Improved ADOM Guidebook


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Appendix D - Wands - complete list


Wands \
Name UnID'd nameMade ofWeight Spell Range [1]Notes
acid woodenwood 4s Acid Bolt 16/8/6 
ball lightningcurvedwood 4s   16/8/6shoots omnidirectional lightning bolts; dangerous [3]; NOT the same as Lightning Ball spell
cold silveriron 4s Frost Bolt 16/8/6 
death copperiron 3s Death Ray 6/3/1 cannot be recharged [3]
destruction cedarwood 3s   N/A wreaks gratuitous havoc on enemies and surroundings; cannot be recharged
digging oakwood 3s Mystic Shovel 7/5/3 direction 5 will dig a pit in the ground; damages stone monsters
door creation glassglass 3s   1 creates a door
earthquakes stonestone 3s Earthquake N/A cannot be recharged
far slaying brittlewood 3s   [2] expends PP to damage a target, 1d6 damage; bolt bounces; heals shambling mounds [3]
fire goldeniron 4s Fire Bolt 16/8/6 
fireballs marblestone 3s Fireball N/A  
gold detection bronzeiron 6s   N/A briefly reveals locations of gold on level
item detection twistedwood 3s   N/A briefly reveals locations of items on level
knocking pinewood 3s Knock 4/2/1 can open multiple doors and does not open merely closed doors; cursed locks doors
light steeliron 4s Light N/A  
lightning brassiron 4s Lightning Bolt 16/8/6[3]
magic missiles tiniron 3s Magic Missile 10/6/4[3]
monster creation ironwoodiron 3s   1 creates a random monster; quest object for Gaab'Baay
monster detection ebonywood 3s   N/A briefly reveals locations of monsters on level; cursed skips undead and constructs
paralyzation bonewood 3s   4/2/1 paralyzes enemies in its path [3]
poison obsidianstone 3s   10/6/3poisons enemies in its path [3]
stunning willowwood 3s Stun Ray 8/4/2 [3]
teleportation ironiron 4s Teleportation 1  
trap creation ivorywood 3s   1 creates a trap; it is NOT possible to create a trap in a square where a door once existed
trap detection purpleiron 3s   visibilityreveals traps within LOS; cursed may skip some
webbing softwoodwood 3s Web 8/4/2  
wishing glowingeternium 3s Wish N/A cannot be recharged; only 50% chance for wish if cursed; always glowing wand
wonder teakwood 3s   N/A grants a small number of casting and invokes effects of a random spell; drains PP but not HP

[1] Additional 1 range is added for each 5 character levels for most wands, 10 character levels for death ray, digging, knocking, and paralyzation.

[2] Range is (4/3/2 B/U/C) * PP + level + 30.

[3] Bounces off walls.

PC's Learning needs to be at least 6 to determine wand's number of remaining charges. When used in melee or as a missile, 3s and 6s wands do (+0, 1d2), 4s wands do (+0, 1d3) damage. Most wands can be recharged - section 0.14.1.


Updated January 13th, 2016