| Level: 1, DV: 10, PV: 2, Hits: 4, Attacks: 1, Damage: 1d4+2, Speed: 40. |

He can only be saved by giving him an amulet of life saving or Amulet of Resurrection before Chatting with him. There is no guaranteed
way to obtain an amulet of life saving and they are very rare items. If the player is determined to attempt an Ultra ending, Khelavaster must be saved since he is the only one capable
of summoning the Trident of the Red Rooster.
Common methods of attempting to get an amulet of life saving include staying in the Infinite Dungeon until one is generated or draining every pool the PC has found in the hopes of obtaining a wish. A ring of djinni summoning may also be generated in the Infinite Dungeon, which provides a wish when blessed. Digging graves or dipping amulets/rings into a blessed potion of exchange are other options.
If Khelavaster is saved, he reappears in invisible visible form in Terinyo late in the game. If the PC gives him the crumpled scroll, obtained by killing the Emperor Moloch, he will summon the TotRR for non-chaotics. There is a 30 experience level requirement in order for Khelavaster to appear in Terinyo, but the PC does not need to have the crumpled scroll. In Terinyo, he is suddenly known as an ancient sage, and his stats change:
| Level: 1, DV: 200, PV: 3, Hits: 28, Attacks: 1, Damage: 1d4+6, Speed: 120. |
cursed robe [+0, +1]
uncursed boots of sneakiness [+0, +2] {Dx +2}
blessed amulet of protection +2
uncursed eternium dagger (+0, 2d4+7)
cursed wand of digging (4 charges)
cursed potion of invisibility
474 gold pieces
|
blessed eternium dagger (+0, 2d4+7) blessed wand of digging (8 charges) heap of 4 blessed potions of ultra healing heap of 6 blessed scrolls of corruption removal blessed spellbook of Identify blessed spellbook of Teleportation |
Note the quality of this equipment. The six blessed scrolls of corruption removal alone are roughly equal to two wishes. Thus it is definitely worth spending a wish to obtain an amulet of life saving for Khelavaster. The exact stats of the eternium dagger vary, it may be as good as (+0, 2d4+10) and have a prefix or suffix.
Khelavaster looks at you. "Aye, heroine, at last some support." "I have done what I could, but I ain't no warrior." "Finally the forces of Chaos have overwhelmed me." "Nonetheless I'll be able to give you some information that might help you in your quest." "To defeat the threat of Chaos you will have to close the gate." "The gate is protected by..." "*Cough*" "...mighty magick cast to prevent anyone from entering." "Chaos corrupted the elements to fuel this magick." "The keys to break the lock are five powerful orbs..." "Oh, these pains!" "Five elemental orbs --- once powerful artifacts of Balance --- now corrupted by Chaos!" "These orbs are the keys to the lock preventing your entrance to the metaplane, where the gate is kept." "Find those..." "*Cough*" "five orbs..." "*Cough*" "Four of them are kept under guard in four temples of elemental Chaos..." "*Cough*" "...in the levels below. You have to penetrate the walls to those temples..." "*Cough*" "...slay the guardian... evade or destroy the minions... take the orbs..." "Last one... wilderness... hot..." "*COUGH*" "...careful... orbs very powerful... contain mighty magicks..." "*COUGH*" "...Chaos... danger..." Suddenly Khelavaster steadies himself and seems to be strong once more. "Farewell! May your fight be successful!" With this Khelavaster dies. His body disappears. Suddenly some items seem to be falling onto the ground. |
If Khelavaster is saved, the following text is displayed:
Khelavaster, the dying sage, snatches the amulet of life saving with great haste! Khelavaster, the dying sage, puts on the amulet, gasps, shudders and suddenly slumps to the ground. Moments later his body is surrounded by a bright light and he reopens his eyes. His gaze once more is clear and all his wounds are gone! Khelavaster looks in your direction. "Aye, heroine, at last some support." "I have done what I could, but I ain't no warrior." "Finally I have gotten to a stage where I'm no longer mighty enough to continue." "Nonetheless I'll be able to give you some information that might help in your quest." "To defeat the threat of Chaos you will have to close the gate." "The gate is protected by..." "...mighty magic cast to prevent anyone from entering." "Chaos corrupted the elements to fuel this magic." "The keys to break the lock are five powerful orbs..." "Five elemental orbs --- once powerful artifacts of Balance --- now corrupted by Chaos!" "These orbs are the keys to the lock preventing your entrance to the metaplane, where the gate is kept." "Find those five orbs." "Four of them are kept under guard in four temples of elemental Chaos..." "... in the levels below. You have to penetrate the walls to those temples..." "Then you need to defeat the powerful guardians. Be careful. They are very strong and use mighty magicks." "Take the orbs and use them to find the source of Chaos." "Make sure that you look for the fiery one in the wilderness." "Also try to refrain from using the Chaos Orbs. While they contain powerful magicks, they also tarnish your soul." "I will depart now since I can't oppose these mighty forces of Chaos with my weak powers." "But you shall receive this. It hopefully will help you in your quest." Khelavaster puts down some stuff and then disappears in a bright blue light. You notice a whispering voice... "We shall meet again... maybe." |