The Sinister Library of Niltrias is a hidden location in the game that can only be accessed by a journey through the Rift. It features numerous scrolls and spellbooks.
There is a certain amount of variation in the items found in the Library. The items in the eastern chamber and the large main room will be scrolls rather than spellbooks for non-wizards. This is a good thing, since scrolls are useful for all classes, while non-spellcasters are often unable to read spellbooks efficiently or at all. Note the ] in the southwest corner. It is a climbing set, which is required to get back into the Rift dungeon. Equipment may be destroyed while in the Library, so it is prudent to leave the climbing set where it is until the PC is finished with the rest of the Library. There will be monster guardians found on top of every spellbook or scroll. These monsters can be anything and are uniformly dangerous. Master lich, ancient dragon, quickling lord, frost giant jarl, stone giant lord, moloch and mimic hivemind were found among others. It is wise to bring dragon slaying ammo in case an ancient karmic dragon is generated. Likewise, demon slaying ammo or phase daggers are very nice to have in case a (greater) moloch is generated.
Wizards and Necromancers who visit the Library will find every spellbook available in the game, including Wish. Other classes will not. They find scrolls in the two large rooms and spellbooks in the small northeast room and the hidden passageway. Spellbooks can be destroyed while in the Library (by blue dragons, for example), so be careful with rare spellbooks.
|Level: 1, DV: 55, PV: 0, Hits: 125, Attacks: 2, Damage: 3d10+1, Speed: 100.|
The player should be careful to ensure the Ghost Librarian's safety. Since the librarian is non-hostile, the monsters that guard the stacks might potentially attack her. It's a good idea to use a wand of door creation to seal off the library's lobby. Even then, monsters that teleport or smash doors might potentially get in and kill her.
The Ghost Librarian is the source of an important artifact, the Weird Tome.
-------------------------------- weird tome -------------------------------- Weight: 100s When used in melee combat it grants a -4 bonus to hit and causes 1d2 points of damage. When used as a missile it grants a -4 bonus to hit and causes 1d2 points of damage.
Most characters who attempt to read the Weird Tome are confused for a considerable length of time (20d100 turns). Do not try it in a potentially dangerous location! You can only read the Weird Tome if you are Bard, have both Literacy and Music at 100, have 50+ Willpower and 60+ Learning. The message generated is:
"This book is filled with strange texts written in weird letters. You have difficulties concentrating on the text. After a while you manage to focus your sight on the text. The text contains a strange collection of tunes, songs and instrumental pieces. It seems to be some kind of code, hinting at some ancient powerful magic, a scroll or something like that... You fail to decipher it."
Research on the Weird Tome is far from complete. See section 5.5 for details.