Terinyo is a small hamlet, commonly the first place new players will visit in their adventure. It is strongly advised that you do not attack any of the residents of Terinyo, as this WILL lead to your death unless you know exactly what you are doing.
|Level: 1, DV: 25, PV: 3, Hits: 88, Attacks: 2, Damage: 1d8+8, Speed: 100.|
The second quest is available once the PC reaches experience level ten. The quest objective is to kill the crime lord Hotzenplotz, who can be found in the outlaw village Lawenilothehl near Terinyo. Note that attacking Hotzenplotz while he is nonhostile is a chaotic act. However, the lawful boost received when Tywat Pare is informed of the success of the mission more than offsets this. As a reward for this quest Tywat Pare will give the PC a blessed amulet of order, an extraordinarily useful item. If the PC has done both the Kranach quest and the Hotzenplotz quest, Tywat Pare will also teach the PC the Law skill after completing the Hotzenplotz quest.
An amulet of order is also available from Tywat Pare if a lawful PC lures him to a location where outlaw types can be found. Lawenilothehl is good for this, but a random wilderness encounter with bandits will also work. Tywat Pare says "Let's slay some evil bandits!" and the game generates the message "He hands you a deputy's badge." The badge is in fact an amulet of order, which ordinarily seems to be uncursed. Cursed or blessed amulets are possible. Note that this does not work with raiders/raider lord despite existing bounties. Also, if he spots a criminal in the same area as the PC but out of PC's sight, the player will be interrupted by a message about somebody shouting "*Yippieyayyay!*".
Tywat Pare will also pay a bounty for the corpse of the following outlaw types. There is also an alignment boost of bounty / 2.
Tywat can be lured out of Terinyo by leaving town with him standing on an adjacent square. He will then follow the PC to whichever location is visited next. For low level, weak PCs, such as Mindcrafters, this can be extremely helpful in a wilderness ambush. Though he is not tame, he is friendly, and if the PC lures the crowd of monsters near Tywat, he will reliably kill one or two on each pass. He can also be brought to the Small Cave, and monsters can be lured to him. Since the XP is not the PC's, the danger level will not increase. He can also be used as a "first-kill-filter" for players who would attempt an ultra ending, but would prefer also to get the Courage skill.
|Level: 1, DV: 15, PV: 3, Hits: 38, Attacks: 1, Damage: 1d8+3, Speed: 105.|
If Kranach leaves a corpse be sure to collect it and attempt to get it back to Tywat Pare in Terinyo. When given the corpse, he pays a bounty of 300 gold pieces and remarks "We'll put up his head in some public location." Later, on entering Munxip's food store, the PC receives the message "A mummified skull hangs over the door of this shop." Giving Kranach's corpse to the sheriff seems to be the only way for this quest to end up in the final log's achievement list. Since said corpse only has a 10% 100% chance of dropping, managing that is thus a matter of luck.
Note that Kranach is one of an exclusive few unique NPCs who can be wished for.
|Level: 1, DV: 9, PV: 0, Hits: 14, Attacks: 2, Damage: 1d6+1, Speed: 100.|
Rynt is also a source of alignment boost when given healing items or stethoscope:
|Level: 1, DV: 20, PV: 12, Hits: 72, Attacks: 2, Damage: 4d6, Speed: 100.|
Guth'Alak's second quest is available only after the PC reaches experience level 30. The quest is to find and help the Greater White Unicorn, Yrruir. This is the only way to access the unicorn quests, whether the PC chooses to attempt Yrruir's quest or Riurry's quest. See section 2.19.
Note that Guth'Alak's quests are Neutral. They draw alignment towards N=. If the PC's alignment is on the lawful side of N=, these quests are technically a chaotic act.
Guth'Alak will provide potion of corruption for the corpse of the following monsters:
Note that black unicorns are only non-unique monsters in this list. Since black unicorns are available as a wilderness encounter he technically is an unlimited source of corruption removal. Note that only neutral or lawful PCs are able to receive rewards for corpses. Guth'Alak will take the chaos corpses from chaotic PCs but will not give a reward.
Guth'Alak can turn hostile if the PC tries to chop trees in Terinyo. Even in his hostile state, he never leaves the water area in Terinyo to pursue the PC. He is capable of defending himself and the residents of Terinyo with glowing balls, can cast confusion, and can walk on water. As his evil black counterpart, he is immune to non-acid elemental attacks. He will help the PC fight Munxip if the PC angers Munxip with the right tactics. Guth'Alak is the target of Kherab's first quest.
|Level: 1, DV: 7, PV: 0, Hits: 1, Attacks: 1, Damage: 1d1, Speed: 100.|
The general approach should be to get to the bottom of the dungeon, carefully find the puppy and get out as fast as possible with a minimum of fighting. Note also that if the puppy is generated dead, retrieving the corpse and returning it to the Tiny Girl still provides some lawful boost. Furthermore this means that the quest can be done at any time after the PC has gained experience thus having a better chance of surviving the dungeon. Another way to do this quest is to just wish for a cute dog. See section 1.8 for more details.
If during the quest the PC kills the Cute Dog, and decides to tell the Tiny Girl "The truth behind (their) evil deed", she will turn hostile. When this happens, she can be killed without angering the rest of the townsfolk of Terinyo.
|Level: 1, DV: 15, PV: 2, Hits: 26, Attacks: 3, Damage: 6d2+3, Speed: 100.|
Blup will also teach the Swimming skill if given one blessed or two uncursed potions of carrot juice.
Bringing civil disorder to Terinyo will usually make him hostile; though if the PC is caught shoplifting without angering the rest of the populace, he will actually fight alongside Guth'Alak against the summoned thugs. Whilst not nearly as strong as his mother, Blup's water breath attack is still something to be cautious of all the same.
Blup enjoys candy more than children do (+10 alignment for giving candy to Blup, +2 for children).
1.2.6 Munxip, the shopkeeper @
|Level: 10, DV: 16, PV: 10, Hits 290, Attacks: 3, Damage: 3d6+18. Speed: 140.|
Upon successful completion of Rynt's quest to save Yrrigs, Munxip will lower all his prices as thanks for saving his friend.
|Level: 1, DV: 16, PV: 0, Hits: 18, Attacks: 2, Damage: 3d3+1, Speed: 100.|
|Farmer: Level: 1, DV: 11, PV: 0, Hits: 6, Attacks: 1, Damage: 1d6+1, Speed: 100.|
Goodwife: Level: 1, DV: 9, PV: 0, Hits: 4, Attacks: 1, Damage: 1d4, Speed: 100.
Child: Level: 1, DV: 7, PV: 0, Hits: 1, Attacks: 1, Damage: 1d1, Speed: 100.