Improved ADOM Guidebook


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Keys - Smithing Tools - Skill Tools - Blankets - Light - Other Tools - Artifact Tools - Instruments - Other Tool Items

Appendix C - Tools - complete list


Keys ]
Name Function Damage Made of
hexagonal key unlocks hexagonal locks HM(-8,1d1) iron
round key unlocks round locks
small key unlocks small locks
square key unlocks square locks
tiny key unlocks tiny locks
triangular keyunlocks triangular locks

Keys are used for locking and unlocking doors. They can be found randomly, or bought for the right price from Skriek (1.3.4). All keys weigh 1s.

Keys have a chance to disappear or break after being used. The base chance for this is 1/8/40 depending on B/U/C status, +20 if the key is rusty. Let's call this number KS (key status). If KS >= Luck*5+1d100, the key is destroyed or broken (1/2 chance for each case). So blessed key with positive Luck roll will never degrade, with neutral Luck only once in 100 cases.

Smithing tools ]
Name UnID'd Name Weight Function Damage Made of
iron orerock with metal veins120sfor smithing iron ingots; rustproofH(+0,1d4) M(-4,1d4)iron
mithril ore 110s for smithing mithril ingots mithril
adamantium ore 100s for smithing adamantium ingots adamantium
eternium ore 90s for smithing eternium ingots eternium
iron ingot metal ingot20sfor smithing iron items iron
mithril ingot 14s for smithing mithril items mithril
adamantium ingot 12s for smithing adamantium items adamantium
eternium ingot 8s for smithing eternium items eternium
anvil   1000s required for Smithing; see also 0.14.2 [-3,+0] H(-8,2d10) M(-4,2d10)iron

Ores are used at a forge to create ingots. They can be obtained as loot or be dug from walls with a pickaxe. Ingots are used at a forge to improve items. As well as being made out from ores, they can also be found as loot. See section 0.15.4 for more details about Smithing.

Skill tools ]
NameSkill Needed Weight Function Damage Made of
climbing set Climbing 180s required to climb mountains; cursed may fail H(-3,1d8) M(-6,1d6)iron
cooking set Cooking 100s required to cook
fletchery setFletchery 70s required to make missiles; 1d4+4 charges
thieves picksPick Locks 10s required to pick locks; cursed have a 5% chance of creating traps when doors are locked with them HM(+0, 1d1)various
lump of clay Necromancy5srequired for White Necromacy; see 0.11.7H(-2,1d4) M(+0,1d4)stone

Use of these tools require possesion of a skill. Without the required skill, they are basically unusable. The opposite is also true - without the tool the skill is unusable as well, the exception being Climbing used to climb out of pits.

Blankets ]
Name UnID'd Name Weight Function Damage Made of
fireproof blanket blanket10s protects inventory from fire damage; consumable HM(+0,1d1)various
plain blanket can be polymorphed or used to cover a pit creating trap
waterproof blanket protects inventory from water damage

Tools for creating light ]
Name UnID'd Name Weight Function Damage Made of
box with flint and steel  5s along with a tinderbox can be used to light torchesHM(-4,1d2)various
tinderbox   3s along with a box with flint and steel can be used to light torchesHM(-4,1d2)various
torch   10s light for 50d50+3000/20d10+1000/20d10+100 turns [1]H(1d4)+(1d4)fire damagewood
everburning torch torch 10s fire damage when used as a weapon, never runs out of fuel [1][+1,+0] H(+1,2d4+2) M(+0,1d6+1)wood

[1] Adds about 3 squares to visibility radius; confuses bees.

