Improved ADOM Guidebook


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Helmets - Artifact helmets - Necklaces - Artifact necklaces - Body armor - Artifact body armor - Armor modifiers - Girdles - Artifact girdles - Cloaks - Artifact cloaks - Shields - Artifact shields - Rings - Artifact rings - Bracers - Artifact bracers - Gauntlets - Artifact gauntlets - Boots - Artifact boots

Appendix A – Wearable items – complete list


Truesilver items were introduced in R++. They are very light, but cannot be smithed, as there are no truesilver ingots.

Wearable Special Properties
Helmet PV of equipped helmets reduces the damage taken from stone block traps.
Necklace Amulets have their material (made of) tied to their unidentified appearance.
Body Armor Body armor can be generated with prefixes and suffixes; it is worn underneath girdles, which means that a cursed girdle prevents equipping or unequipping body armor.
Girdle Girdles are worn over body armor, which means that a cursed girdle prevents equipping or unequipping body armor.
Cloak Cloaks protect the rest of equipped items from rain. They generally get easily destroyed.
Shield Throwing shields as missile weapons increases the weapon marks for the shields skill. Likewise, higher shield skill gives bonuses when throwing shields. Shields cannot be used to attack enemies in melee.
Ring Rings are worn under gauntlets, which means that cursed gauntlets prevent equipping or unequipping rings. As amulets, rings have their material (made of) tied to their unidentified appearance.
Bracers Bracers feature special ASCII character: ~
Gauntlets Gauntlets are worn over rings, which means they must be removed in order to equip or unequip rings. Wielding cursed items other than shields also prevents equipping and unequipping gauntlets. Making an unarmed attack against a monster that has acidic skin may corrode or destroy equipped gauntlets that are susceptible to acid damage. This does not occur if the PC has acid resistance.
Boots Kicking a monster that has acidic skin may corrode or destroy equipped boots that are susceptible to acid damage. This does not occur if the PC has acid resistance. Hurthlings suffer a -2 penalty to Dexterity while they have any type of boots equipped.

Artifact helmets
Name UnID'd name Weight(MEM,MIM) [DV,PV] Special Damage Tile
+Crown of Chaos obsidian crown 500s (-6,-6) [+0,+15] {Ma+10} (+10 Sp) +Curs +Doom -Deth -Petr *EoCC ~CTriHM(-6,1d3)
+crown of science steel crown 65s [+4,+8] {Le+9} +Curs +Doom =Fire *Curs HM(+0,1d3)
*crown of leadership silver crown 65s [+2,+7] {Ch+18} +SeeI -Conf -Pois HM(+0,1d3)
*Iron Crown of Havlor iron crown 65s (-6,-6) [+12,+12] {Le+4} HM(-6,1d3)
*circlet of the pure mindcirclet 18s [+2,+2]{Wi+8} -Conf -Deth *PPRg ~MindHM(+0,1d3)
*Helm of the Night Watchmandirty helmet100s[+0,+8]{Pe+4} -Conf -Slee -Stun ~LigtH(+0,1d4) M(+0,1d3)
*glowing gem "Third Eye"gem-studded helmet5s[+4,+0]{Pe+8} +SeeI ~MapsHM(+0,1d1)
*crowned spiked helmet of chaos lordshipspiked helmet90s(+3,+0) [+2,+12]{St+6} +SeeI +WBre -Conf -Slee *TerrH(+3,1d6) M(+0,1d6)

Necklaces '
Amulet of ... UnID'd name WeightEffect Made of Tile
brass amulet   3s no effect; can be polymorphed gold
balance gray 3s reduces effect chaotic or lawful acts have on alignment iron
chaos obsidian [7] 3s draws alignment towards C-; damages lawfuls 1d3 adamantium
cold heart bleak 3s -Cold; -12 Ch (+/-3) [8] iron
death ray resistance stone 7s -Deth stone
defense iron 3s +2 DV (+/-3) [8] iron
free action golden 3s -Para iron
greed platinum 3s detects gold [1] iron
health leather 3s -Sick; disables last sickness attack if not cursed various
hunger tarnished 3s *Curs; increases base food consumption rate: x2/x3/x4 B/U/Ciron
life saving steel 3s resurrects PC [2]; saves Khelavaster – see 3.7.1iron
light glass [7] 3s light source; disables Stealth glass
luck lead 8s +Luck *IncL iron
order marble [7] 3s draws alignment towards L+; damages chaotics 1d3 adamantium
perseverance electrum 3s +3 Wi (+/-3) [8] iron
petrification resistance opal 3s -Petr stone
protection silver [7] 3s +2 PV (+/-3) [8] mithril
protection from constructsonyx 3s protects vs special attacks of constructs [6] stone
protection from undead bone [7] 3s protects vs special attacks of undead [6] [3] wood
speed bronze 3s (+3 Sp) [8] iron
teleport control copper 3s +TCtr iron
water breathing blue 3s +WBre *RusP iron
necklace of rabies resistancepearl necklace2smakes rabid dogs edible; B/U/C status improves satiation from rabid dogsvarious
necklace of rapid healingcoral necklace 2s increases HP regeneration rate [4] various
necklace of the eye splendid necklace3sincreases vision range, +3 or +4/+2/-1 or -2 for B/U/C [5]iron
necklace of the silver tongue {Ch+3} shining necklace2s +3 Ch (+/-3) [8] various
pendant of beauty ruby 3s +4 Ap (+/-3) [8] stone
pendant of mana amber 3s +2 Ma (+/-3) [8] iron

[1] If there is gold lying on the ground on the level on which the PC is currently located, it will occasionally generate a message "You sense the presence of gold", or "You feel the urge to get rich really fast." if there is a Royal Vault on the level.

