Improved ADOM Guidebook


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Keys - Smithing tools - Skill tools - Blankets - Light - Other tools - Artifact tools - Instruments - Other tool items

Appendix C – Tools – complete list


Keys ]
Name WeightFunction Damage Made of Tile
hexagonal key 1slocks/unlocks hexagonal locks HM(-8,1d1) iron
round key locks/unlocks round locks
small key locks/unlocks small locks
square key locks/unlocks square locks
tiny key locks/unlocks tiny locks
triangular keylocks/unlocks triangular locks

More info on keys – section 0.14.19.

Smithing tools ]
Name UnID'd name Weight Function Damage Made of Tile
iron orerock with metal veins120sfor smithing iron ingots; *RusPH(+0,1d4) M(-4,1d4)iron
mithril ore 110s for smithing mithril ingots mithril
adamantium ore 100s for smithing adamantium ingots adamantium
eternium ore 90s for smithing eternium ingots eternium
iron ingotmetal ingot20sfor smithing iron items iron
mithril ingot 14s for smithing mithril items mithril
adamantium ingot 12s for smithing adamantium items adamantium
eternium ingot 8s for smithing eternium items eternium
anvil   1000s required for Smithing; see also 0.14.2 [-3,+0] H(-8,2d10) M(-4,2d10)iron

Ores are used at a forge to create ingots. They can be obtained as loot or be dug from walls with a pickaxe. Ingots are used at a forge to improve items. As well as being made out from ores, they can also be found as loot. See section 0.15.4 for more details about Smithing.

Skill tools ]
Name Skill Needed Weight Function Damage Made of Tile
climbing set Climbing 180s required to climb mountains; cursed may fail H(-3,1d8) M(-6,1d6) iron
cooking set Cooking 100s required to cook
fletchery setFletchery 70s required to make missiles; 1d4+4 charges
thieves picksPick Locks 5s required to pick locks [1]HM(+0, 1d1)various
lump of clay Necromancy 5s required for White Necromancy; see 0.11.8H(-2,1d4) M(+0,1d4)stone

[1] Cursed have a 5% chance of creating traps when doors are locked with them; increases success chance of Disarm Traps skill.

Use of these tools require possesion of a skill. Without the required skill, they are basically unusable. The opposite is also true – without the tool the skill is unusable as well, the exception being Climbing used to climb out of pits.

Blankets ]
Name UnID'd name Weight Function Damage Made of Tile
fireproof blanket blanket10s protects inventory from fire damage; consumable HM(+0,1d1)various
plain blanket can be polymorphed or used to cover a pit creating trap
waterproof blanketprotects inventory from water damage

Tools for creating light ]
Name UnID'd name Weight Function Damage Made of Tile
box with flint and steel  5s along with a tinderbox can be used to light torches HM(-4,1d2) various
tinderbox   3s along with a box with flint and steel can be used to light torchesHM(-4,1d2) various
torch   10s light for 50d50+3000/20d10+1000/20d10+100 turns [1] H(1d4)+(1d4)fire damagewood
everburning torch torch 10s fire damage when used as a weapon, never runs out of fuel [1] [+1,+0] H(+1,2d4+2) M(+0,1d6+1)wood

[1] Adds 3 tiles to visibility radius if in the tool slot; confuses bees.

Other tools ]
Name UnID'd name Weight Function Damage Made of Tile
bandage   2s stops bleeding; bandaging a wound can cause sickness [1]HM(+0,1d1)cloth
figurine of wondrous powerfigurine25s transforms into tame/neutral/hostile monster when used depending on B/U/C status; see 0.11.4H(-8,4d4) M(-8,3d4+1)stone
fluff ball   2s dip into potion of water, or equip as missile and activate water trap for gremlinsH(+0,1d1) M(-4,1d1)various
giant boar skull   300s involved in Gaab'Baay quest H(-4,1d12) M(-10,1d12)wood
golden ball   10s involved in Frog quest H(-2,1d4) M(+0,1d4)gold
holy symbol   5s tests piety level, increases piety by 0.5; turns undeadHM(+0,1d2)iron gold
log   800s get from falling trees – 1/12 chance; used for Bridge Building or Fletchery [-3,+0] H(-12,2d10+4) M(-8,2d10)wood
magical writing set writing set 5s for creating magical scrolls [2]; see 0.5.2HM(+0,1d1)various
marble statue   2000s [4] H(-16,4d8) M(-16,6d6+1) stone
statue   [3] kick for wands – St/2000 chance for breaking, otherwise 1d3+1 damage; see 0.14.3 H(-8,4d4) M(-8,3d4+1)stone
unfinished statue of an
unquestionably famous hero
  2000s [4] H(-16,4d8) M(-16,6d6+1) stone
stethoscope   5s reveals monster statistics; see 0.14.8 HM(+0,1d2)iron
wooden stick   30s wood for missiles used for Fletchery; but logs are betterH(+0,1d3) M(+0,1d2)wood

[1] Base chance to cause sickness is 33.3% for cursed bandages; modified by Luck up to 50%; uncursed bandages cause sickness if the PC has neither +Luck nor +Fate, but has +Curs (25% chance) or +Doom (100% chance).

