| Animated tree: Level: 1, DV: 10, PV: 15, Hits: 68, Attacks: 2, Damage: 2d8+5, Speed: 100. |
Summarizing the methods for crossing the forest:
The Fungal Caves are a three level dungeon branch below the Animated Forest. All levels are cavernous, feature herbs, and do not allow teleportation. The final level has a river and a special fungoid-spawning pool. The Fungoid Overlord, located on the final level, drops many valuable mushrooms as well as either the Cornucopia or the Horn of Plenty.
Fungoids are found on all of the levels, although there are some random monsters as well. Mushrooms can only be acquired by killing fungoids. The boss of the area is found on top of a special pool on the final level. It is accompanied by four fungoid sporecasters, and further fungoids will begin spawning once it steps off the pool. As more fungoids spawn from the pool, they will be generated at higher and higher levels. The pool does not generate fungoids if a monster or the PC is standing on it, and otherwise functions like a normal pool, eventually disappearing if the PC drinks from it a sufficient number of times.


|
Minor: Level: 1, DV: 8, PV: 5, Hits: 25, Attacks: 2, Damage: 2d4+5, Speed 95. Major: Level: 1, DV: 10, PV: 7, Hits: 35, Attacks: 2, Damage: 2d6+6, Speed 100. Greater: Level: 1, DV: 12, PV: 9, Hits: 50, Attacks: 2, Damage: 2d8+7, Speed 105. Sporecaster: Level: 1, DV: 14, PV: 7, Hits: 35, Attacks: 2, Damage: 2d6+2, Speed 110. |
| Level: 3, DV: 12, PV: 12, Hits: 235, Attacks: 2, Damage: 2d10+8, Speed 120. |
Cornucopia can be used to increase satiation. It can be equipped in the tool slot to increase Mana and grant both +Luck and +Fate. It appears as "horn-shaped basket" when unidentified.
------------------------------- cornucopia {Ma+13} -----------------------------
Weight: 100s
When used in melee combat it grants a +0 bonus to hit and causes 1d6 points of damage.
When used as a missile it grants a +0 bonus to hit and causes 1d3 points of damage.
It modifies your mana attribute by +13.
It on average recharges in 468-3750 turns (depending on other factors).
It grants luck.
It makes Fate smile upon you.
|
Activating the Horn of Plenty generates some random food and sometimes a potion of water. If it is activated while blessed, it will also create a patch of herbs at the PC's location.
It can be equipped in the tool slot to grant +Luck. It appears as "horn" when unidentified.
-------------------------------- horn of plenty ----------------------------- Weight: 40s When used in melee combat it grants a +0 bonus to hit and causes 1d6 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d3 points of damage. It on average recharges in 312-5200 turns (depending on other factors). It grants luck. |
Summarizing the useful items for the Dwarven Halls:
The Moon Sickle is a guaranteed artifact that is typically found between Dwarftown and Wall of Flames. It is always guarded by an unnamed stone golem.It is a unique artifact unlike any other in the game. It does not contain the essence of Chaos and Corruption and so does not corrupt merely by carrying it. Likewise, wielding it does not cause corruption. However, successfully hitting a monster with Moon Sickle adds 2d3 corruption points. Although it has no slaying powers, it is worth considering as a weapon against very difficult monsters for those PCs who have trained polearms, despite its corrupting nature. It has excellent base to-hit and damage at +6, 10d4+6 and polearms have decent to-hit and to-damage modifiers. Remember, however, that Moon Sickle is autocursing. In its unidentified form it appears as "ancient scythe".
Also, it will create potions of raw chaos from regular potions by dipping it in them. This also means that holy water cannot be used to remove the curse.
--------- scythe of corruption "Moon Sickle" (+6, 10d4+6) [+2, +2] --------- Weight: 70s When wielded it modifies DV by +2 and PV by +2. When used in melee combat it grants a +6 bonus to hit and causes 10d4+6 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d4 points of damage. It is a permanently cursed item. (hitting a monster adds 2d3 corruption points; dipping potions turns them into raw chaos) |