[2] Cursed: 1/4 HP and -1d3+1 To, uncursed: 1/2 HP, blessed: full HP; amulet of life saving does not save your life if you get killed by – collapsing dungeon (kicking stairs, you die with the amulet around your neck), old age (it tries to save you but says your time has come and fails); corruption (though it's not really a death, instead you are transformed into a little purple j); wearing insufficient equipment when entering the Chaos Gate (AoLS disappears when you enter it); sacrificing yourself (god destroys your amulet if you try to cheat him/her and then you are sacrificed – under certain circumstances your god forgives you and will let you continue but without your amulet); getting sacrificed by a monster (you die with the amulet around your neck).

[3] Banshee wail just causes 20d15 damage instead of instant death if this amulet is worn.

[4] Uncursed halves the time required to receive one point of HP healed due to natural regeneration; blessed reduces that time divided by eight; cursed does nothing.

[5] In the wilderness, the effect is about +10/+5/-5 B/U/C. Blessed necklace also grants some sort of "vision" to blind players – it allows the map to be drawn only one tile around character; monsters are not visible.

[6] 60% / 80% / 120% chance of such attacks B/U/C.

[7] Always this UnID'd name.

[8] Auto-identifies on equip.

The amulets with a numerical modifier above are base value. There are others available. The numerical modifier can be {base value} +/- 3. Amulets of speed, however, are always (+3 Sp). Extensive testing was done by wishing for amulets of the cold heart, amulets of defense, and amulets of order. For the statisticians among the readers, the results are shown here.

Artifact necklaces
Name UnID'd name Weight[DV,PV] Special Damage Tile
+amulet of raw steel steel amulet 10s [+3,+3] {Pe+12} +SeeI -Deth -Slee -Stun *EoCC HM(-4,1d3)
+ankh ankh 3s [+2,+2] +Luck +Fate *IncL HM(-4,1d3)
*Aylas Holy Scarf silk scarf 5s [+10,+10] {Ch+6} =Sick *Pure ~Bles HM(+0,1d2)
+Black Torc black torc 3s [+4,+2] (+10 Sp) +Curs -Cold -Elec -Fire !Unde *Curs *Retn H(+0,1d10+2) M(+2,2d6+2)
+Medal of Chaos obsidian amulet 300s [+12,+3] {Ap+12} +Curs +Doom +SeeI +WBre -Petr -Stun *Curs *EoCC ~CTriHM(-4,1d3)
*sapphire amulet "Preserver" sapphire amulet 3s [+4,+4] {Wi+7} +Luck -Para -Pois *Rgen HM(-4,1d3)
+heart of Ancardia ruby necklace 3s   {Dx+7} +Luck +Fate -Pois =Fire HM(-4,1d3)
*amulet of indomitable life gilded amulet 2s [+4,+4] {To+10} -Deth -Pois =Sick *Rgen HM(-4,1d2)
*stone of the ages rock necklace 2s [+3,+6] {Le+6} -Deth -Para -Petr ~Ages HM(-4,1d2)
+amulet of resurrectionbeautiful amulet3s [1]HM(-4,1d3)

[1] The amulet of resurrection is only obtainable if Lawenilothehl is first entered on August 30th, the day when ADOM resurrection campaign ended. If the date requirement is met, a blessed amulet of resurrection is generated at the top left corner of Barnabas' shop, where it can be bought for 90169gp. The price is fixed, and unlike all other items in the game is not affected by the race of PC or shopkeeper. The amulet can be sold for a fixed price of 90168gp, assuming the shopkeeper has enough money to pay. Like an amulet of life saving, it resurrects PC if her HP gets below 0, always to full HP, regardless of status. In addition, if the date is August 30th, all attributes are raised by +3/+2/+1 B/U/C. The amulet can be used to save Khelavaster. If done so, he will give the PC some of the energy he gained from the amulet (+2 to all attributes and +40 max PP/+1 to attributes and +30 max PP/+20 max PP B/U/C) in addition to the normal rewards.

