The Tomb of the High Kings is located in a dungeon found in the northwest corner of the Drakalor Chain. The PC must have a climbing set to reach it (and to leave that section of the map). Dropping your climbing set in the staircase immediately before descending past the first level is a good idea, to prevent it from getting destroyed by traps/breath attacks and thus leave you trapped here until you find another one. The fact that a climbing set is required means that the PC must do some work to find one prior to entering the dungeon. This ensures that brand new PCs do not enter this location. The dungeon consists of two normal levels followed by three cavernous levels leading to the tomb. The cavernous levels are somewhat challenging, as are most cavernous levels.
The tomb itself consists of a short winding corridor leading to a large chamber. The chamber contains a lake which is unique in that the water is red rather than blue. This should serve as a warning. It is filled with chaos piranhas that deal 100d4 points of damage during each turn the PC is in the lake. This is the place where the Bridge Building skill or the ability to freeze water (yielded by the Terinyo quests) becomes vital.
Teleportation is not allowed on this level, so do not count on it to get your PC out of a tight spot.
The PC must build a bridge or create an ice bridge to an island located in the lake. Remember that ice bridges will only hold the PC's weight plus 2000 stones before breaking. Anything that freezes water will work including monsters (section 0.13.8.1) On the island is a 1 x 1 room protected by a locked and trapped door. Upon opening the door, a skeletal king is found guarding the Ring of the High Kings.
|Level: 1, DV: 50, PV: 30, Hits: 248, Attacks: 3, Damage: 3d10+8, Speed 120.|
Note that it is not necessary to kill the skeletal king to claim the Ring of the High Kings. The ring is lying on the floor of the room where the skeletal king is first found, so in principle it is possible to lure the king away, grab the ring, and make a hasty retreat.
The objective of this dungeon, the Ring of the High Kings, allows peaceful passage past the Eternal Guardian (see section 3.12).
---------------------- ring of the High Kings [+2, +3] --------------------- Weight: 1s When worn it modifies DV by +2 and PV by +3. When used in melee combat it grants a +0 bonus to hit and causes 1d1 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d1 points of damage. It grants resistance to fire. It grants resistance to poison. It grants resistance to cold. It grants resistance to shock attacks. (wearing it allows peaceful passage past the Eternal Guardian)