Improved ADOM Guidebook

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Appendix D - Wands - complete list

Wands \
Name UnID'd nameMade ofWeight Spell Range [1]Notes
acid woodenwood 4s Acid Bolt 16/8/6 
ball lightningcurvedwood 4s   16/8/6shoots omnidirectional lightning bolts; dangerous [3]; NOT the same as Lightning Ball spell
cold silveriron 4s Frost Bolt 16/8/6 
death copperiron 3s Death Ray 6/3/1 [3]; [4]
destruction cedarwood 3s   4 ballwreaks gratuitous havoc on enemies and surroundings; drains few HP and PP; [4]
digging oakwood 3s Mystic Shovel 7/5/3 direction 5 will dig a pit in the ground; damages stone monsters
door creation glassglass 3s   1 creates a door
earthquakes stonestone 3s Earthquake level [4]
far slaying brittlewood 3s   [2] expends PP to damage a target, 1d6 damage; bolt bounces; heals shambling mounds [3]
fire goldeniron 4s Fire Bolt 16/8/6 
fireballs marblestone 3s Fireball ball  
gold detection bronzeiron 6s   level briefly reveals locations of gold on level
item detection twistedwood 3s   level briefly reveals locations of items on level
knocking pinewood 3s Knock 4/2/1 can open multiple doors and does not open merely closed doors; cursed locks doors
light steeliron 4s Light 3/2/1 ball 
lightning brassiron 4s Lightning Bolt 16/8/6[3]
magic missiles tiniron 3s Magic Missile 10/6/4[3]
monster creation ironwoodiron 3s   1 creates a random monster; quest object for Gaab'Baay
monster detection ebonywood 3s   level briefly reveals locations of monsters on level; cursed skips undead and constructs
paralyzation bonewood 3s   4/2/1 paralyzes enemies in its path [3]
poison obsidianstone 3s   10/6/3poisons enemies in its path [3]
stunning willowwood 3s Stun Ray 8/4/2 [3]
teleportation ironiron 4s Teleportation 1  
trap creation ivorywood 3s   1 creates a trap; it is NOT possible to create a trap in a square where a door once existed
trap detection purpleiron 3s   visibilityreveals traps within LOS; cursed may skip some
webbing softwoodwood 3s Web 8/4/2  
wishing glowingeternium 3s Wish N/A [4]; only 50% chance for wish if cursed; always glowing wand
wonder teakwood 3s   N/A grants a small number of casting and invokes effects of a random spell; drains PP but not HP

[1] Additional 1 range is added for each 5 character levels for most wands, 10 character levels for death ray, digging, knocking, and paralyzation.

[2] Range is (4/3/2 B/U/C) * PP + level + 30.

[3] Bounces off walls.

[4] Cannot be recharged.

PC's Learning needs to be at least 6 to determine wand's number of remaining charges. When used in melee or as a missile, 3s and 6s wands do (+0, 1d2), 4s wands do (+0, 1d3) damage. Most wands can be recharged - section 0.14.1.

Updated January 13th, 2016