The Arena level is found on D: 3-5. It can be immediately recognized by repeated messages saying "You hear the ecstatic cries of a large crowd!" As might be expected at a huge attraction like the Arena, there are vendors selling items on this level.
The Arena itself is for combat practice, with the rewards for a successful fight being gold pieces. The rewards get larger as the PC wins more fights. A PC should not fight more than nineteen times in the Arena before descending to deeper levels of the CoC. This is because she will encounter an NPC later (see 184.108.40.206) who assigns a quest to win the 20th Arena fight.
|1||giant rat||kobold||rat||goblin||(giant rat)|
|2||giant rat||kobold||orc||goblin||(giant rat)|
|5||gnoll||orc scorcher||lizard man||fire beetle||giant bat|
|6||ghul||black hurthling||WILD CAT||wolf||giant bat|
|7||ghul||black hurthling||hyena||large kobold||jackal|
|8||ghul||orc scorcher||large gnoll||large kobold||bugbear|
|9||ogre||large orc||large gnoll||shadow||wererat|
|10||ogre||large orc||kobold chief||shadow||werewolf|
|11||large spider||cave fisher||orc chieftain||ankheg||gnoll chief|
|12||kobold shaman||dwarf||orc chieftain||ankheg||giant spider|
|13||kobold shaman||dwarf||orc chieftain||ankheg||giant spider|
|14||imp||displacer beast||orc chieftain||quasit||CAVE LION|
|15||cave bear||displacer beast||minotaur||hippogriff||jackalwere|
|16||cave bear||displacer beast||minotaur||hippogriff||jackalwere|
|17||cave bear||dire wolf||minotaur||harpy||giant lizard|
|18||cave bear||dark sage||tarantula||fire lizard||hell hound|
|19||cave bear||dark sage||tarantula||fire lizard||dark elven warrior|
|Li-Hon-Kay||ogre magus||uses Invisibility and Frost Bolt, regenerates; alternate name Li-Han-Kay|
|Bonk||hill giant||brute force|
Li-Hon-Kay can be particularly annoying and dangerous. PCs without cold resistance and the ability to see invisible will probably not survive a fight with Li-Hon-Kay. Fortunately, cold immunity and the ability to see invisible are granted by the Ancient Mummy Wrapping, an artifact armor held by Rehetep, the mummy lord (see section 220.127.116.11). Players who want to be conservative and maximize the chances of survival in the 20th Arena fight will tackle the Pyramid first. Note also that although ogre magi are somewhat resistant to confusion, if one is successfully confused using Mindcraft, they are unable to become invisible. This works for Li-Hon-Kay as well as ordinary ogre magi. The other 20th fight Arena opponents will fall to offensive magic or simple brute force bashing.
The reward for winning the 20th Arena fight is an artifact sword, the Golden Gladius.
------- golden gladius "Death's Sting" (+2, 2d5+2) [+3, +3] (+7 spd) ------- Weight: 30s When worn it modifies DV by +3 and PV by +3. When used in melee combat it grants a +2 bonus to hit and causes 2d5+2 points of damage. When used as a missile it grants a -4 bonus to hit and causes 1d3 points of damage. It modifies your speed by +7.
|Level: 1, DV: 22, PV: 12, Hits: 108, Attacks: 2, Damage: 1d8+12, Speed: 100.|
Note that it is possible to unintentionally cause Dak to become hostile during an arena fight, eg. if he is hit by a ball spell that reaches outside the front entrance of the Arena. Doing so will end the fight after a certain amount of turns, and cause the Arena Master to attack without giving a reward for the completed fight (and, of course, forfeit the possibility of any future fights and rewards).
Also, if you create a closed door on the tile the PC is teleported to after winning a fight, it will be opened and the message "You hear a short clapping sound." is displayed upon winning again. This is the only way to teleport on top of a door in ADOM, and according to the old bug tracker, said effect was intentionally coded for this sole possibility.
|Level: 1, DV: 16, PV: 0, Hits: 10, Attacks: 1, Damage: 1d6+1, Speed: 100.|
Ratling traders typically have more stock if their stock is uncursed or cursed - blessed stock seems to number at the low end of the range. In contrast to shops, which restock dependent on total game time passed, the ratling traders seem to restock dependent on game passed on the Arena level only. Thus a PC may go off adventuring for many days, return to the Arena and find no new food available. Wait or run around on the level for a while and the traders should eventually restock.
It is worthwhile to name the ratling traders according to the wares they sell. This prevents aimless searching for the traders who sell worthwhile food. They can also be slowed down with the Slow Monster spell, which will not turn them hostile.
|Level: 1, DV: 19, PV: 4, Hits: 18, Attacks: 1, Damage: 1d6+1, Speed: 100.|
###############.############### #0123456789AB0###456789AB01234# #123456789AB0123456789AB012345# #23456789AB0123456789AB0123456# #3456789AB0123456789AB01234567# ############################### 0 - fireball 6 - arrow 1 - pit 7 - acid 2 - light 8 - pit (vipers) 3 - corruption 9 - spear 4 - stone block A - teleport 5 - alarm B - waterThe pattern shifts, but otherwise remains the same, and can therefore be worked out by creating a single trap, when the Arena is generated on other levels.
Trap table has been removed in R+, all traps are random.