Body armor [
Name UnID'd name Weight(MEM,MIM) [DV,PV] Special Made of Damage Tile
clothes   40s [+0,+0]   cloth HM(+0,1d1)
fancy clothes   30s [+1,+0] {Ap+1} cloth HM(+0,1d1)
ugly clothes   50s [+0,+0] {Ap-1} cloth HM(+0,1d1)
robe   60s [+0,+1]   cloth HM(+0,1d1)
black robe   50s [+0,+1]   cloth HM(+0,1d1)
blood-stained robe   60s [+0,+1] {Ap-2} cloth HM(+0,1d1)
clean robe   60s [+0,+1] {Ap+2} cloth HM(+0,1d1)
robe of the eyes   60s [+0,+1] *Sear [3] cloth HM(+0,1d1)
healer's robe   60s [+0,+1] -Sick [3] cloth HM(+0,1d1)
robe of purity   60s [+0,+1] *Pure [3] cloth HM(+0,1d1)
robe of invisibility robe 60s [+0,+1] +Invi cloth HM(+0,1d1)
mummy wrapping strange wrapping 50s [-2,+0] {Ap-6} [2] cloth HM(+0,1d1)
leather apron   75s (-1,-1) [+0,+2]   leather HM(-1, 1d2)
light furs   180s [+0,+1]   leather HM(+0,1d1)
thick furs   300s (-1,-1) [+0,+2]   leather HM(-1,1d2)
leather armor   150s [+0,+2]   leather HM(+0,1d2)
studded leather armor   250s (-1,+0) [-1,+3]   various H(-1,1d4) M(+0,1d4)
shell armor   300s (+0,-2) [-1,+2]   various H(+0,1d5) M(-2,1d5)
spider shell armor shell armor 300s (+0,-2) [-1,+5]   various H(+0,1d5) M(-2,1d5)
elven chain mail   10s [+0,+5]   mithril HM(+0,1d6)
ring mail   300s (-1,-1) [-1,+3]   iron HM(-1,1d4)
mithril ring mail ring mail 240s (-1,-1) [-1,+5]   mithril HM(-1,1d4)
adamantium ring mail ring mail 216s (-1,-2) [+0,+7]   adamantium H(-1,1d4) M(-2, 1d4)
eternium ring mail ring mail 196s (-1,-1) [+0,+9]   eternium HM(-1,2d4)
truesilver ring mail ring mail 60s [+0,+5]   truesilver HM(+0,1d4)
scale mail   400s (-1,-2) [-2,+4]   iron H(-1,1d5) M(-2,1d5)
mithril scale mail scale mail 320s (-1,-2) [-1,+6]   mithril H(-1,1d5) M(-2,1d5)
adamantium scale mail scale mail 288s (-1,-2) [+0,+8]   adamantium H(-1,1d5) M(-2,1d5)
eternium scale mail scale mail 220s (-1,-1) [+0,+10]   eternium HM(-1,2d4)
truesilver scale mail scale mail 80s [+0,+6]   truesilver HM(+0,1d5)
crystal scale mail scale mail 620s (-1,-2) [+0,+8]   crystal H(-1,1d5) M(-2,1d5)
chain mail   400s (-1,-3) [-3,+5]   iron H(-1,1d5) M(-3,1d5)
mithril chain mail chain mail 320s (-1,-3) [-2,+7]   mithril H(-1,1d5) M(-3,1d5)
adamantium chain mail chain mail 288s (-1,-3) [-1,+9]   adamantium H(-1,1d5) M(-3,1d5)
eternium chain mail chain mail 220s (-1,-2) [-1,+11]   eternium H(-1,2d4) M(-2,1d6+1)
truesilver chain mail chain mail 80s [+0,+7]   truesilver H(+0,1d5)
crystal chain mail chain mail 620s (-1,-3) [-1,+9]   crystal H(-1,1d5) M(-3,1d5)
splint mail   450s (-2,-4) [-2,+6]   iron H(-2,3d2) M(-4,1d6+2)
mithril splint mail splint mail 360s (-2,-4) [-2,+7]   mithril H(-2,1d6+2) M(-4,1d6+2)
adamantium splint mail splint mail 278s (-2,-4) [-2,+9]   adamantium H(-2,1d6+2) M(-4,1d6+2)
eternium splint mail splint mail 200s (-1,-2) [-1,+11]   eternium H(-1,1d8+4) M(-2,1d8+4)
truesilver splint mail splint mail 90s [+0,+7]   truesilver HM(+0,1d6+2)
plate mail   500s (-2,-4) [-4,+7]   iron H(-2,3d2) M(-4,1d6+2)
mithril plate mail plate mail 400s (-2,-4) [-3,+9]   mithril H(-2,1d6+2) M(-4,1d6+2)
adamantium plate mail plate mail 320s (-2,-4) [-2,+11]   adamantium H(-2,1d6+2) M(-4,1d6+2)
eternium plate mail plate mail 240s (-1,-2) [-1,+13]   eternium H(-1,1d8+4) M(-2,1d8+4)
truesilver plate mail plate mail 100s [+0,+9]   truesilver HM(+0,1d6+2)
crystal plate mail plate mail 720s (-2,-4) [-2,+11]   crystal H(-2,1d6+2) M(-4,1d6+2)
black dragon scale mail   200s (-2,-4) [-2,+11] =Acid adamantium H(-2,1d6+2) M(-4,1d6+2)
blue dragon scale mail   200s (-1,-4) [-1,+10] =Elec adamantium H(-1,1d6+1) M(-4,1d6+2)
red dragon scale mail   220s (-1,-4) [-1,+13] =Fire adamantium H(-1,1d6+1) M(-4,1d6+2)
white dragon scale mail   200s (-2,-4) [-2,+11] =Cold adamantium H(-2,1d6+2) M(-4,1d6+2)
moloch armor hulking armor 15000s(-8,-16) [-30,+50] {Dx-20} (-20 Sp) =Fire [1] eternium H(-8,3d10) M(-16,3d10+2)
full plate armor   800s (-4,-8) [-6,+9]   iron H(-4,1d8+2) M(-8,1d8+2)
mithril full plate armor full plate armor 640s (-3,-7) [-5,+11]   mithril H(-3,1d8+2) M(-7,1d8+2)
adamantium full plate armorfull plate armor516s (-2,-6) [-4,+13]   adamantium H(-2,1d8+2) M(-6,1d8+2)
eternium full plate armorfull plate armor 387s (-1,-5) [-3,+15]   eternium H(-1,1d8+2) M(-5,1d8+2)
truesilver full plate armorfull plate armor160s [+0,+11]   truesilver HM(+0,1d8+2)

[1] Wishing for "moloch armors" or "hulking armors" yields eternium plate mails.

