A geographical exploit makes the Old Barbarian's Glade the ideal place to wish for an Emperor Moloch (which instead results in 25 or so Greater Molochs) for those PCs that are desperate for experience. The greater molochs should be summoned on the far right side of the map, so they will appear bunched together there. A quick teleport, and strategic use of frost bolt, frost bolt, fire bolt, will yield a perfectly safe ice island from which the PC can snipe her way to experience level 50 with ease.
Note that the Old Barbarian's Glade is a decent place to store items. He is the only monster ever generated in this location, so nothing randomly generated is going to run away with the PC's stuff. If the PC leaves items far away from the Old Barbarian (or if he is dead), he will not have time to find them prior to the PC's next visit.
|Level: 1, DV: 12, PV: 12, Hits: 500, Attacks: 2, Damage: 1d10+10, Speed: 130.|
For more about strategy for the first kill, see section 0.9.1.
If the player does not care about the Courage skill, the Old Barbarian can be a source of early game experience since he can be attacked from behind water squares. There is a demo of this. This led to more problems than it solved for the demo player, because experience level 14 was reached very quickly without the time to find equipment that was appropriate for the level.