Other Tools ]
Name UnID'd Name Weight Function Damage Made of
bandage   2s stops bleeding; bandaging a wound can cause sickness [1]HM(+0,1d1)cloth
figurine of wondrous powerfigurine25s transforms into tame/neutral/hostile monster when used depending on B/U/C status; see 0.11.2H(-8,4d4) M(-8,3d4+1)stone
fluff ball   2s dip into potion of water, or equip as missile and activate water trap for gremlinsH(+0,1d1) M(-4,1d1)various
giant boar skull   300s involved in Gaab'Baay quest H(-4,1d12) M(-10,1d12)wood
golden ball   10s involved in Frog quest H(-2,1d4) M(+0,1d4)gold
holy symbol   5s tests piety level, increases piety by 0.5, may turn undeadHM(+0,1d2)iron
log   800s get from falling trees - 1/12 chance; used for Bridge Building or Fletchery [-3,+0] H(-12,2d10+4) M(-8,2d10)wood
magical writing set writing set 5s for creating magical scrolls [2]; see 0.5.2HM(+0,1d1)various
statue   [3] kick for wands - St/2000 chance for breaking, otherwise 1d3+1 damage; see 0.14.3 H(-8,4d4) M(-8,3d4+1)stone
stethoscope   5s reveals monster statistics; see 0.14.8 HM(+0,1d2)iron
wooden stick   30s wood for missiles used for Fletchery; but logs are betterH(+0,1d3) M(+0,1d2)wood

[1] Base chance to cause sickness is 33.3% for cursed bandages; modified by Luck up to 50%; uncursed bandages cause sickness if the PC has neither +Luck nor +Fate, but has +Curs (25% chance) or +Doom (100% chance).

[2] Disappears after one use regardless of charges remaining if the PC's Mana attribute is at one, items that grant +Ma do not affect this, workaround: potions of boost mana.

[3] Depending on type, a statue weight could be 500s, 1000s, 2000s, 4000s, or 8000s.

Artifact Tools
Name UnID'd Name Weight Function Damage
+si strange item 10s replicates; see 3.4 H(+0,1d4) M(-4,1d4)
+phial of Caladriel crystal phial 2s uses up the PC's power points to generate light HM(+0,1d2)
*silver key   1s unlocks all doors and bypasses all door traps, even if cursed HM(-8,1d1)
+Chaos Orb of Elemental Air   100s {Dx+10}; air elemental pet + 500 corruption when used H(+3,2d9+3) M(+3,1d10+3)
+Chaos Orb of Elemental Earth   100s {To+10}; earthquake + 300 corruption when used H(+3,3d9+3) M(+3,1d10+3)
+Chaos Orb of Elemental Fire   100s {St+10}; fireball + 300 corruption when used H(+3,2d9+3) M(+3,1d10+3)
+Chaos Orb of Elemental Mana   100s {Ma+10}; full PP; +3 Ma + 5000 corruption when used H(+3,1d16+3) M(+3,1d10+3)
+Chaos Orb of Elemental Water   100s {Wi+10}; full HP + 600 corruption when used H(+3,2d9+3) M(+3,1d10+3)

Instruments {
Name WeightDamage Made of
flute [2] 3s H(-3,1d1) M(+0,1d1) wood
tambourine 5s H(-1,1d3) M(+0,1d2)
fiddle 15s H(-1,1d2) M(+0,1d1)
lute 20s H(-1,1d3) M(+0,1d2)
mandoline 23s H(-1,1d3) M(+0,1d2)
harp 30s H(-1,1d4) M(+0,1d3)
glockenspiel120s H(-2,1d5) M(+0,1d3) iron
whistle [1] [2]1s H(-3,1d1) M(+0,1d1)

[1] Does not tame animals; instead it calls any pets nearby to the PC.

[2] Doesn't work in the Water Dragon Cave.

The weight approximates the effectiveness of an instrument. B/U/C status of an instrument determines the range of calming/taming effect (4/3/2 respectively).

Other items that can be used in the tool slot
Name Effect of using
Weapons
whip self-flagellation; moves alignment towards lawful
whip of slaughtering
whip of the snake
scourge
hatchet chops trees; use logs for Bridge Building
pick axe (and Hammerhead)smashes stone; better results with Mining
Food
moss patch of mareilon blessed or uncursed trains Dx; cursed abuses Dx
spenseweed restores HP; cursed least effective, blessed most effective
lump of bees wax can be used to plug ears and deafen the PC; melts from fire
Gems
crystal of darkness darkens area around PC
crystal of fire creates fireball; thrown creates remote fireball - 6d6 damage
crystal of health restores 12d12/6d6/3d3 HP
crystal of knowledge magic maps small area; blessed Le<20:+1d2Le; else (100-((Le-19)^2))%:+1d2Le; 1%:+1d2Le
crystal of light lights area around PC
crystal of power +6d16/+3d8/-4d12 PP


Updated August 22nd, 2010