[2] Grants visibility.

[3] Added in R++.

Artifact body armor
Name UnID'd name Weight(MEM,MIM) [DV,PV]Special Damage Tile
+ancient mummy wrapping strange wrapping 60s [+1,+5] {Ap-8} +SeeI -Deth -Pois -Slee -Stun =Cold HM(+0,1d1)
*robes of resistance robes of resistance 60s (-4,-4) [+3,+12] {To+5} -Acid -Elec -Fire HM(-4,1d1)
*fine leather armor "Nature's Companion" leather armor 120s (+2,+0) [+2,+8] (+15 Sp) =Elec =Fire H(+2,1d2) M(+0,1d2)
*Shirt of the Saints clothes 20s [+8,+4] {Le+2} +SeeI -Conf -Slee *Sear HM(+0,1d1)
*Perion's mithril plate mail plate mail 450s (+4,+4) [-1,+19] {Ch+9} -Acid -Fire =Sick [1] H(+4,3d2) M(+4,1d6+2)
+chain mail of raw steel steel chain mail 600s (-1,-3) [+4,+16] {To+6} -Acid -Cold -Deth -Para =Fire *EoCC *Rgen HM(-1,2d4) M(-3,2d4)
*chain mail of the martyred crusader chain mail 337s (-1,-3) [-1,+10] {Wi+12} +Luck +Fate +WBre -Conf -Deth -Pois =Elec =Sick *PPRg *PureH(-1,1d5) M(-3,1d5)
*robe of the master monk robe 30s (+6,+0) [+8,+4] {Wi+10} (+10 Sp) +SeeI +WBre -Cold -Conf -Elec -Fire -Para -Pois -Slee =SickH(+6,1d1) M(+0,1d1)
*karmic dragon scale mail "Wyrm's Behest"scale mail 220s (-1,-4) [-1,+12] +Luck =Acid =Cold =Elec =Fire H(-1,1d6+1) M(-4,1d6+2)
*spiked armor of chaos and terror spiked full plate armor1500s(-6,-12) [-6,+35]{St+8} -Acid -Cold =Fire *Terr H(-6,1d10) M(-12,1d10)

[1] stats in 1.1.1 and earlier: (-1,-4) [-1,+13] -Acid -Fire

Armor modifiers
Armor prefix Effect Great identify message
antimagical PP regeneration stops It completely prevents the recovery of magical energy.
auto-locking *Curs It automatically locks itself to your body when worn.
beautiful +4 Ap This beautifully fashioned armor improves your looks quite a bit (+4 to Appearance, already figured in).
charged 2d6 shock damage every 20 turns This armor seems to charge up from time to time and then releases its deadly charge into your body.
empowered *PPRg It accelerates the recovery of magical energy.
extra-heavy 4x normal weight It weighs four times as much as other armors of its type (already figured in).
gorgeous +8 Ap This gorgeously crafted piece of armor immensely improves your appearance (+8 to Appearance, already figured in).
green -Acid It grants resistance to acid.
heavy 2x normal weight It weighs twice as much as other armors of its type (already figured in).
light half normal weight It weighs only half as much as other armors of its type (already figured in).
padded -Stun It grants resistance to stunning.
red -Fire It grants resistance to fire.
rotting slows HP regeneration This rotting apparel slows your physical recovery.
shining +1 Ap This armor is so polished that it shines very nicely (+1 to Appearance, already figured in).
soft easily damaged This armor is easily damaged.
trapped removable only via destruction or transformation with a blessed potion of exchange Once worn this armor becomes so welded to your body that it can't be removed without destroying it.
ultra-heavy 8x normal weight It weighs eight times as much as other armors of its type (already figured in).
vigilant +4 Pe It is covered with eyes that increase your perceptiveness (+4 to Perception, already figured in).
vile reduces Ap and Ch to 1 Its appearance is extremely vile and completely ruins your apparition (Charisma and Appearance both reduced to 1, already figured in).
white -Cold It grants resistance to cold.
worm-ridden checks every 100 turns if 1d30 > To then sick for 10d10 turns It is ridden with all kinds of insects greatly increasing your chance to get ill.
yellow -Elec It grants resistance to shock attacks.

Armor suffix Effect Great identify message
of anger automatically switches tactics to aggressive It forces you to fight with offensive tactics.
of balance moves alignment towards neutrality; damages non-neutral PCs It tries to convert you to the forces of Balance.
of carrying +50% to carrying capacity It allows you to carry 50% more than usual (already figured in).
of chaos moves alignment moves towards chaotic; same effect as amulet of chaos It tries to convert you to the forces of Chaos.
of damnation +Doom Wearing it makes you doomed.
of defense +4 DV It is finely crafted to deflect blows (+4 to DV, already figured in).
of hate similar to the unholy aura corruption, causes all NPCs to become hostile It causes others to hate you.
of health -Sick It helps recovering from diseases.
of hunger decreases satiation from food It increases the amount of food you need to digest.
of leadership +6 Ch It confers special leadership powers upon you (+6 to Charisma, already figured in).
of life +20% HP It increases your inherent spark of life (+20% hit points, already figured in).
of order moves alignment moves towards lawful; same effect as amulet of order It tries to convert you to the forces of Order.
of power +20% PP It increases your magical powers (+20% power points, already figured in).
of protection +4 PV It is sturdily built to absorb blows (+4 to PV, already figured in).
of rage does not affect true berserking Even true berserkers can wear it due to the raging spirit that inhibits it.
of resilience +4 To It makes you more resilient to damage (+4 to Toughness, already figured in).
of sloth -20 Sp It slows you down immensely (-20 to speed, already figured in).
of speed +5 Sp It increases your reflexes (+5 to speed, already figured in).
of the sea lessens drowning damage – 100%/80%/60% of the time (B/U/C) It protects you from drowning.
of travelling halves food consumption in wilderness It halves your food consumption while travelling through the wilderness.

