The Goblin Camp is an area accessible through a level 1-2 forest wilderness encounter. Once the camp has been entered, it can be freely revisited. It contains various types of goblins, rocks, and other equipment. Hundreds of rocks and a few huge rocks are scattered across the level. The site is generated with a message "well-hidden secret camp".
There are 3 piles of items:
The swordsman will sometimes become a companion when chatted with, but only some blood may be present instead.





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Goblin: Level: 1, DV: 10, PV: 0, Hits: 3, Attacks: 1, Damage: 1d6, Speed: 100. Goblin rockthrower: Level: 1, DV: 10, PV: 0, Hits: 3, Attacks: 1, Damage: 1d4, Speed: 100. Goblin berserker: Level: 1, DV: 10, PV: 0, Hits: 16, Attacks: 2, Damage: 2d6, Speed: 100. Goblin chieftain: Level: 1, DV: 15, PV: 4, Hits: 14, Attacks: 1, Damage: 2d6, Speed: 100. Hobgoblin leader: Level: 1, DV: 12, PV: 3, Hits: 10, Attacks: 1, Damage: 1d8+1, Speed: 100. Ogre: Level: 1, DV: 9, PV: 5, Hits: 23, Attacks: 1, Damage: 2d6+2, Speed: 100. Swordsman: Level: 1, DV: 13, PV: 5, Hits: 20, Attacks: 1, Damage: 2d4+2, Speed: 100. |