Improved ADOM Guidebook


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Sinister Library of Niltrias

Color map

The Sinister Library of Niltrias is a hidden location in the game that can only be accessed by a journey through the Rift. It features numerous scrolls and spellbooks.

There is a certain amount of variation in the items found in the Library. The items in the eastern chamber and the large main room will be scrolls rather than spellbooks for non-wizards. This is a good thing, since scrolls are useful for all classes, while non-spellcasters are often unable to read spellbooks efficiently or at all. Note the ] in the southwest corner. It is a climbing set, which is required to get back into the Rift dungeon. Equipment may be destroyed while in the Library, so it is prudent to leave the climbing set where it is until the PC is finished with the rest of the Library. There will be monster guardians found on top of every spellbook or scroll. These monsters can be anything and are uniformly dangerous. Master lich, ancient dragon, quickling lord, frost giant jarl, stone giant lord, moloch and mimic hivemind were found among others. It is wise to bring dragon slaying ammo in case an ancient karmic dragon is generated. Likewise, demon slaying ammo or phase daggers are very nice to have in case a (greater) moloch is generated.

Wizards and Necromancers who visit the Library will find every spellbook available in the game, including Wish. Other classes will not. They find scrolls in the two large rooms and spellbooks in the small northeast room and the hidden passageway. Spellbooks can be destroyed while in the Library (by blue dragons, for example), so be careful with rare spellbooks.

2.16.1 Ghost Librarian G

Ghost Librarian
Level: 1, DV: 55, PV: 0, Hits: 125, Attacks: 2, Damage: 3d10+1, Speed: 100.
The Ghost Librarian will bless the PC for 2000 turns if given a scroll or book.

The player should be careful to ensure the Ghost Librarian's safety. Since the librarian is non-hostile, the monsters that guard the stacks might potentially attack her. It's a good idea to use a wand of door creation to seal off the library's lobby. Even then, monsters that teleport or smash doors might potentially get in and kill her.

The Ghost Librarian is the source of an important artifact, the Weird Tome.
-------------------------------- weird tome --------------------------------

Weight: 100s

When used in melee combat it grants a -4 bonus to hit and causes 1d2 points
of damage. When used as a missile it grants a -4 bonus to hit and causes 1d2
points of damage.
In order to obtain the Weird Tome the PC must have Stealth at 100 and spend at least 2000 turns in the Library without Chatting to monsters. Wizards, for instance, can cast spells throughout their combat in the Library and, after vanquishing the monsters, read some spellbooks to pass time before Chatting to the Ghost Librarian. At that point the Ghost Librarian will reward the PC with the Weird Tome, which can be exchanged for five cursed scrolls of chaos resistance courtesy of the Mad Minstrel. Getting the Weird Tome sets Literacy to 100. If the PC Chats with the Ghost Librarian too soon, she responds with "Respect the Silence!" and the 2000 turn counter is reset. If 2000 more turns pass in silence, the Weird Tome can still be obtained. The 2000 figure for the turns spent without Chatting may not be an absolute. There may be a die roll for a very small chance that a PC will be unable to get the Weird Tome no matter the length of the wait.

Most characters who attempt to read the Weird Tome are confused for a considerable length of time (20d100 turns). Do not try it in a potentially dangerous location! You can only read the Weird Tome if you are Bard, have both Literacy and Music at 100, have 50+ Willpower and 60+ Learning. The message generated is:

"This book is filled with strange texts written in weird letters. You have difficulties concentrating on the text. After a while you manage to focus your sight on the text. The text contains a strange collection of tunes, songs and instrumental pieces. It seems to be some kind of code, hinting at some ancient powerful magic, a scroll or something like that... You fail to decipher it."

Research on the Weird Tome is far from complete. See section 5.5 for details.


Updated March 9th, 2013