Girdles [
Name UnID'd name Weight[DV,PV] Special Made of Damage Tile
leather girdle   5s [+0,+0]   leather HM(+0,1d2)
metal girdle   25s [+0,+1]   iron HM(+0,1d4)
mithril girdle metal girdle 20s [+0,+2]   mithril HM(+0,1d4)
adamantium girdle metal girdle 18s [+0,+3]   adamantium HM(+0,1d4)
eternium girdle metal girdle 12s [+0,+4]   eternium HM(+0,1d4)
truesilver girdle metal girdle 5s [+0,+2]   truesilver HM(+0,1d4)
girdle of weight(strange metal girdle)40s [+0,+0] weighs 200s/400s/600s B/U/C when equippedvariousHM(+0,1d4)
girdle of greed (copper-hewn girdle) 7s [+0,+0] adds capacity [1] various HM(+0,1d2)
girdle of carrying (thick girdle) 15s [+0,+0] adds capacity [2] leather HM(+0,1d2)
girdle of strength (hard girdle) 15s [+0,+0] {St+1} leather HM(+0,1d2)
girdle of giant strength (bulky girdle) 30s [+0,+0] {St+12} various HM(+0,1d4)
money belt (leather girdle) 5s [+0,+0] prevents pickpocketing leather HM(+0,1d2)

[1] A girdle of greed adds carrying capacity in proportion to the amount of gold you carry: Cursed – carrying capacity is reduced by weight of gold * 400%. Uncursed – carrying capacity is increased by weight of gold * 50%. Blessed – carrying capacity is increased by weight of gold * 100%.

[2] Cursed – carrying capacity is reduced by 50%. Uncursed – carrying capacity is increased by St * 50. Blessed – carrying capacity is increased by St * 100.

Artifact girdles
Name UnID'd name Weight(MEM,MIM) [DV,PV]Special Damage Tile
+platinum girdle "True Strength" platinum girdle 20s (+3,+0) [+18,+9] {Wi+15} (+15 Sp) +Luck +Fate -Conf -Deth -Pois *IncL *RgenH(+3,1d2+3) M(+0,1d2)
*girdle of the emperors "Celestrix" [1] golden girdle 25s [+13,+13] {Ch+8} +Doom +SeeI -Deth -Pois -Slee =Elec *Rgen HM(+0,1d4)
*potion belt belt 25s [+0,+1] ~Pots HM(+0,1d4)

[1] Unavailable in 1.1.1 without patching.

Cloaks [
Name UnID'd name Weight(MEM,MIM) [DV,PV]Special Made of Damage Tile
hooded cloak   40s [+1,+0]   cloth HM(+0,1d1)
leather cloak   40s (-1,+0) [+1,+0]   leather H(-1,1d1) M(+0,1d1)
light cloak   20s [+1,+0]   cloth HM(+0,1d1)
cloak of adornment (multi-colored cloak) 40s [+0,+0] {Ap+4} cloth HM(+0,1d1)
cloak of defense (warm cloak) 20s [+3,+0]   cloth HM(+0,1d1)
cloak of invisibility fine cloak 30s (-1,+0) [+1,+0] +Invi leather H(-1,1d1) M(+0,1d1)
cloak of protection (cheap cloak) 20s [+0,+3]   cloth HM(+0,1d1)

Artifact cloaks
Name UnID'd name Weight(MEM,MIM) [DV,PV]Special Damage Tile
*cloak of Oman dirty cloak 20s (+2,+0) [+4,+4] {Dx+8} +Tele H(+2,1d1) M(+0,1d1)
*Brannalbin's Cloak of Defense gray cloak 30s [+3,+3] +Invi -Acid -Cold -Elec -Fire HM(+0,1d1)
*tattered cloak of the dark souls tattered cloak 23s [+6,+3] {Wi-3} +Invi -Slee *Curs ~ShadHM(+0,1d1)
*glowing green cloak "Venom Mantle"light cloak 40s (+2,+0) [+4,+4] -Pois =Acid ~Acid HM(+0,1d1)

