Improved ADOM Guidebook


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Appendix D – Wands – complete list


Wands \
Wand of ... UnID'd nameMade ofWeight Spell Range [1]Notes Tile
acid woodenwood 4s Acid Bolt 16/8/6[5]
ball lightningcurvedwood 4s   16/8/6shoots omnidirectional lightning bolts, dangerous: [3]; not the same as Lightning Ball spell [5]
cold silveriron 4s Frost Bolt 16/8/6[5]
death copperiron 3s Death Ray 6/3/1 [3] [4]
destruction cedarwood 3s   4 ballwreaks gratuitous havoc on enemies and surroundings; drains few HP and PP [4] [5]
digging oakwood 3s Mystic Shovel 7/5/3 direction 5 will dig a pit in the ground; damages stone monsters
door creation glassglass 3s   1 creates a door; always "glass wand"
earthquakes stonestone 3s Earthquake level [4] [5]
far slaying brittlewood 3s   [2] expends PP to damage a target, 1d6 damage; bolt bounces; heals shambling mounds [3] [5]
fire goldeniron 4s Fire Bolt 16/8/6[5]
fireballs marblestone 3s Fireball ball [5]
gold detection bronzeiron 6s   level briefly reveals locations of gold on level [5]
item detection twistedwood 3s   level briefly reveals locations of items on level [5]
knocking pinewood 3s Knock 4/2/1 can open multiple doors and does not open merely closed doors; cursed locks doors
light steeliron 4s Light 3/2/1 ball[5]
lightning brassiron 4s Lightning Bolt 16/8/6[3] [5]
magic missiles tiniron 3s Magic Missile 10/6/4[3] [5]
monster creation ironwoodiron 3s Summon Monsters1 creates a random monster; quest object for Gaab'Baay
monster detection ebonywood 3s   level briefly reveals locations of monsters on level; cursed skips undead and constructs [5]
paralyzation bonewood 3s   4/2/1 paralyzes enemies in its path [3]
poison obsidianstone 3s   10/6/3poisons enemies in its path [3]
stunning willowwood 3s Stun Ray 8/4/2 [3]
teleportation ironiron 4s Teleportation 1  
trap creation ivorywood 3s   1 creates a trap; if zapped at a doorway square, it will create a trapped and locked door instead
trap detection purpleiron 3s   visibilityreveals traps within LOS, cursed may skip some
webbing softwoodwood 3s Web 8/4/2 [5]
wishing glowingeternium 3s Wish N/A only 50% chance for wish if cursed; always "glowing wand" [4]
wonder teakwood 3s   N/A grants a small number of casting and invokes effects of a random spell; drains PP but not HP [5]
bunny summoning black with white tipswood3s  1 summons battle bunny into an adjacent space [5]
Grond crystalwood 3s   level displays a message that depends on the number of insects on the current level: [6]

[1] Additional 1 range is added for each 5 character levels for most wands, 10 character levels for death ray, digging, knocking, and paralyzation.

[2] Range is (4/3/2 B/U/C) * PP + level + 30.

[3] Bounces off walls.

[4] Cannot be recharged.

[5] Always auto-identifies on use. Other wands identify on success only.

[6] 0: The wand reaffirms you with a soothing hum. 1-2: You feel calm... mostly. 3-5: You feel some concern. 6-9: You sense trouble brewing. 10+: You feel as if you are in deep kimmshee!

PC's Learning needs to be at least 6 to determine wand's number of remaining charges. When used in melee or as a missile, 3s and 6s wands deal (+0,1d2), 4s wands deal (+0,1d3) damage. Most wands can be recharged – section 0.14.1.


Updated September 15th, 2019