Improved ADOM Guidebook
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Frost Giant Jarl Caves
The Frost Giant Jarl Caves, named after its in-game handle "FGJC", is a six-level dungeon that (along with the Ice Queen Domain)
made its first appearance in ADOM R+. In order for it to appear, the PC must take the quest to kill Haggar from the Ice Queen
(see previous chapter). The dungeon as a whole is rather dangerous. The levels contain many frost giants and frost giant berserkers,
as well as other quite strong creatures of cold (frozen ones, white (baby) dragons, frost salamanders, snow golems, ice statues,
ice lizards, ice elementals, yetis). The danger level of the dungeon
seems to be quite high, with monsters such as ogre kings and even berserker emperors and molochs occasionally found in later
levels. Still, PCs that are adequately prepared to take on such strong monsters can find the cave to be a great way of gaining
some levels before the mid-game events (particularly the Tower of Eternal Flames).
The first four levels of the dungeon are generic levels, which can generate some common dungeon features such as tension rooms,
altars, etc. The fifth level always generates a greater vault, which along with its many rewards can be very dangerous to
PCs that are inadequately prepared.
The last level contains a unique lesser vault, in which Haggar is found.
2.23.1 Haggar, the frost giant jarl H
The Ice Queen assigns a quest to lawful/neutral PCs to kill Haggar. As a servant of Chaos he has corrupting attacks,
but otherwise he is just like other frost giant jarls - he is very strong and the PC is best off dealing with him
using fire-based magic. He is guarded in the vault by white baby dragons, frost giants and frost giant berserkers.
|Level: 8, DV: 40, PV: 24, Hits: 350, Attacks: 2, Damage: 4d12+7, Speed: 100.|
He may leave an ordinary corpse of a frost giant jarl when killed. Eating it may increase the PC's Strength.
Updated September 28th, 2016