Shields [
Name UnID'd name Weight(MEM) [DV,PV] Made of Damage Tile
wooden shield   80s [+3,+1] wood HM(+0,1d6)
small shield   50s [+2,+0] iron H(+0,1d6) M(+0,1d4)
small mithril shield small shield 40s [+3,+1] mithril H(+0,1d6) M(+0,1d4)
small adamantium shield small shield 36s [+5,+0] adamantium H(+0,1d6) M(+0,1d4)
small eternium shield small shield 24s [+7,+1] eternium H(+0,2d4+1) M(+0,1d4)
small truesilver shield small shield 10s [+3,+1] truesilver H(+0,1d6) M(+0,1d4)
small crystal shield small shield 72s [+5,+0] crystal H(+0,1d6) M(+0,1d4)
medium shield   100s [+3,+1] iron HM(+0,1d6)
medium mithril shield medium shield 80s [+5,+1] mithril HM(+0,1d6)
medium adamantium shield medium shield 72s [+7,+2] adamantium HM(+0,1d6)
medium eternium shield medium shield 46s [+9,+3] eternium H(+0,1d12+3) M(+0,1d6)
medium truesilver shield medium shield 20s [+5,+1] truesilver HM(+0,1d6)
medium crystal shield medium shield 160s [+9,+4] crystal HM(+0,1d6)
large shield   120s (-1) [+5,+1] iron H(-1,1d8) M(+0,1d8)
large mithril shield large shield 96s (-1) [+7,+2] mithril H(-1,1d8) M(+0,1d8)
large adamantium shield large shield 86s (-1) [+9,+3] adamantium H(-1,1d8) M(+0,1d8)
large eternium shield large shield 54s (-1) [+11,+5] eternium H(-1,2d8) M(+0,1d8)
large truesilver shield large shield 24s [+7,+2] truesilver HM(+0,1d8)
large crystal shield large shield 210s (-1) [+10,+2] crystal H(-1,1d8) M(+0,1d8)
tower shield   150s (-2) [+7,+0] iron H(-2,1d5+2) M(+0,1d8+1)
tower mithril shield tower shield 120s (-2) [+9,+2] mithril H(-2,1d5+2) M(+0,1d8+1)
tower adamantium shield tower shield 108 (-2) [+11,+2] adamantium H(-2,1d5+2) M(+0,1d8+1)
tower eternium shield tower shield 70s (-1) [+13,+4] eternium H(-1,2d10) M(+0,1d8+1)
tower truesilver shield tower shield 30s [+9,+2] truesilver H(+0,1d5+2) M(+0,1d8+1)
tower crystal shield tower shield 260s (-2) [+13,+4] crystal H(-2,1d5+2) M(+0,1d8+1)

Artifact shields
Name UnID'd name Weight(MEM) [DV,PV] Special Damage Tile
+dwarven shield "Rolf's Savior" dwarven shield 120s (+2) [+9,+6] -Cold -Fire -Pois ~Rolf H(+2,1d6) M(+0,1d6)
+shield of raw steel steel shield 180s (+2) [+18,+12] {To+8} -Pois =Cold =Fire *EoCC H(+2,1d6) M(+0,1d6)
*medium obsidian shield "Protector" medium shield 46s [+20,+4] {To+2} -Conf -Slee -Stun H(+0,1d12+3) M(+0,1d6)
*small black shield "Lust for Glory" [1] small shield 50s (+1) [+5,+5] {Wi+3} -Deth -Para -Petr H(+1,1d6) M(+0,1d4)
*intricate wooden shield "Nature's Friend" wooden shield 80s [+6,+3] -Acid -Cold -Elec -Fire -Pois HM(+0,1d6)
+gleaming dwarven shield ancient dwarven shield12s (+4) [+15,+10] -Cold -Fire -Pois H(+4,2d6) M(+0,2d6)
*mighty tower shield "The Wall" tower shield 750s (-2) [+20,+10] {To+5} -Stun H(-2,1d5+2) M(+0,1d8+1)

[1] Unavailable in ADOM 1.1.1 without patching.

Rings =
Ring of ... UnID'd nameEffect Made of Tile
brass ring   reportedly a used ring of djinni summoning; useless various
acid resistance iron -Acid iron
cold resistance marble -Cold stone
damage onyx increases melee damage: right ring: +6/+3/-2, left ring: +3/+1/-1 B/U/C [4] adamantium
defense +1 golden +1 to DV (+/-3); [7] gold
djinni summoning ordinary blessed = wish; uncursed = tame djinni companion; cursed = hostile djinni when Used adamantium
doom black +Curs +Doom *Curs; -6 DV; -6 PV [7] gold
elemental mastery emerald =Fire =Cold =Elec iron
minor elemental mastery topaz -Fire -Cold -Elec iron
fire adamantium protects worn equipment and pack from cold attacks adamantium
fire resistance wooden [6] -Fire wood
gain attribute {At+1} ruby +1 to any attribute (up to +7) [7] gold
ice mithril [6]protects worn equipment and pack from fire attacks mithril
invisibility jade +Invi [7] stone
karmic absorption [+0, +1] scratched +1 PV; allows melee of karmics without penalty – B/U/C status declines with each hit gold
luck copper +Luck *IncL gold
mental stability [+x, +y] {Le+n} agate -Conf; n: 1-4; x,y: 1-3 [7] iron
protection +1 silver +1 to PV (+/-3) [7] gold
regeneration coral *Rgen [7] gold
searching bronze *Sear gold
see invisible amber +SeeI gold
slaying opal (+n melee damage, +6 missile damage); n: 4-12, base 6 [5] adamantium
speed [+0, +n] (+5 speed) aqaumarine (+5 Sp), n: 1-4 [7] iron
stun resistance electrum -Stun iron
teleport control glowing +TCtr gold
the clear mind fire opal -Conf iron
the fish vibrating *Curs *RusP [1] iron
weakness plain *Curs; decreases Strength to 2/4/6 C/U/B [2] [7] iron
wedding ring nograin [6]grants immunity to the Banshee's wail when wielded for males – see 3.10 [3]various
levitation peridot *Levi [7] gold

[1] 1 blessed, 1 uncursed + 1 cursed or 2 cursed stop drowning damage, although water breathing is not listed as an intrinsic at the time.