[2] Disappears after one use regardless of charges remaining if the PC's Mana attribute is at one, items that grant +Ma do not affect this, workaround: potions of boost mana.

[3] Depending on monster size, a statue weight could be 500s, 1000s, 2000s, or 4000s.

[4] Only found in the Bug-Infested Temple, see 2.3.

Artifact tools
Name UnID'd name Weight Function Damage Tile
+si strange item 10s replicates; see 3.4 H(+0,1d4) M(-4,1d4)
+phial of Caladriel crystal phial 2s uses up PP's to generate light HM(+0,1d2)
*silver key   1s unlocks all doors and bypasses all door traps, even if cursed HM(-8,1d1)
+Chaos Orb of Elemental Air   100s {Dx+10}; air elemental pet + 500 corruption when used H(+3,2d9+3) M(+3,1d10+3)
+Chaos Orb of Elemental Earth   100s {To+10}; earthquake + 300 corruption when used H(+3,3d9+3) M(+3,1d10+3)
+Chaos Orb of Elemental Fire   100s {St+10}; fireball + 300 corruption when used H(+3,2d9+3) M(+3,1d10+3)
+Chaos Orb of Elemental Mana   100s {Ma+10}; full PP; +10 max PP +3 Ma + 5000 corruption when usedH(+3,1d16+3) M(+3,1d10+3)
+Chaos Orb of Elemental Water   100s {Wi+10}; full HP + 600 corruption when used H(+3,2d9+3) M(+3,1d10+3)
+ancient dwarven key   1s opens portal at the bottom of Sinister Dungeon; see 2.24.2HM(-8,1d1)
+cornucopia horn-shaped basket100s{Ma+13} +Luck +Fate; see 3.6.2.2H(+0,1d6) M(+0,1d3)
+horn of plenty horn 40s +Luck; see 3.6.2.2 H(+0,1d6) M(+0,1d3)
+weird fire starter tinderbox 3s see 2.14.1.4 HM(-4,1d2)
+stone heart "Bergbringer" stone heart 1000s +Curs -Deth -Petr -Stun; see 2.28.2H(-10,1d10) M(-10,3d10)

Instruments {
Name WeightDamage Made of Tile
flute [2] 3s H(-3,1d1) M(+0,1d1) wood
tamborine 5s H(-1,1d3) M(+0,1d2)
fiddle 15s H(-1,1d2) M(+0,1d1)
lute 20s H(-1,1d3) M(+0,1d2)
mandoline 23s H(-1,1d3) M(+0,1d2)
harp 30s H(-1,1d4) M(+0,1d3)
glockenspiel120s H(-2,1d5) M(+0,1d3) iron
whistle [1] [2]1s H(-3,1d1) M(+0,1d1)

[1] Does not tame animals; instead it calls any pets nearby to the PC.

[2] Doesn't work in the Water Dragon Cave.

The weight approximates the effectiveness of an instrument. B/U/C status of an instrument determines the range of calming/taming effect (4/3/2 respectively).

Other items that can be used in the tool slot
Item Effect of using
Weapons
whips self-flagellation – moves alignment towards lawful; chance to cure sickness
hatchet chops trees; use logs for Bridge Building
pick axe (and Hammerhead)smashes stone; better results with Mining
Food
moss patch of mareilon blessed or uncursed trains Dx; cursed abuses Dx
spenseweed restores HP; cursed least effective, blessed most effective
lump of beeswax can be used to plug ears and deafen the PC; melts from fire
Gems
crystal of darkness darkens area around PC
crystal of fire creates fireball; thrown creates remote fireball – 6d6 damage
crystal of health restores HP: 12d12/6d6/3d3 B/U/C
crystal of knowledge magic maps small area; blessed Le<20:+1d2Le; else (100-((Le-19)^2))%:+1d2Le; 1%:+1d2Le
crystal of light lights area around PC
crystal of power restores PP: +6d16/+3d8/-4d12 B/U/C


Updated September 15th, 2019