds (10d10/20d10 turns U/C); blessed cures blindness||blinds monsters when thrown|
|boost appearance||blubbery||2s||+Ap (temporary)|
|boost charisma||light blue||2s||+Ch (temporary)|
|boost dexterity||light red||2s||+Dx (temporary)|
|boost learning||mercury||2s||+Le (temporary)|
|boost mana||rusty||2s||+Ma (temporary)||recharges wands 3d3/2d3/1d3 B/U/C|
|boost perception||bright||2s||+Pe (temporary)|
|boost speed||thin||2s||+1d30+19/1d20+9/1d10 temporary speed B/U/C||no permanent speed increase|
|boost strength||light green||2s||+St (temporary)|
|boost toughness||turquoise||2s||+To (temporary)|
|boost willpower||light cyan||2s||+Wi (temporary)|
|booze||black||4s||drunks (temporary) ||recharges wands 2d2/1d3/1d2 B/U/C; Yggaz trades random potions for potions of booze|
|carrot juice||orange||4s||+1 Pe limit 20||+5 Pe when drunk in a room that smells like carrots; Blup will teach Swimming when given enough potions of carrot juice; always "orange potion"|
|confusion||green||2s||confuses (temporary); blessed cures confusion||confuses monsters when thrown|
|cure corruption||mottled||2s||removes corruptions 50d30/50d10/-50d5 B/U/C (about 0.75 corruptions if blessed); see 0.10.3.1||damages 24d24+24/16d16+16/8d8+8 B/U/C creatures that corrupt by touch when thrown (ignores PV); quest object for Gaab'Baay|
|cure poison||cyan||2s||cures poisoning||stuns monsters with poison attacks when thrown|
|deafness||red||2s||deafens (1d1000/10d1000 turns U/C); blessed cures deafness|
|education||dull||2s||trains an existing skill or grants a new one, 6d5/4d5/2d5 points B/U/C|
|exchange||golden||4s||exchanges attributes; see 0.6.2.1||dipped items are exchanged if the potion is blessed; throw to exchange monsters - no uniques, exchange if 1d(Dx)-1 + 1dlvl-1 + 10 > MonsterLevel; see 0.14.5|
|extra healing||blue||2s||restores HP (max 333 HP if blessed), cures sickness (100% chance only if blessed)||blessed potion will permanently increase max HP 1-2 points when drunk|
|gain attributes||glowing||4s||+1 to one (uncursed) or all (blessed) attributes; cursed: -1 to random attribute|
|healing||swirly||4s||restores a few HP, cures sickness (100% chance only if blessed)||blessed potion has a ~35% chance to permanently increase max HP by 1 when drunk|
|insight||magenta||2s||reveals your intrinsic resistances and regeneration rates|
|invisibility||clear||4s||makes invisible (temporary), cursed blinds PC||cursed blinds enemies when thrown|
|longevity||purple||4s||increases MaxAge by fixed amount (4d8 years if blessed) - reverses effects of eating quickling royalty|
|mana||blazing||4s||+Ma||recharges wands 3d4/2d4/1d4 B/U/C|
|oil||slimy||2s||poisons if not blessed||rustproofs metal and waterproofs other items (may fail, chance is about 1%/50%/99% B/U/C 99%/50%/1%), but does not remove rust ; Use to disarm alarm traps|
|oil of rust removal||white||2s||poisons for 3 damage, 3 frequency||rusts dipped iron items if cursed, removes rust from rusty items if uncursed, rustproofs unrusty iron items (waterproofs other items) if blessed; always "white potion" |
|poison||oily||4s||poisons if not blessed||poisons dipped weapons/missiles/food; poisons monsters when thrown for 1d3 damage, 1d8 frequency - no undead or constructs|
|potential beauty||clotted||4s||+Ap ceiling|
|potential charisma||translucent||4s||+Ch ceiling|
|potential dexterity||shiny||4s||+Dx ceiling|
|potential learning||thick||4s||+Le ceiling|
|potential mana||light||4s||+Ma ceiling||does not recharge wands|
|potential strength||viscous||4s||+St ceiling|
|potential toughness||heavy||4s||+To ceiling||highly satiating (Hunger level +2000)|
|potential willpower||speckled||4s||+Wi ceiling|
|quickling blood||opaque||2s||+2d3/+2d2/-2 speed B/U/C|
|raw chaos||flickering||2s||severely corrupts 50d5/50d10/50d30 CP's B/U/C||dipped items are exchanged; occasionally dipped items will explode, causing ~5 corruptions and 30d30 points of damage; see 0.14.4|
|raw mana||sparkling||2s||alters mana regeneration rate -4d3/-2d3/+2d3 B/U/C||does not recharge wands; see 0.14.6.3|
|sickness||light magenta||2s||sickens||sickens monsters when thrown|
|stun recovery||icky||2s||a joke, potions can't be drunk when stunned|
|toughness||sandy||4s||+To||highly satiating (Hunger level +2000)|
|training||light yellow||2s||increases advancement rank (dice modifier) of a random skill, by 2/1/-1 B/U/C|
|troll blood||blood red||2s||alters natural regeneration for non-trolls: -4d3/-2d3/+2d3 B/U/C||see 0.14.6.3|
|ultra healing||rainbow-hued||2s||restores HP (max 333 HP if blessed), cures sickness (100% chance only if blessed)||blessed potion permanently increases max HP 1-3 points when drunk|
|uselessness||violet||2s||no effect, but still satiates||artifact gift granted on D: 49 when thrown|
|visibility||smelly||4s||removes invisibility (10d9/10d6/10d3 turns B/U/C)||when thrown at an invisible monster, the monster becomes visible|
|water||watery||4s||tastes like muddy water (unholy), plain water (uncursed), fresh and clean water (holy - blesses the PC)||uncursed clears scrolls and rusts iron; dip items in holy water to bless them , unholy water to curse them; always "watery potion"|
|wonder||shimmering||2s||grants or increases knowledge of a random spell (equal distribution) - +3d6/+3d6/-3d6 castings B/U/C ||confuses monsters when thrown|
|youth||milky||4s||reverses unnatural aging, -3d8 years if blessed; cursed increases age|
 Add 3 to the average if potion if blessed, substract 3 if cursed.
 Blessed potion drunks for about 60 turns, uncursed 35, cursed 10 turns. While drunk, the PC gets about -3 DV, -5 speed, -1 to hit, and +2 to melee damage. Cursed potion also blinds for short time.
 Throw holy water to damage undead for 6d6, this also raises alignment.
 Throw at rust monsters to permanently remove their rusting capability.
 Cursed grants 1 casting if no previous knowledge.
 So it is possible to have for example "rusty rustproof orcish spear".
Most potions increase hunger level by 100 when drunk, exceptions are:
Blessed potions give +25% more satiation, cursed -50%, +10% if Wolf birthsign, -95% savegame cheating.
All potions are made of glass. When used in melee or as a missile, potions do (+0, 1d2) damage in addition to their normal effect. They are destroyed after such attack.
Stuff can be dipped into potions - section 0.14.11.
|+potion of literacy||sulphuric potion||2s||grants Literacy when drunk||HM(+0,1d2)|
|+phial of Caladriel||crystal phial||2s||uses PC's PP to generate light ; blinds monsters when thrown (5d2 turns) except undead and constructs||HM(+0,1d2)|
 Acts as Light spell; the radius is (PP+10)/20; cannot be quaffed.