[2] Note the possibility of a crushing instadeath for an advanced PC carrying lots of stuff.

[3] Tames berserkers of the same opposite gender.

[4] Damage is H(+0,1d8) M(+3,1d1+3).

[5] Damage is HM(+0,1d8+6).

[6] Always this UnID'd name.

[7] Auto-identifies on equip.

All rings weigh 1s. When used in melee or as a missile, rings do (+0, 1d1) damage, with the exceptions being ring of damage and ring of slaying.

Artifact rings
Name UnID'd name [DV,PV] Special Damage Tile
+ring of the High Kings platinum ring [+2,+3] -Cold -Elec -Fire -Pois ~Casi HM(+0,1d1)
+ring of the master cat cats eye ring [+0,+5] {Dx+16} (+16 Sp) +Fate +SeeI *Crit 16% HM(+0,1d1)
*ring of immunity sapphire ring [+5,+5] =Acid =Cold =Elec =Fire HM(+0,1d1)
*ring of the archmages iridiscent ring[+10,+5]{Ma+6} +SeeI +TCtr -Deth -Elec -Para -Slee *PPRgHM(+0,1d1)

Bracers ~
Name UnID'd name Weight[DV,PV] Special Made ofDamage Tile
brass bracers   10s [+0,+0]   gold HM(+0,1d1)
bracers of defense (silver bracers) 10s [+2,+0]   gold HM(+0,1d1)
bracers of protection (copper bracers) 10s [+0,+2]   gold HM(+0,1d1)
bracers of regeneration(steel bracers) 18s [+0,+0] *Rgen iron HM(+0,1d1)
bracers of resistance (iron bracers) 10s [+0,+0] -Cold -Deth -Elec -Fire -Slee [3]ironHM(+0,1d1)
bracers of speed (bronze bracers) 10s [+0,+0] (+4 Sp) iron HM(+0,1d1)
bracers of toughness bone bracers 10s [+0,+0] {To+4} wood HM(+0,1d1)
bracers of boxing (curled bracers) 8s [+0,+0] +4/+2/+1 unarmed to-hit and dmg B/U/C [1]leatherHM(+0,1d1)
bracers of empowerment (electrum bracers)8s [+0,+0] *PPRg gold HM(+0,1d1)
bracers of lifting (broad bracers) 8s [+0,+0] 133% carrying capacity [2] leatherHM(+0,1d1)
bracers of piety (jeweled bracers) 8s [+0,+0] +piety over time gold HM(+0,1d1)
bracers of precision (leather bracers) 10s [+0,+0] +8/+4/+2 ranged to-hit B/U/C leatherHM(+0,1d1)
bracers of purity (white bracers) 10s [+0,+0] *Pure gold HM(+0,1d1)
bracers of resilience (linen bracers) 8s [+0,+0] -Sick cloth HM(+0,1d1)
bracers of strength (massive bracers) 20s [+2,+0] {St+4} mithrilHM(+0,1d1)

[1] No bonus if using shield.

[2] B/U/C does not matter.

[3] Don't auto-identify on equip.

Artifact bracers
Name UnID'd name Weight[DV,PV] Special Damage Tile
*bracers of war shining silver bracers10s [+8,+4] {Dx+8} +Luck -Conf -Deth -Stun *Crit 8% *RgenHM(+16,1d1)
*bracers of pure mightgilded bracers 12s [+4,+4] {St+8} (+8 Sp) +SeeI *Pure HM(+0,1d1)
*manacles of madness manacled bracers 60s [-4,+4] {Le+5} +SeeI +Tele -Acid *Curs *PPRg H(+2,1d10+2) M(-4,1d6)
*quicksilver bracers silver bracers 10s [+7,+3] (+6 Sp) -Elec -Para -Petr HM(+0,1d1)

