The dungeon as a whole is rather dangerous, at least for many level 15 PCs (which just need to talk to the Ice Queen for the dungeon to become available). The levels contain many frost giants and frost giant berserkers, as well as other quite strong creatures of cold including (ancient) white dragons, frost salamanders, frozen ones, snow golems, ice statues/lizards, yetis. The danger level of the dungeon is moderately high, with monsters such as ogre kings and even berserker emperors and molochs are occasionally found in later levels. Still, PCs that are adequately prepared to take on such strong monsters can find the cave to be a great way of gaining some levels before the mid-game events (particularly the Tower of Eternal Flames).
The first four levels of the dungeon are generic levels, which can generate some common dungeon features such as tension rooms, altars, ant nests, etc. The fifth level always generates a greater vault, which along with its many rewards can be very dangerous to PCs that are inadequately prepared.
The last level contains a unique lesser vault, in which Haggar is found.
| Level: 8, DV: 40, PV: 24, Hits: 350, Attacks: 2, Damage: 4d12+7, Speed: 100. |
He may leave an ordinary corpse of a frost giant jarl when killed. Eating it may increase Strength.