Gauntlets [
Name UnID'd name Weight(MEM,MIM) [DV,PV]Effect Made of Damage Tile
alchemistic gloves gloves 6s [+0,+0] -Acid -Pois [3] leather HM(+0,1d1)
archery gloves gloves 6s (+0,+4) [+0,+0]   leather H(+0,1d1) M(+4,1d1)
boxing gloves gloves 6s (+3,-5) [+2,+1]   leather H(+3,1d1+1) M(-5,1d1)
brass knuckles   10s [+0,+0] +3 punch damage iron HM(+0,1d1)
gloves   6s [+0,+0]   leather HM(+0,1d1)
gloves of carrying gloves 6s [+0,+0] adds capacity [2]leather HM(+0,1d1)
gloves of dexterity light gloves 6s [+0,+0] {Dx+2} leather HM(+0,1d1)
gloves of smiting gloves 6s [+0,+0] (+1 damage) leather HM(+0,1d1)
gauntlets   10s (-1,+0) [+0,+1]   iron H(-1,1d2) M(+0,1d2)
gauntlets of peace gauntlets 10s (-15,-15) [+3,+3] *Curs iron HM(-15,1d2)
gauntlets of strength iron-shod gauntlets 40s (-1,+0) [-1,+1] {St+3} iron H(-1,1d2) M(+0,1d2)
studded gloves gloves 6s [+1,+2]   leather HM(+0,1d1)
thick gauntlets   15s (-1,-2) [+0,+1] [1] leather H(-1,1d4) M(-2,1d3)
black leather gauntlets black gauntlets 10s [+0,+1]   leather HM(+0,1d2)
blue leather gauntlets blue gauntlets 10s [+0,+1]   leather HM(+0,1d2)
red leather gauntlets red gauntlets 10s [+0,+1]   leather HM(+0,1d2)
white leather gauntlets white gauntlets 10s [+0,+1]   leather HM(+0,1d2)
black dragon-hide gauntlets black gauntlets 10s (-2,+0) [+0,+2] -Acid iron H(-2,1d4) M(+0,1d3)
blue dragon-hide gauntlets blue gauntlets 10s (-2,+0) [+0,+2] -Elec iron H(-2,1d4) M(+0,1d3)
red dragon-hide gauntlets red gauntlets 10s (-2,+0) [+0,+2] -Fire iron H(-2,1d4) M(+0,1d3)
white dragon-hide gauntlets white gauntlets 10s (-2,+0) [+0,+2] -Cold iron H(-2,1d4) M(+0,1d3)
fencing gloves gloves 6s [+1,+1]   leather HM(+0,1d1)
fencing gloves of fidelity gloves 6s [+3,+1] {Ch+6} leather HM(+0,1d1)
fencing gloves of speed gloves 6s [+4,+1] (+4 Sp) leather HM(+0,1d1)

[1] Thick gauntlets are workaround for the effects of the poison hands corruption.

[2] Cursed: carrying capacity is reduced by weight of items wielded * 300%. Uncursed: carrying capacity is increased by weight of items wielded * 50%. Blessed: carrying capacity is increased by weight of items wielded * 90%.

[3] Alchemistic gloves negate the poison hands effect when picking up food and potions, but not when drinking or eating.

Artifact gauntlets
Name UnID'd name Weight(MEM,MIM) [DV,PV] Special Damage Tile
+elemental gauntlets gauntlets 10s (-1,+0) [+0,+3] -Cold -Elec -Fire ~Orbs H(-1,1d2) M(+0,1d2)
*iron gauntlets "Ironfist" iron gauntlets 10s (-1,+0) [+1,+3] {St+7} -Stun H(-1,1d2) M(+0,1d2)
*gauntlets of eternal peace "Shezestriakis" gauntlets 10s (-15,-15) [+15,+3] -Acid -Cold -Elec -Fire -Pois *Curs [1] HM(-15,1d2)
*fencing gloves of St. Montojja gloves 6s [+6,+3] {Dx+12} (+12 Sp) -Conf -Stun HM(+0,1d1)

[1] Negate the poison hands effect when picking up food and potions, but not when drinking or eating.

Boots [
Name UnID'd name Weight(MEM,MIM) [DV,PV]Special Made of Damage Tile
leather boots   25s [+0,+0]   leather HM(+0,1d2)
sandals   6s [+0,+0]   leather HM(+0,1d1)
light boots   20s [+0,+0]   leather HM(+0,1d2)
heavy boots   30s [-1,+1]   leather H(+0,1d3) M(+0,1d2)
gnomish boots   10s (+1,+0) [+2,+0]   leather H(+1,1d3) M(+0,1d3)
spiked boots   30s [-1,+1] +PV+4 kick damage leather H(+0,1d3) M(+0,1d2)
iron boots   120s [-1,+1] +PV+1 kick damage iron HM(+0,1d4)
mithril boots metal boots 96s [-1,+2]   mithril HM(+0,1d4)
adamantium boots metal boots 89s [+0,+3]   adamantium HM(+0,1d4)
eternium boots metal boots 55s [+0,+5]   eternium HM(+0,1d4)
truesilver boots metal boots 24s [+0,+2]   truesilver HM(+0,1d4)
boots of sneakiness leather boots 20s [+0,+0] {Dx+2} leather HM(+0,1d2)
boots of speed soft boots 20s [+2,+0] (+8 Sp) leather H(+0,1d3) M(+0,1d2)
boots of the slow shufflegreased boots20s[-6,+0] (-40 Sp) *Curs leather H(+0,1d3) M(+0,1d2)
seven league boots worn boots 30s [+1,+0] [1] leather H(+0,1d3) M(+0,1d2)
boots of levitation leather boots 20s [+0,+0] *Levi leather HM(+0,1d2)

[1] Blessed seven league boots reduce the base energy cost of dungeon movement to 500 750 points, and drastically increase the speed of wilderness movement. See section 0.14.7.

Artifact boots
Name UnID'd name Weight (MEM,MIM) [DV,PV] Special Damage Tile
+boots of great speed hide boots 20s [+5,+0] (+30 +100 Sp) +Curs +Doom *EoCC H(+0,1d3) M(+0,1d2)
*boots of the divine messenger fine leather boots 25s [+3,+3] {Dx+5} +TCtr -Deth -Para HM(+0,1d2)
*boots of the far wanderer dusty boots 30s [+4,+2] {Wi+7} (+7 Sp) +TCtr +Tele +WBre -Slee H(+0,1d3) M(+0,1d2)
*moloch boots "Moloch's Thorns" clunky iron boots 2500s (-6,-10) [-10,+24]{Dx-8} (-8 Sp) +TCtr -Elec -Stun ~Kick H(-6,1d12+8) M(-10,1d10-4)


Updated September 15th, 2019